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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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@@ -18,7 +18,7 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="gl\GLExtensions.cpp">
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<ClCompile Include="gl\renderer\GLExtensions.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp">
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@@ -27,43 +27,43 @@
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<ClCompile Include="gl\OpenGLComposite.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLRenderPass.cpp">
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<ClCompile Include="gl\pipeline\OpenGLRenderPass.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLRenderPipeline.cpp">
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<ClCompile Include="gl\pipeline\OpenGLRenderPipeline.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLRenderer.cpp">
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<ClCompile Include="gl\renderer\OpenGLRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLShaderPrograms.cpp">
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<ClCompile Include="gl\shader\OpenGLShaderPrograms.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\PngScreenshotWriter.cpp">
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<ClCompile Include="gl\pipeline\PngScreenshotWriter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\ShaderBuildQueue.cpp">
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<ClCompile Include="gl\shader\ShaderBuildQueue.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\TemporalHistoryBuffers.cpp">
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<ClCompile Include="gl\pipeline\TemporalHistoryBuffers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLVideoIOBridge.cpp">
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<ClCompile Include="gl\pipeline\OpenGLVideoIOBridge.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DeckLinkAPI_i.c">
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<ClCompile Include="videoio\decklink\DeckLinkAPI_i.c">
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<Filter>DeckLink API</Filter>
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</ClCompile>
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<ClCompile Include="control\RuntimeServices.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="decklink\DeckLinkSession.cpp">
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<ClCompile Include="videoio\decklink\DeckLinkSession.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="decklink\DeckLinkVideoIOFormat.cpp">
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<ClCompile Include="videoio\decklink\DeckLinkVideoIOFormat.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="runtime\RuntimeClock.cpp">
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@@ -77,7 +77,7 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="gl\GLExtensions.h">
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<ClInclude Include="gl\renderer\GLExtensions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="LoopThroughWithOpenGLCompositing.h">
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@@ -86,28 +86,28 @@
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<ClInclude Include="gl\OpenGLComposite.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLRenderPass.h">
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<ClInclude Include="gl\pipeline\OpenGLRenderPass.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLRenderPipeline.h">
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<ClInclude Include="gl\pipeline\OpenGLRenderPipeline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLRenderer.h">
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<ClInclude Include="gl\renderer\OpenGLRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLShaderPrograms.h">
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<ClInclude Include="gl\shader\OpenGLShaderPrograms.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\PngScreenshotWriter.h">
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<ClInclude Include="gl\pipeline\PngScreenshotWriter.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\ShaderBuildQueue.h">
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<ClInclude Include="gl\shader\ShaderBuildQueue.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\TemporalHistoryBuffers.h">
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<ClInclude Include="gl\pipeline\TemporalHistoryBuffers.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLVideoIOBridge.h">
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<ClInclude Include="gl\pipeline\OpenGLVideoIOBridge.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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@@ -122,10 +122,10 @@
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<ClInclude Include="control\RuntimeServices.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="decklink\DeckLinkSession.h">
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<ClInclude Include="videoio\decklink\DeckLinkSession.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="decklink\DeckLinkVideoIOFormat.h">
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<ClInclude Include="videoio\decklink\DeckLinkVideoIOFormat.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="runtime\RuntimeClock.h">
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