re organisation
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#pragma once
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#include "OpenGLRenderPipeline.h"
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#include <windows.h>
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#include <chrono>
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#include <cstdint>
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class RuntimeHost;
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class OpenGLVideoIOBridge
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{
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public:
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OpenGLVideoIOBridge(
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VideoIODevice& videoIO,
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OpenGLRenderer& renderer,
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OpenGLRenderPipeline& renderPipeline,
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RuntimeHost& runtimeHost,
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CRITICAL_SECTION& mutex,
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HDC hdc,
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HGLRC hglrc);
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void VideoFrameArrived(const VideoIOFrame& inputFrame);
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void PlayoutFrameCompleted(const VideoIOCompletion& completion);
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private:
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void RecordFramePacing(VideoIOCompletionResult completionResult);
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VideoIODevice& mVideoIO;
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OpenGLRenderer& mRenderer;
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OpenGLRenderPipeline& mRenderPipeline;
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RuntimeHost& mRuntimeHost;
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CRITICAL_SECTION& mMutex;
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HDC mHdc;
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HGLRC mHglrc;
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std::chrono::steady_clock::time_point mLastPlayoutCompletionTime;
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double mCompletionIntervalMilliseconds = 0.0;
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double mSmoothedCompletionIntervalMilliseconds = 0.0;
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double mMaxCompletionIntervalMilliseconds = 0.0;
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uint64_t mLateFrameCount = 0;
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uint64_t mDroppedFrameCount = 0;
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uint64_t mFlushedFrameCount = 0;
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};
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