re organisation
This commit is contained in:
@@ -0,0 +1,206 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
//
|
||||
// GLExtensions.cpp
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||||
// LoopThroughWithOpenGLCompositing
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//
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||||
|
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#include "GLExtensions.h"
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|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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||||
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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||||
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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||||
PFNGLFENCESYNCPROC glFenceSync;
|
||||
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
PFNGLDELETESYNCPROC glDeleteSync;
|
||||
PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer;
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||||
PFNGLBUFFERDATAPROC glBufferData;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
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||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
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||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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||||
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
PFNGLUNIFORM1IPROC glUniform1i;
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||||
PFNGLUNIFORM1FPROC glUniform1f;
|
||||
PFNGLUNIFORM2FPROC glUniform2f;
|
||||
PFNGLUNIFORM4FPROC glUniform4f;
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||||
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||||
bool ResolveGLExtensions()
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{
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
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||||
if (!glGenFramebuffers)
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
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||||
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
|
||||
if (!glGenRenderbuffers)
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||||
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
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||||
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
|
||||
if (!glBindRenderbuffer)
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||||
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
|
||||
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
|
||||
if (!glRenderbufferStorage)
|
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
|
||||
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
|
||||
if (!glDeleteFramebuffers)
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
|
||||
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
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||||
if (!glDeleteRenderbuffers)
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||||
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
|
||||
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
|
||||
if (!glBindFramebuffer)
|
||||
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
|
||||
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
|
||||
if (!glFramebufferTexture2D)
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||||
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
|
||||
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
|
||||
if (!glFramebufferRenderbuffer)
|
||||
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
|
||||
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
|
||||
if (!glCheckFramebufferStatus)
|
||||
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
|
||||
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebuffer");
|
||||
if (!glBlitFramebuffer)
|
||||
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebufferEXT");
|
||||
glFenceSync = (PFNGLFENCESYNCPROC) wglGetProcAddress("glFenceSync");
|
||||
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) wglGetProcAddress("glClientWaitSync");
|
||||
glDeleteSync = (PFNGLDELETESYNCPROC) wglGetProcAddress("glDeleteSync");
|
||||
glGenBuffers = (PFNGLGENBUFFERSPROC) wglGetProcAddress("glGenBuffers");
|
||||
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) wglGetProcAddress("glDeleteBuffers");
|
||||
glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
|
||||
glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
|
||||
glBufferSubData = (PFNGLBUFFERSUBDATAPROC) wglGetProcAddress("glBufferSubData");
|
||||
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) wglGetProcAddress("glBindBufferBase");
|
||||
glActiveTexture = (PFNGLACTIVETEXTUREPROC) wglGetProcAddress("glActiveTexture");
|
||||
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) wglGetProcAddress("glGenVertexArrays");
|
||||
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) wglGetProcAddress("glDeleteVertexArrays");
|
||||
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) wglGetProcAddress("glBindVertexArray");
|
||||
glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader");
|
||||
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) wglGetProcAddress("glGetShaderInfoLog");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress("glCreateProgram");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress("glAttachShader");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress("glLinkProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) wglGetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) wglGetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress("glUseProgram");
|
||||
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress("glGetUniformLocation");
|
||||
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) wglGetProcAddress("glGetUniformBlockIndex");
|
||||
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) wglGetProcAddress("glUniformBlockBinding");
|
||||
glUniform1i = (PFNGLUNIFORM1IPROC) wglGetProcAddress("glUniform1i");
|
||||
glUniform1f = (PFNGLUNIFORM1FPROC) wglGetProcAddress("glUniform1f");
|
||||
glUniform2f = (PFNGLUNIFORM2FPROC) wglGetProcAddress("glUniform2f");
|
||||
glUniform4f = (PFNGLUNIFORM4FPROC) wglGetProcAddress("glUniform4f");
|
||||
|
||||
return glGenFramebuffers
|
||||
&& glGenRenderbuffers
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||||
&& glBindRenderbuffer
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||||
&& glRenderbufferStorage
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||||
&& glDeleteFramebuffers
|
||||
&& glDeleteRenderbuffers
|
||||
&& glBindFramebuffer
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||||
&& glFramebufferTexture2D
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||||
&& glFramebufferRenderbuffer
|
||||
&& glCheckFramebufferStatus
|
||||
&& glBlitFramebuffer
|
||||
&& glFenceSync
|
||||
&& glClientWaitSync
|
||||
&& glDeleteSync
|
||||
&& glGenBuffers
|
||||
&& glDeleteBuffers
|
||||
&& glBindBuffer
|
||||
&& glBufferData
|
||||
&& glBufferSubData
|
||||
&& glBindBufferBase
|
||||
&& glActiveTexture
|
||||
&& glGenVertexArrays
|
||||
&& glDeleteVertexArrays
|
||||
&& glBindVertexArray
|
||||
&& glCreateShader
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||||
&& glDeleteShader
|
||||
&& glDeleteProgram
|
||||
&& glShaderSource
|
||||
&& glCompileShader
|
||||
&& glGetShaderiv
|
||||
&& glGetShaderInfoLog
|
||||
&& glCreateProgram
|
||||
&& glAttachShader
|
||||
&& glLinkProgram
|
||||
&& glGetProgramiv
|
||||
&& glGetProgramInfoLog
|
||||
&& glUseProgram
|
||||
&& glGetUniformLocation
|
||||
&& glGetUniformBlockIndex
|
||||
&& glUniformBlockBinding
|
||||
&& glUniform1i
|
||||
&& glUniform1f
|
||||
&& glUniform2f
|
||||
&& glUniform4f
|
||||
;
|
||||
}
|
||||
192
apps/LoopThroughWithOpenGLCompositing/gl/renderer/GLExtensions.h
Normal file
192
apps/LoopThroughWithOpenGLCompositing/gl/renderer/GLExtensions.h
Normal file
@@ -0,0 +1,192 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
//
|
||||
// GLExtensions.h
|
||||
// LoopThroughWithOpenGLCompositing
|
||||
//
|
||||
|
||||
#ifndef __GLEXTENSIONS_H__
|
||||
#define __GLEXTENSIONS_H__
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
#define GL_BGRA 0x80E1
|
||||
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef unsigned __int64 GLuint64;
|
||||
typedef ptrdiff_t GLintptr;
|
||||
typedef ptrdiff_t GLsizeiptr;
|
||||
typedef char GLchar;
|
||||
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
|
||||
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
|
||||
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
|
||||
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||
|
||||
bool ResolveGLExtensions();
|
||||
|
||||
#endif // __GLEXTENSIONS_H__
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
constexpr GLuint kDecodedVideoTextureUnit = 1;
|
||||
constexpr GLuint kSourceHistoryTextureUnitBase = 2;
|
||||
constexpr GLuint kPackedVideoTextureUnit = 2;
|
||||
constexpr GLuint kGlobalParamsBindingPoint = 0;
|
||||
constexpr unsigned kPrerollFrameCount = 8;
|
||||
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
class ScopedGlShader
|
||||
{
|
||||
public:
|
||||
explicit ScopedGlShader(GLuint shader = 0) : mShader(shader) {}
|
||||
~ScopedGlShader() { reset(); }
|
||||
|
||||
ScopedGlShader(const ScopedGlShader&) = delete;
|
||||
ScopedGlShader& operator=(const ScopedGlShader&) = delete;
|
||||
|
||||
GLuint get() const { return mShader; }
|
||||
GLuint release()
|
||||
{
|
||||
GLuint shader = mShader;
|
||||
mShader = 0;
|
||||
return shader;
|
||||
}
|
||||
void reset(GLuint shader = 0)
|
||||
{
|
||||
if (mShader != 0)
|
||||
glDeleteShader(mShader);
|
||||
mShader = shader;
|
||||
}
|
||||
|
||||
private:
|
||||
GLuint mShader;
|
||||
};
|
||||
|
||||
class ScopedGlProgram
|
||||
{
|
||||
public:
|
||||
explicit ScopedGlProgram(GLuint program = 0) : mProgram(program) {}
|
||||
~ScopedGlProgram() { reset(); }
|
||||
|
||||
ScopedGlProgram(const ScopedGlProgram&) = delete;
|
||||
ScopedGlProgram& operator=(const ScopedGlProgram&) = delete;
|
||||
|
||||
GLuint get() const { return mProgram; }
|
||||
GLuint release()
|
||||
{
|
||||
GLuint program = mProgram;
|
||||
mProgram = 0;
|
||||
return program;
|
||||
}
|
||||
void reset(GLuint program = 0)
|
||||
{
|
||||
if (mProgram != 0)
|
||||
glDeleteProgram(mProgram);
|
||||
mProgram = program;
|
||||
}
|
||||
|
||||
private:
|
||||
GLuint mProgram;
|
||||
};
|
||||
@@ -0,0 +1,330 @@
|
||||
#include "OpenGLRenderer.h"
|
||||
|
||||
#include "GlRenderConstants.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
void ConfigureByteFrameTexture(unsigned width, unsigned height)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
|
||||
void ConfigureDisplayFrameTexture(unsigned width, unsigned height)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inputFrameHeight, unsigned captureTextureWidth, unsigned outputFrameWidth, unsigned outputFrameHeight, unsigned outputPackTextureWidth, std::string& error)
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glGenBuffers(1, &mTextureUploadBuffer);
|
||||
|
||||
glGenTextures(1, &mCaptureTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mCaptureTexture);
|
||||
ConfigureByteFrameTexture(captureTextureWidth, inputFrameHeight);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenTextures(1, &mDecodedTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mDecodedTexture);
|
||||
ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenTextures(1, &mLayerTempTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mLayerTempTexture);
|
||||
ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenFramebuffers(1, &mDecodeFrameBuf);
|
||||
glGenFramebuffers(1, &mLayerTempFrameBuf);
|
||||
glGenFramebuffers(1, &mIdFrameBuf);
|
||||
glGenFramebuffers(1, &mOutputFrameBuf);
|
||||
glGenFramebuffers(1, &mOutputPackFrameBuf);
|
||||
glGenRenderbuffers(1, &mIdColorBuf);
|
||||
glGenRenderbuffers(1, &mIdDepthBuf);
|
||||
glGenVertexArrays(1, &mFullscreenVAO);
|
||||
glGenBuffers(1, &mGlobalParamsUBO);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mDecodeFrameBuf);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDecodedTexture, 0);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
error = "Cannot initialize decode framebuffer.";
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mLayerTempFrameBuf);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mLayerTempTexture, 0);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
error = "Cannot initialize layer framebuffer.";
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mIdFrameBuf);
|
||||
glGenTextures(1, &mFBOTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mFBOTexture);
|
||||
ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, mIdDepthBuf);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, inputFrameWidth, inputFrameHeight);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER, mIdDepthBuf);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFBOTexture, 0);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
error = "Cannot initialize framebuffer.";
|
||||
return false;
|
||||
}
|
||||
|
||||
glGenTextures(1, &mOutputTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mOutputTexture);
|
||||
ConfigureDisplayFrameTexture(outputFrameWidth, outputFrameHeight);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mOutputFrameBuf);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputTexture, 0);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
error = "Cannot initialize output framebuffer.";
|
||||
return false;
|
||||
}
|
||||
|
||||
glGenTextures(1, &mOutputPackTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mOutputPackTexture);
|
||||
ConfigureByteFrameTexture(outputPackTextureWidth, outputFrameHeight);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mOutputPackFrameBuf);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputPackTexture, 0);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
error = "Cannot initialize output pack framebuffer.";
|
||||
return false;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glBindVertexArray(mFullscreenVAO);
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, mGlobalParamsUBO);
|
||||
glBufferData(GL_UNIFORM_BUFFER, 1024, NULL, GL_DYNAMIC_DRAW);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mGlobalParamsUBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLRenderer::SetDecodeShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader)
|
||||
{
|
||||
mDecodeProgram = program;
|
||||
mDecodeVertexShader = vertexShader;
|
||||
mDecodeFragmentShader = fragmentShader;
|
||||
}
|
||||
|
||||
void OpenGLRenderer::SetOutputPackShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader)
|
||||
{
|
||||
mOutputPackProgram = program;
|
||||
mOutputPackVertexShader = vertexShader;
|
||||
mOutputPackFragmentShader = fragmentShader;
|
||||
}
|
||||
|
||||
void OpenGLRenderer::ResizeView(int width, int height)
|
||||
{
|
||||
mViewWidth = width;
|
||||
mViewHeight = height;
|
||||
}
|
||||
|
||||
void OpenGLRenderer::PresentToWindow(HDC hdc, unsigned outputFrameWidth, unsigned outputFrameHeight)
|
||||
{
|
||||
int destWidth = mViewWidth;
|
||||
int destHeight = mViewHeight;
|
||||
int destX = 0;
|
||||
int destY = 0;
|
||||
|
||||
if (outputFrameWidth > 0 && outputFrameHeight > 0 && mViewWidth > 0 && mViewHeight > 0)
|
||||
{
|
||||
const double frameAspect = static_cast<double>(outputFrameWidth) / static_cast<double>(outputFrameHeight);
|
||||
const double viewAspect = static_cast<double>(mViewWidth) / static_cast<double>(mViewHeight);
|
||||
|
||||
if (viewAspect > frameAspect)
|
||||
{
|
||||
destHeight = mViewHeight;
|
||||
destWidth = static_cast<int>(destHeight * frameAspect + 0.5);
|
||||
destX = (mViewWidth - destWidth) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
destWidth = mViewWidth;
|
||||
destHeight = static_cast<int>(destWidth / frameAspect + 0.5);
|
||||
destY = (mViewHeight - destHeight) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mOutputFrameBuf);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(0, 0, mViewWidth, mViewHeight);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glBlitFramebuffer(0, 0, outputFrameWidth, outputFrameHeight, destX, destY, destX + destWidth, destY + destHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::DestroyResources()
|
||||
{
|
||||
if (mFullscreenVAO != 0)
|
||||
glDeleteVertexArrays(1, &mFullscreenVAO);
|
||||
if (mGlobalParamsUBO != 0)
|
||||
glDeleteBuffers(1, &mGlobalParamsUBO);
|
||||
if (mDecodeFrameBuf != 0)
|
||||
glDeleteFramebuffers(1, &mDecodeFrameBuf);
|
||||
if (mLayerTempFrameBuf != 0)
|
||||
glDeleteFramebuffers(1, &mLayerTempFrameBuf);
|
||||
if (mIdFrameBuf != 0)
|
||||
glDeleteFramebuffers(1, &mIdFrameBuf);
|
||||
if (mOutputFrameBuf != 0)
|
||||
glDeleteFramebuffers(1, &mOutputFrameBuf);
|
||||
if (mOutputPackFrameBuf != 0)
|
||||
glDeleteFramebuffers(1, &mOutputPackFrameBuf);
|
||||
if (mIdColorBuf != 0)
|
||||
glDeleteRenderbuffers(1, &mIdColorBuf);
|
||||
if (mIdDepthBuf != 0)
|
||||
glDeleteRenderbuffers(1, &mIdDepthBuf);
|
||||
if (mCaptureTexture != 0)
|
||||
glDeleteTextures(1, &mCaptureTexture);
|
||||
if (mDecodedTexture != 0)
|
||||
glDeleteTextures(1, &mDecodedTexture);
|
||||
if (mLayerTempTexture != 0)
|
||||
glDeleteTextures(1, &mLayerTempTexture);
|
||||
if (mFBOTexture != 0)
|
||||
glDeleteTextures(1, &mFBOTexture);
|
||||
if (mOutputTexture != 0)
|
||||
glDeleteTextures(1, &mOutputTexture);
|
||||
if (mOutputPackTexture != 0)
|
||||
glDeleteTextures(1, &mOutputPackTexture);
|
||||
if (mTextureUploadBuffer != 0)
|
||||
glDeleteBuffers(1, &mTextureUploadBuffer);
|
||||
|
||||
mFullscreenVAO = 0;
|
||||
mGlobalParamsUBO = 0;
|
||||
mDecodeFrameBuf = 0;
|
||||
mLayerTempFrameBuf = 0;
|
||||
mIdFrameBuf = 0;
|
||||
mOutputFrameBuf = 0;
|
||||
mOutputPackFrameBuf = 0;
|
||||
mIdColorBuf = 0;
|
||||
mIdDepthBuf = 0;
|
||||
mCaptureTexture = 0;
|
||||
mDecodedTexture = 0;
|
||||
mLayerTempTexture = 0;
|
||||
mFBOTexture = 0;
|
||||
mOutputTexture = 0;
|
||||
mOutputPackTexture = 0;
|
||||
mTextureUploadBuffer = 0;
|
||||
mGlobalParamsUBOSize = 0;
|
||||
|
||||
mTemporalHistory.DestroyResources();
|
||||
DestroyLayerPrograms();
|
||||
DestroyDecodeShaderProgram();
|
||||
DestroyOutputPackShaderProgram();
|
||||
}
|
||||
|
||||
void OpenGLRenderer::DestroySingleLayerProgram(LayerProgram& layerProgram)
|
||||
{
|
||||
for (LayerProgram::TextureBinding& binding : layerProgram.textureBindings)
|
||||
{
|
||||
if (binding.texture != 0)
|
||||
{
|
||||
glDeleteTextures(1, &binding.texture);
|
||||
binding.texture = 0;
|
||||
}
|
||||
}
|
||||
layerProgram.textureBindings.clear();
|
||||
|
||||
for (LayerProgram::TextBinding& binding : layerProgram.textBindings)
|
||||
{
|
||||
if (binding.texture != 0)
|
||||
{
|
||||
glDeleteTextures(1, &binding.texture);
|
||||
binding.texture = 0;
|
||||
}
|
||||
}
|
||||
layerProgram.textBindings.clear();
|
||||
|
||||
if (layerProgram.program != 0)
|
||||
{
|
||||
glDeleteProgram(layerProgram.program);
|
||||
layerProgram.program = 0;
|
||||
}
|
||||
|
||||
if (layerProgram.fragmentShader != 0)
|
||||
{
|
||||
glDeleteShader(layerProgram.fragmentShader);
|
||||
layerProgram.fragmentShader = 0;
|
||||
}
|
||||
|
||||
if (layerProgram.vertexShader != 0)
|
||||
{
|
||||
glDeleteShader(layerProgram.vertexShader);
|
||||
layerProgram.vertexShader = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLRenderer::DestroyLayerPrograms()
|
||||
{
|
||||
for (LayerProgram& layerProgram : mLayerPrograms)
|
||||
DestroySingleLayerProgram(layerProgram);
|
||||
mLayerPrograms.clear();
|
||||
}
|
||||
|
||||
void OpenGLRenderer::DestroyDecodeShaderProgram()
|
||||
{
|
||||
if (mDecodeProgram != 0)
|
||||
{
|
||||
glDeleteProgram(mDecodeProgram);
|
||||
mDecodeProgram = 0;
|
||||
}
|
||||
|
||||
if (mDecodeFragmentShader != 0)
|
||||
{
|
||||
glDeleteShader(mDecodeFragmentShader);
|
||||
mDecodeFragmentShader = 0;
|
||||
}
|
||||
|
||||
if (mDecodeVertexShader != 0)
|
||||
{
|
||||
glDeleteShader(mDecodeVertexShader);
|
||||
mDecodeVertexShader = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLRenderer::DestroyOutputPackShaderProgram()
|
||||
{
|
||||
if (mOutputPackProgram != 0)
|
||||
{
|
||||
glDeleteProgram(mOutputPackProgram);
|
||||
mOutputPackProgram = 0;
|
||||
}
|
||||
|
||||
if (mOutputPackFragmentShader != 0)
|
||||
{
|
||||
glDeleteShader(mOutputPackFragmentShader);
|
||||
mOutputPackFragmentShader = 0;
|
||||
}
|
||||
|
||||
if (mOutputPackVertexShader != 0)
|
||||
{
|
||||
glDeleteShader(mOutputPackVertexShader);
|
||||
mOutputPackVertexShader = 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
#pragma once
|
||||
|
||||
#include "GLExtensions.h"
|
||||
#include "ShaderTypes.h"
|
||||
#include "TemporalHistoryBuffers.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <gl/gl.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
struct LayerProgram
|
||||
{
|
||||
struct TextureBinding
|
||||
{
|
||||
std::string samplerName;
|
||||
std::filesystem::path sourcePath;
|
||||
GLuint texture = 0;
|
||||
};
|
||||
|
||||
struct TextBinding
|
||||
{
|
||||
std::string parameterId;
|
||||
std::string samplerName;
|
||||
std::string fontId;
|
||||
GLuint texture = 0;
|
||||
std::string renderedText;
|
||||
unsigned renderedWidth = 0;
|
||||
unsigned renderedHeight = 0;
|
||||
};
|
||||
|
||||
std::string layerId;
|
||||
std::string shaderId;
|
||||
GLuint shaderTextureBase = 0;
|
||||
GLuint program = 0;
|
||||
GLuint vertexShader = 0;
|
||||
GLuint fragmentShader = 0;
|
||||
std::vector<TextureBinding> textureBindings;
|
||||
std::vector<TextBinding> textBindings;
|
||||
};
|
||||
|
||||
GLuint CaptureTexture() const { return mCaptureTexture; }
|
||||
GLuint DecodedTexture() const { return mDecodedTexture; }
|
||||
GLuint LayerTempTexture() const { return mLayerTempTexture; }
|
||||
GLuint CompositeTexture() const { return mFBOTexture; }
|
||||
GLuint OutputTexture() const { return mOutputTexture; }
|
||||
GLuint OutputPackTexture() const { return mOutputPackTexture; }
|
||||
GLuint TextureUploadBuffer() const { return mTextureUploadBuffer; }
|
||||
GLuint DecodeFramebuffer() const { return mDecodeFrameBuf; }
|
||||
GLuint LayerTempFramebuffer() const { return mLayerTempFrameBuf; }
|
||||
GLuint CompositeFramebuffer() const { return mIdFrameBuf; }
|
||||
GLuint OutputFramebuffer() const { return mOutputFrameBuf; }
|
||||
GLuint OutputPackFramebuffer() const { return mOutputPackFrameBuf; }
|
||||
GLuint FullscreenVertexArray() const { return mFullscreenVAO; }
|
||||
GLuint GlobalParamsUBO() const { return mGlobalParamsUBO; }
|
||||
GLuint DecodeProgram() const { return mDecodeProgram; }
|
||||
GLuint OutputPackProgram() const { return mOutputPackProgram; }
|
||||
GLsizeiptr GlobalParamsUBOSize() const { return mGlobalParamsUBOSize; }
|
||||
void SetGlobalParamsUBOSize(GLsizeiptr size) { mGlobalParamsUBOSize = size; }
|
||||
void ReplaceLayerPrograms(std::vector<LayerProgram>& newPrograms) { mLayerPrograms.swap(newPrograms); }
|
||||
std::vector<LayerProgram>& LayerPrograms() { return mLayerPrograms; }
|
||||
const std::vector<LayerProgram>& LayerPrograms() const { return mLayerPrograms; }
|
||||
TemporalHistoryBuffers& TemporalHistory() { return mTemporalHistory; }
|
||||
const TemporalHistoryBuffers& TemporalHistory() const { return mTemporalHistory; }
|
||||
void SetDecodeShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader);
|
||||
void SetOutputPackShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader);
|
||||
bool InitializeResources(unsigned inputFrameWidth, unsigned inputFrameHeight, unsigned captureTextureWidth, unsigned outputFrameWidth, unsigned outputFrameHeight, unsigned outputPackTextureWidth, std::string& error);
|
||||
void ResizeView(int width, int height);
|
||||
void PresentToWindow(HDC hdc, unsigned outputFrameWidth, unsigned outputFrameHeight);
|
||||
void DestroyResources();
|
||||
void DestroySingleLayerProgram(LayerProgram& layerProgram);
|
||||
void DestroyLayerPrograms();
|
||||
void DestroyDecodeShaderProgram();
|
||||
void DestroyOutputPackShaderProgram();
|
||||
|
||||
private:
|
||||
GLuint mCaptureTexture = 0;
|
||||
GLuint mDecodedTexture = 0;
|
||||
GLuint mLayerTempTexture = 0;
|
||||
GLuint mFBOTexture = 0;
|
||||
GLuint mOutputTexture = 0;
|
||||
GLuint mOutputPackTexture = 0;
|
||||
GLuint mTextureUploadBuffer = 0;
|
||||
GLuint mDecodeFrameBuf = 0;
|
||||
GLuint mLayerTempFrameBuf = 0;
|
||||
GLuint mIdFrameBuf = 0;
|
||||
GLuint mOutputFrameBuf = 0;
|
||||
GLuint mOutputPackFrameBuf = 0;
|
||||
GLuint mIdColorBuf = 0;
|
||||
GLuint mIdDepthBuf = 0;
|
||||
GLuint mFullscreenVAO = 0;
|
||||
GLuint mGlobalParamsUBO = 0;
|
||||
GLuint mDecodeProgram = 0;
|
||||
GLuint mDecodeVertexShader = 0;
|
||||
GLuint mDecodeFragmentShader = 0;
|
||||
GLuint mOutputPackProgram = 0;
|
||||
GLuint mOutputPackVertexShader = 0;
|
||||
GLuint mOutputPackFragmentShader = 0;
|
||||
GLsizeiptr mGlobalParamsUBOSize = 0;
|
||||
int mViewWidth = 0;
|
||||
int mViewHeight = 0;
|
||||
std::vector<LayerProgram> mLayerPrograms;
|
||||
TemporalHistoryBuffers mTemporalHistory;
|
||||
};
|
||||
Reference in New Issue
Block a user