Example shaders
This commit is contained in:
12
shaders/pixelate/shader.slang
Normal file
12
shaders/pixelate/shader.slang
Normal file
@@ -0,0 +1,12 @@
|
||||
float4 shadeVideo(ShaderContext context)
|
||||
{
|
||||
float2 count = max(pixelCount, float2(1.0, 1.0));
|
||||
float2 cell = floor(context.uv * count);
|
||||
float2 sampledUv = (cell + 0.5) / count;
|
||||
float4 color = sampleVideo(clamp(sampledUv, 0.0, 1.0));
|
||||
|
||||
float2 local = frac(context.uv * count);
|
||||
float gridLine = 1.0 - step(0.035, min(min(local.x, 1.0 - local.x), min(local.y, 1.0 - local.y)));
|
||||
color.rgb = lerp(color.rgb, gridColor.rgb, gridLine * saturate(gridAmount) * gridColor.a);
|
||||
return color;
|
||||
}
|
||||
Reference in New Issue
Block a user