Shader test past
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@@ -106,7 +106,7 @@ public:
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return false;
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}
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mTelemetry.Start(mFrameExchange, mOutput, mOutputThread);
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mTelemetry.Start(mFrameExchange, mOutput, mOutputThread, mRenderThread);
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mStarted = true;
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return true;
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}
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