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This commit is contained in:
Aiden
2026-05-12 02:35:15 +10:00
parent c0d7e84495
commit 511b67c9bc
18 changed files with 772 additions and 150 deletions

View File

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#include "RuntimeShaderParams.h"
#include <cstring>
#include <iostream>
#include <string>
#include <vector>
namespace
{
void Expect(bool condition, const char* message)
{
if (!condition)
{
std::cerr << "FAILED: " << message << "\n";
std::exit(1);
}
}
float ReadFloat(const std::vector<unsigned char>& buffer, std::size_t offset)
{
float value = 0.0f;
std::memcpy(&value, buffer.data() + offset, sizeof(value));
return value;
}
int ReadInt(const std::vector<unsigned char>& buffer, std::size_t offset)
{
int value = 0;
std::memcpy(&value, buffer.data() + offset, sizeof(value));
return value;
}
ShaderParameterDefinition FloatParam(const std::string& id, double defaultValue)
{
ShaderParameterDefinition definition;
definition.id = id;
definition.label = id;
definition.type = ShaderParameterType::Float;
definition.defaultNumbers = { defaultValue };
return definition;
}
ShaderParameterDefinition Vec2Param()
{
ShaderParameterDefinition definition;
definition.id = "offset";
definition.label = "Offset";
definition.type = ShaderParameterType::Vec2;
definition.defaultNumbers = { 2.0, 3.0 };
return definition;
}
ShaderParameterDefinition ColorParam()
{
ShaderParameterDefinition definition;
definition.id = "tint";
definition.label = "Tint";
definition.type = ShaderParameterType::Color;
definition.defaultNumbers = { 0.25, 0.5, 0.75, 1.0 };
return definition;
}
ShaderParameterDefinition BoolParam()
{
ShaderParameterDefinition definition;
definition.id = "enabled";
definition.label = "Enabled";
definition.type = ShaderParameterType::Boolean;
definition.defaultBoolean = true;
return definition;
}
ShaderParameterDefinition EnumParam()
{
ShaderParameterDefinition definition;
definition.id = "mode";
definition.label = "Mode";
definition.type = ShaderParameterType::Enum;
definition.defaultEnumValue = "hard";
definition.enumOptions = { { "soft", "Soft" }, { "hard", "Hard" } };
return definition;
}
}
int main()
{
RuntimeShaderArtifact artifact;
artifact.parameterDefinitions.push_back(FloatParam("gain", 0.5));
artifact.parameterDefinitions.push_back(Vec2Param());
artifact.parameterDefinitions.push_back(ColorParam());
artifact.parameterDefinitions.push_back(BoolParam());
artifact.parameterDefinitions.push_back(EnumParam());
const std::vector<unsigned char> buffer = BuildRuntimeShaderGlobalParamsStd140(artifact, 120, 1920, 1080);
Expect(buffer.size() == 112, "runtime shader params block keeps expected std140 size");
Expect(ReadFloat(buffer, 0) == 2.0f, "time is derived from frame index at 60 fps");
Expect(ReadFloat(buffer, 8) == 1920.0f, "input width is packed after std140 vec2 alignment");
Expect(ReadFloat(buffer, 12) == 1080.0f, "input height is packed after std140 vec2 alignment");
Expect(ReadFloat(buffer, 60) == 0.5f, "float default parameter is packed");
Expect(ReadFloat(buffer, 64) == 2.0f, "vec2 default x is packed");
Expect(ReadFloat(buffer, 68) == 3.0f, "vec2 default y is packed");
Expect(ReadFloat(buffer, 80) == 0.25f, "color default red is packed on vec4 alignment");
Expect(ReadFloat(buffer, 92) == 1.0f, "color default alpha is packed");
Expect(ReadInt(buffer, 96) == 1, "bool default is packed as int");
Expect(ReadInt(buffer, 100) == 1, "enum default is packed as selected option index");
std::cout << "RenderCadenceCompositorRuntimeShaderParams tests passed.\n";
return 0;
}