removed render thread touching
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@@ -70,8 +70,14 @@ private:
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bool mStarted = false;
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std::string mStartupError;
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mutable std::mutex mMetricsMutex;
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Metrics mMetrics;
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std::atomic<uint64_t> mRenderedFrames{ 0 };
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std::atomic<uint64_t> mCompletedReadbacks{ 0 };
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std::atomic<uint64_t> mAcquireMisses{ 0 };
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std::atomic<uint64_t> mPboQueueMisses{ 0 };
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std::atomic<uint64_t> mClockOverruns{ 0 };
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std::atomic<uint64_t> mSkippedFrames{ 0 };
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std::atomic<uint64_t> mShaderBuildsCommitted{ 0 };
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std::atomic<uint64_t> mShaderBuildFailures{ 0 };
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std::mutex mShaderArtifactMutex;
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bool mHasPendingShaderArtifact = false;
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