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#pragma once
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#include <windows.h>
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#include <atomic>
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#include "DeckLinkAPI_h.h"
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class DeckLinkSession;
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////////////////////////////////////////////
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// Capture Delegate Class
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////////////////////////////////////////////
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class CaptureDelegate : public IDeckLinkInputCallback
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{
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DeckLinkSession* m_pOwner;
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LONG mRefCount;
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public:
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CaptureDelegate(DeckLinkSession* pOwner);
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// IUnknown needs only a dummy implementation
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
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virtual ULONG STDMETHODCALLTYPE AddRef();
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virtual ULONG STDMETHODCALLTYPE Release();
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virtual HRESULT STDMETHODCALLTYPE VideoInputFrameArrived(IDeckLinkVideoInputFrame* videoFrame, IDeckLinkAudioInputPacket* audioPacket);
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virtual HRESULT STDMETHODCALLTYPE VideoInputFormatChanged(BMDVideoInputFormatChangedEvents notificationEvents, IDeckLinkDisplayMode* newDisplayMode, BMDDetectedVideoInputFormatFlags detectedSignalFlags);
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};
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////////////////////////////////////////////
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// Render Delegate Class
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////////////////////////////////////////////
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class PlayoutDelegate : public IDeckLinkVideoOutputCallback
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{
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DeckLinkSession* m_pOwner;
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LONG mRefCount;
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public:
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PlayoutDelegate(DeckLinkSession* pOwner);
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// IUnknown needs only a dummy implementation
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
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virtual ULONG STDMETHODCALLTYPE AddRef();
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virtual ULONG STDMETHODCALLTYPE Release();
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virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
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virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped();
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};
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