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Aiden
2026-05-08 16:38:47 +10:00
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.cpp → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPass.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.h → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPass.h
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPipeline.cpp → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPipeline.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPipeline.h → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPipeline.h
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLVideoIOBridge.cpp → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLVideoIOBridge.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLVideoIOBridge.h → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLVideoIOBridge.h
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apps/LoopThroughWithOpenGLCompositing/gl/PngScreenshotWriter.cpp → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/PngScreenshotWriter.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/PngScreenshotWriter.h → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/PngScreenshotWriter.h
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apps/LoopThroughWithOpenGLCompositing/gl/TemporalHistoryBuffers.cpp → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/TemporalHistoryBuffers.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/TemporalHistoryBuffers.h → apps/LoopThroughWithOpenGLCompositing/gl/pipeline/TemporalHistoryBuffers.h
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apps/LoopThroughWithOpenGLCompositing/gl/GLExtensions.cpp → apps/LoopThroughWithOpenGLCompositing/gl/renderer/GLExtensions.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/GlShaderSources.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/GlShaderSources.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/GlobalParamsBuffer.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/GlobalParamsBuffer.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/OpenGLShaderPrograms.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/OpenGLShaderPrograms.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/ShaderBuildQueue.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/ShaderBuildQueue.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/ShaderProgramCompiler.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/ShaderProgramCompiler.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/Std140Buffer.h → apps/LoopThroughWithOpenGLCompositing/gl/shader/Std140Buffer.h
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apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/TextRasterizer.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/TextureAssetLoader.cpp → apps/LoopThroughWithOpenGLCompositing/gl/shader/TextureAssetLoader.cpp
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apps/LoopThroughWithOpenGLCompositing/gl/TextureAssetLoader.h → apps/LoopThroughWithOpenGLCompositing/gl/shader/TextureAssetLoader.h
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