Example shaders
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This commit is contained in:
2026-05-03 15:44:22 +10:00
parent ee6dbf7510
commit 52bf8c90ea
12 changed files with 447 additions and 0 deletions

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float hash21(float2 p)
{
return frac(sin(dot(p, float2(127.1, 311.7))) * 43758.5453123);
}
float4 shadeVideo(ShaderContext context)
{
float2 blocks = max(blockCount, float2(1.0, 1.0));
float2 blockId = floor(context.uv * blocks);
float n = hash21(blockId + floor(context.time * 8.0));
float historyFrame = floor(lerp(1.0, 7.0, n));
float rowNoise = hash21(float2(floor(context.uv.y * blocks.y), floor(context.time * 5.0)));
float tear = (rowNoise * 2.0 - 1.0) * tearAmount * amount * 0.08;
float2 offset = float2(tear, (hash21(blockId + 19.0) * 2.0 - 1.0) * amount * 0.025);
float2 moshedUv = clamp(context.uv + offset, 0.0, 1.0);
float4 previous = sampleTemporalHistory(int(historyFrame), moshedUv);
float2 chromaOffset = float2(chromaShift / max(context.outputResolution.x, 1.0), 0.0) * amount;
float r = sampleVideo(clamp(context.uv + chromaOffset, 0.0, 1.0)).r;
float b = sampleVideo(clamp(context.uv - chromaOffset, 0.0, 1.0)).b;
float3 current = float3(r, context.sourceColor.g, b);
float blockMask = step(0.35, n) * amount;
float3 color = lerp(current, previous.rgb, blockMask);
return float4(saturate(color), context.sourceColor.a);
}