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This commit is contained in:
2026-05-08 16:38:47 +10:00
parent 3eb5bb5de3
commit 4e2ac4a091
47 changed files with 113 additions and 100 deletions

View File

@@ -31,7 +31,7 @@ if(NOT EXISTS "${SLANG_LICENSE_FILE}")
endif() endif()
set(APP_SOURCES set(APP_SOURCES
"${APP_DIR}/DeckLinkAPI_i.c" "${APP_DIR}/videoio/decklink/DeckLinkAPI_i.c"
"${APP_DIR}/control/ControlServer.cpp" "${APP_DIR}/control/ControlServer.cpp"
"${APP_DIR}/control/ControlServer.h" "${APP_DIR}/control/ControlServer.h"
"${APP_DIR}/control/OscServer.cpp" "${APP_DIR}/control/OscServer.cpp"
@@ -40,50 +40,51 @@ set(APP_SOURCES
"${APP_DIR}/control/RuntimeControlBridge.h" "${APP_DIR}/control/RuntimeControlBridge.h"
"${APP_DIR}/control/RuntimeServices.cpp" "${APP_DIR}/control/RuntimeServices.cpp"
"${APP_DIR}/control/RuntimeServices.h" "${APP_DIR}/control/RuntimeServices.h"
"${APP_DIR}/decklink/DeckLinkDisplayMode.cpp" "${APP_DIR}/videoio/decklink/DeckLinkAPI_h.h"
"${APP_DIR}/decklink/DeckLinkDisplayMode.h" "${APP_DIR}/videoio/decklink/DeckLinkDisplayMode.cpp"
"${APP_DIR}/decklink/DeckLinkFrameTransfer.cpp" "${APP_DIR}/videoio/decklink/DeckLinkDisplayMode.h"
"${APP_DIR}/decklink/DeckLinkFrameTransfer.h" "${APP_DIR}/videoio/decklink/DeckLinkFrameTransfer.cpp"
"${APP_DIR}/decklink/DeckLinkSession.cpp" "${APP_DIR}/videoio/decklink/DeckLinkFrameTransfer.h"
"${APP_DIR}/decklink/DeckLinkSession.h" "${APP_DIR}/videoio/decklink/DeckLinkSession.cpp"
"${APP_DIR}/decklink/DeckLinkVideoIOFormat.cpp" "${APP_DIR}/videoio/decklink/DeckLinkSession.h"
"${APP_DIR}/decklink/DeckLinkVideoIOFormat.h" "${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.cpp"
"${APP_DIR}/gl/GLExtensions.cpp" "${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.h"
"${APP_DIR}/gl/GLExtensions.h" "${APP_DIR}/gl/renderer/GLExtensions.cpp"
"${APP_DIR}/gl/GlobalParamsBuffer.cpp" "${APP_DIR}/gl/renderer/GLExtensions.h"
"${APP_DIR}/gl/GlobalParamsBuffer.h" "${APP_DIR}/gl/shader/GlobalParamsBuffer.cpp"
"${APP_DIR}/gl/GlRenderConstants.h" "${APP_DIR}/gl/shader/GlobalParamsBuffer.h"
"${APP_DIR}/gl/GlScopedObjects.h" "${APP_DIR}/gl/renderer/GlRenderConstants.h"
"${APP_DIR}/gl/GlShaderSources.cpp" "${APP_DIR}/gl/renderer/GlScopedObjects.h"
"${APP_DIR}/gl/GlShaderSources.h" "${APP_DIR}/gl/shader/GlShaderSources.cpp"
"${APP_DIR}/gl/shader/GlShaderSources.h"
"${APP_DIR}/gl/OpenGLComposite.cpp" "${APP_DIR}/gl/OpenGLComposite.cpp"
"${APP_DIR}/gl/OpenGLComposite.h" "${APP_DIR}/gl/OpenGLComposite.h"
"${APP_DIR}/gl/OpenGLCompositeRuntimeControls.cpp" "${APP_DIR}/gl/OpenGLCompositeRuntimeControls.cpp"
"${APP_DIR}/gl/OpenGLRenderPass.cpp" "${APP_DIR}/gl/pipeline/OpenGLRenderPass.cpp"
"${APP_DIR}/gl/OpenGLRenderPass.h" "${APP_DIR}/gl/pipeline/OpenGLRenderPass.h"
"${APP_DIR}/gl/OpenGLRenderPipeline.cpp" "${APP_DIR}/gl/pipeline/OpenGLRenderPipeline.cpp"
"${APP_DIR}/gl/OpenGLRenderPipeline.h" "${APP_DIR}/gl/pipeline/OpenGLRenderPipeline.h"
"${APP_DIR}/gl/OpenGLRenderer.cpp" "${APP_DIR}/gl/renderer/OpenGLRenderer.cpp"
"${APP_DIR}/gl/OpenGLRenderer.h" "${APP_DIR}/gl/renderer/OpenGLRenderer.h"
"${APP_DIR}/gl/OpenGLVideoIOBridge.cpp" "${APP_DIR}/gl/pipeline/OpenGLVideoIOBridge.cpp"
"${APP_DIR}/gl/OpenGLVideoIOBridge.h" "${APP_DIR}/gl/pipeline/OpenGLVideoIOBridge.h"
"${APP_DIR}/gl/OpenGLShaderPrograms.cpp" "${APP_DIR}/gl/shader/OpenGLShaderPrograms.cpp"
"${APP_DIR}/gl/OpenGLShaderPrograms.h" "${APP_DIR}/gl/shader/OpenGLShaderPrograms.h"
"${APP_DIR}/gl/PngScreenshotWriter.cpp" "${APP_DIR}/gl/pipeline/PngScreenshotWriter.cpp"
"${APP_DIR}/gl/PngScreenshotWriter.h" "${APP_DIR}/gl/pipeline/PngScreenshotWriter.h"
"${APP_DIR}/gl/ShaderProgramCompiler.cpp" "${APP_DIR}/gl/shader/ShaderProgramCompiler.cpp"
"${APP_DIR}/gl/ShaderProgramCompiler.h" "${APP_DIR}/gl/shader/ShaderProgramCompiler.h"
"${APP_DIR}/gl/ShaderBuildQueue.cpp" "${APP_DIR}/gl/shader/ShaderBuildQueue.cpp"
"${APP_DIR}/gl/ShaderBuildQueue.h" "${APP_DIR}/gl/shader/ShaderBuildQueue.h"
"${APP_DIR}/gl/ShaderTextureBindings.cpp" "${APP_DIR}/gl/shader/ShaderTextureBindings.cpp"
"${APP_DIR}/gl/ShaderTextureBindings.h" "${APP_DIR}/gl/shader/ShaderTextureBindings.h"
"${APP_DIR}/gl/Std140Buffer.h" "${APP_DIR}/gl/shader/Std140Buffer.h"
"${APP_DIR}/gl/TextRasterizer.cpp" "${APP_DIR}/gl/shader/TextRasterizer.cpp"
"${APP_DIR}/gl/TextRasterizer.h" "${APP_DIR}/gl/shader/TextRasterizer.h"
"${APP_DIR}/gl/TextureAssetLoader.cpp" "${APP_DIR}/gl/shader/TextureAssetLoader.cpp"
"${APP_DIR}/gl/TextureAssetLoader.h" "${APP_DIR}/gl/shader/TextureAssetLoader.h"
"${APP_DIR}/gl/TemporalHistoryBuffers.cpp" "${APP_DIR}/gl/pipeline/TemporalHistoryBuffers.cpp"
"${APP_DIR}/gl/TemporalHistoryBuffers.h" "${APP_DIR}/gl/pipeline/TemporalHistoryBuffers.h"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp" "${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.h" "${APP_DIR}/LoopThroughWithOpenGLCompositing.h"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.rc" "${APP_DIR}/LoopThroughWithOpenGLCompositing.rc"
@@ -118,12 +119,15 @@ add_executable(LoopThroughWithOpenGLCompositing WIN32 ${APP_SOURCES})
target_include_directories(LoopThroughWithOpenGLCompositing PRIVATE target_include_directories(LoopThroughWithOpenGLCompositing PRIVATE
"${APP_DIR}" "${APP_DIR}"
"${APP_DIR}/control" "${APP_DIR}/control"
"${APP_DIR}/decklink"
"${APP_DIR}/gl" "${APP_DIR}/gl"
"${APP_DIR}/gl/pipeline"
"${APP_DIR}/gl/renderer"
"${APP_DIR}/gl/shader"
"${APP_DIR}/platform" "${APP_DIR}/platform"
"${APP_DIR}/runtime" "${APP_DIR}/runtime"
"${APP_DIR}/shader" "${APP_DIR}/shader"
"${APP_DIR}/videoio" "${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
) )
target_link_libraries(LoopThroughWithOpenGLCompositing PRIVATE target_link_libraries(LoopThroughWithOpenGLCompositing PRIVATE
@@ -204,6 +208,7 @@ add_executable(Std140BufferTests
target_include_directories(Std140BufferTests PRIVATE target_include_directories(Std140BufferTests PRIVATE
"${APP_DIR}" "${APP_DIR}"
"${APP_DIR}/gl" "${APP_DIR}/gl"
"${APP_DIR}/gl/shader"
) )
if(MSVC) if(MSVC)
@@ -252,15 +257,15 @@ endif()
add_test(NAME OscServerTests COMMAND OscServerTests) add_test(NAME OscServerTests COMMAND OscServerTests)
add_executable(VideoIOFormatTests add_executable(VideoIOFormatTests
"${APP_DIR}/decklink/DeckLinkVideoIOFormat.cpp" "${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.cpp"
"${APP_DIR}/videoio/VideoIOFormat.cpp" "${APP_DIR}/videoio/VideoIOFormat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoIOFormatTests.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoIOFormatTests.cpp"
) )
target_include_directories(VideoIOFormatTests PRIVATE target_include_directories(VideoIOFormatTests PRIVATE
"${APP_DIR}" "${APP_DIR}"
"${APP_DIR}/decklink"
"${APP_DIR}/videoio" "${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
) )
if(MSVC) if(MSVC)
@@ -276,8 +281,8 @@ add_executable(VideoPlayoutSchedulerTests
target_include_directories(VideoPlayoutSchedulerTests PRIVATE target_include_directories(VideoPlayoutSchedulerTests PRIVATE
"${APP_DIR}" "${APP_DIR}"
"${APP_DIR}/decklink"
"${APP_DIR}/videoio" "${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
) )
if(MSVC) if(MSVC)
@@ -293,8 +298,8 @@ add_executable(VideoIODeviceFakeTests
target_include_directories(VideoIODeviceFakeTests PRIVATE target_include_directories(VideoIODeviceFakeTests PRIVATE
"${APP_DIR}" "${APP_DIR}"
"${APP_DIR}/decklink"
"${APP_DIR}/videoio" "${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
) )
if(MSVC) if(MSVC)

View File

@@ -15,6 +15,14 @@ The app loads shader packages from `shaders/`, compiles Slang to GLSL at runtime
- `tests/`: focused native tests for pure runtime logic. - `tests/`: focused native tests for pure runtime logic.
- `.gitea/workflows/ci.yml`: Gitea Actions CI for Windows native tests and Ubuntu UI build. - `.gitea/workflows/ci.yml`: Gitea Actions CI for Windows native tests and Ubuntu UI build.
Native app internals are grouped by boundary:
- `videoio/`: backend-neutral video I/O contracts, formats, and playout timing.
- `videoio/decklink/`: DeckLink-specific device adapter, callbacks, and SDK bindings.
- `gl/renderer/`: low-level OpenGL resources and extension helpers.
- `gl/pipeline/`: frame pipeline, render passes, video I/O bridge, preview/readback, and screenshots.
- `gl/shader/`: shader compilation, texture/text assets, UBO packing, and shader program ownership.
## Requirements ## Requirements
- Windows with Visual Studio 2022 C++ tooling. - Windows with Visual Studio 2022 C++ tooling.
@@ -238,7 +246,7 @@ If `SLANG_ROOT` is not set, the workflow falls back to the repo-local default un
- Genlock. - Genlock.
- Find a better UI library for react. - Find a better UI library for react.
- Logs. - Logs.
- Continue source cleanup/refactoring. Pass 2 done - Continue source cleanup/refactoring. Pass 3 done
- Support a separate sound shader `.slang` file in shader packages. (https://www.shadertoy.com/view/XsBXWt) - Support a separate sound shader `.slang` file in shader packages. (https://www.shadertoy.com/view/XsBXWt)
- Add WebView2 - Add WebView2
- move to MSDF, typography rasterisation - move to MSDF, typography rasterisation

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
@@ -89,7 +89,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.;control;gl;gl\pipeline;gl\renderer;gl\shader;videoio;videoio\decklink;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -111,7 +111,7 @@
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.;control;gl;gl\pipeline;gl\renderer;gl\shader;videoio;videoio\decklink;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -131,7 +131,7 @@
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.;control;gl;gl\pipeline;gl\renderer;gl\shader;videoio;videoio\decklink;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@@ -156,7 +156,7 @@
<ClCompile> <ClCompile>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.;control;gl;gl\pipeline;gl\renderer;gl\shader;videoio;videoio\decklink;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@@ -175,49 +175,49 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="gl\GLExtensions.cpp" /> <ClCompile Include="gl\renderer\GLExtensions.cpp" />
<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp" /> <ClCompile Include="LoopThroughWithOpenGLCompositing.cpp" />
<ClCompile Include="gl\OpenGLComposite.cpp" /> <ClCompile Include="gl\OpenGLComposite.cpp" />
<ClCompile Include="gl\OpenGLRenderPass.cpp" /> <ClCompile Include="gl\pipeline\OpenGLRenderPass.cpp" />
<ClCompile Include="gl\OpenGLRenderPipeline.cpp" /> <ClCompile Include="gl\pipeline\OpenGLRenderPipeline.cpp" />
<ClCompile Include="gl\OpenGLRenderer.cpp" /> <ClCompile Include="gl\renderer\OpenGLRenderer.cpp" />
<ClCompile Include="gl\OpenGLShaderPrograms.cpp" /> <ClCompile Include="gl\shader\OpenGLShaderPrograms.cpp" />
<ClCompile Include="gl\PngScreenshotWriter.cpp" /> <ClCompile Include="gl\pipeline\PngScreenshotWriter.cpp" />
<ClCompile Include="gl\ShaderBuildQueue.cpp" /> <ClCompile Include="gl\shader\ShaderBuildQueue.cpp" />
<ClCompile Include="gl\TemporalHistoryBuffers.cpp" /> <ClCompile Include="gl\pipeline\TemporalHistoryBuffers.cpp" />
<ClCompile Include="gl\OpenGLVideoIOBridge.cpp" /> <ClCompile Include="gl\pipeline\OpenGLVideoIOBridge.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="DeckLinkAPI_i.c" /> <ClCompile Include="videoio\decklink\DeckLinkAPI_i.c" />
<ClCompile Include="control\RuntimeServices.cpp" /> <ClCompile Include="control\RuntimeServices.cpp" />
<ClCompile Include="decklink\DeckLinkSession.cpp" /> <ClCompile Include="videoio\decklink\DeckLinkSession.cpp" />
<ClCompile Include="decklink\DeckLinkVideoIOFormat.cpp" /> <ClCompile Include="videoio\decklink\DeckLinkVideoIOFormat.cpp" />
<ClCompile Include="runtime\RuntimeClock.cpp" /> <ClCompile Include="runtime\RuntimeClock.cpp" />
<ClCompile Include="videoio\VideoIOFormat.cpp" /> <ClCompile Include="videoio\VideoIOFormat.cpp" />
<ClCompile Include="videoio\VideoPlayoutScheduler.cpp" /> <ClCompile Include="videoio\VideoPlayoutScheduler.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="gl\GLExtensions.h" /> <ClInclude Include="gl\renderer\GLExtensions.h" />
<ClInclude Include="LoopThroughWithOpenGLCompositing.h" /> <ClInclude Include="LoopThroughWithOpenGLCompositing.h" />
<ClInclude Include="gl\OpenGLComposite.h" /> <ClInclude Include="gl\OpenGLComposite.h" />
<ClInclude Include="gl\OpenGLRenderPass.h" /> <ClInclude Include="gl\pipeline\OpenGLRenderPass.h" />
<ClInclude Include="gl\OpenGLRenderPipeline.h" /> <ClInclude Include="gl\pipeline\OpenGLRenderPipeline.h" />
<ClInclude Include="gl\OpenGLRenderer.h" /> <ClInclude Include="gl\renderer\OpenGLRenderer.h" />
<ClInclude Include="gl\OpenGLShaderPrograms.h" /> <ClInclude Include="gl\shader\OpenGLShaderPrograms.h" />
<ClInclude Include="gl\PngScreenshotWriter.h" /> <ClInclude Include="gl\pipeline\PngScreenshotWriter.h" />
<ClInclude Include="gl\ShaderBuildQueue.h" /> <ClInclude Include="gl\shader\ShaderBuildQueue.h" />
<ClInclude Include="gl\TemporalHistoryBuffers.h" /> <ClInclude Include="gl\pipeline\TemporalHistoryBuffers.h" />
<ClInclude Include="gl\OpenGLVideoIOBridge.h" /> <ClInclude Include="gl\pipeline\OpenGLVideoIOBridge.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" /> <ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" /> <ClInclude Include="targetver.h" />
<ClInclude Include="control\RuntimeServices.h" /> <ClInclude Include="control\RuntimeServices.h" />
<ClInclude Include="decklink\DeckLinkSession.h" /> <ClInclude Include="videoio\decklink\DeckLinkSession.h" />
<ClInclude Include="decklink\DeckLinkVideoIOFormat.h" /> <ClInclude Include="videoio\decklink\DeckLinkVideoIOFormat.h" />
<ClInclude Include="runtime\RuntimeClock.h" /> <ClInclude Include="runtime\RuntimeClock.h" />
<ClInclude Include="videoio\VideoIOFormat.h" /> <ClInclude Include="videoio\VideoIOFormat.h" />
<ClInclude Include="videoio\VideoIOTypes.h" /> <ClInclude Include="videoio\VideoIOTypes.h" />

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="Source Files"> <Filter Include="Source Files">
@@ -18,7 +18,7 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="gl\GLExtensions.cpp"> <ClCompile Include="gl\renderer\GLExtensions.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp"> <ClCompile Include="LoopThroughWithOpenGLCompositing.cpp">
@@ -27,43 +27,43 @@
<ClCompile Include="gl\OpenGLComposite.cpp"> <ClCompile Include="gl\OpenGLComposite.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\OpenGLRenderPass.cpp"> <ClCompile Include="gl\pipeline\OpenGLRenderPass.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\OpenGLRenderPipeline.cpp"> <ClCompile Include="gl\pipeline\OpenGLRenderPipeline.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\OpenGLRenderer.cpp"> <ClCompile Include="gl\renderer\OpenGLRenderer.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\OpenGLShaderPrograms.cpp"> <ClCompile Include="gl\shader\OpenGLShaderPrograms.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\PngScreenshotWriter.cpp"> <ClCompile Include="gl\pipeline\PngScreenshotWriter.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\ShaderBuildQueue.cpp"> <ClCompile Include="gl\shader\ShaderBuildQueue.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\TemporalHistoryBuffers.cpp"> <ClCompile Include="gl\pipeline\TemporalHistoryBuffers.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="gl\OpenGLVideoIOBridge.cpp"> <ClCompile Include="gl\pipeline\OpenGLVideoIOBridge.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="DeckLinkAPI_i.c"> <ClCompile Include="videoio\decklink\DeckLinkAPI_i.c">
<Filter>DeckLink API</Filter> <Filter>DeckLink API</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="control\RuntimeServices.cpp"> <ClCompile Include="control\RuntimeServices.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="decklink\DeckLinkSession.cpp"> <ClCompile Include="videoio\decklink\DeckLinkSession.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="decklink\DeckLinkVideoIOFormat.cpp"> <ClCompile Include="videoio\decklink\DeckLinkVideoIOFormat.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="runtime\RuntimeClock.cpp"> <ClCompile Include="runtime\RuntimeClock.cpp">
@@ -77,7 +77,7 @@
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="gl\GLExtensions.h"> <ClInclude Include="gl\renderer\GLExtensions.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="LoopThroughWithOpenGLCompositing.h"> <ClInclude Include="LoopThroughWithOpenGLCompositing.h">
@@ -86,28 +86,28 @@
<ClInclude Include="gl\OpenGLComposite.h"> <ClInclude Include="gl\OpenGLComposite.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\OpenGLRenderPass.h"> <ClInclude Include="gl\pipeline\OpenGLRenderPass.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\OpenGLRenderPipeline.h"> <ClInclude Include="gl\pipeline\OpenGLRenderPipeline.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\OpenGLRenderer.h"> <ClInclude Include="gl\renderer\OpenGLRenderer.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\OpenGLShaderPrograms.h"> <ClInclude Include="gl\shader\OpenGLShaderPrograms.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\PngScreenshotWriter.h"> <ClInclude Include="gl\pipeline\PngScreenshotWriter.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\ShaderBuildQueue.h"> <ClInclude Include="gl\shader\ShaderBuildQueue.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\TemporalHistoryBuffers.h"> <ClInclude Include="gl\pipeline\TemporalHistoryBuffers.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl\OpenGLVideoIOBridge.h"> <ClInclude Include="gl\pipeline\OpenGLVideoIOBridge.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="resource.h"> <ClInclude Include="resource.h">
@@ -122,10 +122,10 @@
<ClInclude Include="control\RuntimeServices.h"> <ClInclude Include="control\RuntimeServices.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="decklink\DeckLinkSession.h"> <ClInclude Include="videoio\decklink\DeckLinkSession.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="decklink\DeckLinkVideoIOFormat.h"> <ClInclude Include="videoio\decklink\DeckLinkVideoIOFormat.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="runtime\RuntimeClock.h"> <ClInclude Include="runtime\RuntimeClock.h">