Render timing

This commit is contained in:
Aiden
2026-05-12 22:18:27 +10:00
parent 13586c611a
commit 4a049a557a
15 changed files with 260 additions and 24 deletions

View File

@@ -19,6 +19,8 @@ struct CadenceTelemetrySnapshot
uint64_t scheduledTotal = 0;
uint64_t completedPollMisses = 0;
uint64_t scheduleFailures = 0;
uint64_t completedDrops = 0;
uint64_t acquireMisses = 0;
uint64_t completions = 0;
uint64_t displayedLate = 0;
uint64_t dropped = 0;
@@ -26,6 +28,11 @@ struct CadenceTelemetrySnapshot
uint64_t clockSkippedFrames = 0;
uint64_t shaderBuildsCommitted = 0;
uint64_t shaderBuildFailures = 0;
double renderFrameMilliseconds = 0.0;
double renderFrameBudgetUsedPercent = 0.0;
double renderFrameMaxMilliseconds = 0.0;
double readbackQueueMilliseconds = 0.0;
double completedReadbackCopyMilliseconds = 0.0;
uint64_t inputFramesReceived = 0;
uint64_t inputFramesDropped = 0;
uint64_t inputConsumeMisses = 0;
@@ -77,6 +84,8 @@ public:
snapshot.scheduleFailures = outputMetrics.scheduleFailures > threadMetrics.scheduleFailures
? outputMetrics.scheduleFailures
: threadMetrics.scheduleFailures;
snapshot.completedDrops = exchangeMetrics.completedDrops;
snapshot.acquireMisses = exchangeMetrics.acquireMisses;
snapshot.completions = outputMetrics.completions;
snapshot.displayedLate = outputMetrics.displayedLate;
snapshot.dropped = outputMetrics.dropped;
@@ -110,6 +119,11 @@ public:
snapshot.clockSkippedFrames = renderMetrics.skippedFrames;
snapshot.shaderBuildsCommitted = renderMetrics.shaderBuildsCommitted;
snapshot.shaderBuildFailures = renderMetrics.shaderBuildFailures;
snapshot.renderFrameMilliseconds = renderMetrics.renderFrameMilliseconds;
snapshot.renderFrameBudgetUsedPercent = renderMetrics.renderFrameBudgetUsedPercent;
snapshot.renderFrameMaxMilliseconds = renderMetrics.renderFrameMaxMilliseconds;
snapshot.readbackQueueMilliseconds = renderMetrics.readbackQueueMilliseconds;
snapshot.completedReadbackCopyMilliseconds = renderMetrics.completedReadbackCopyMilliseconds;
snapshot.inputFramesReceived = renderMetrics.inputFramesReceived;
snapshot.inputFramesDropped = renderMetrics.inputFramesDropped;
snapshot.inputConsumeMisses = renderMetrics.inputConsumeMisses;

View File

@@ -21,6 +21,8 @@ inline void WriteCadenceTelemetryJson(JsonWriter& writer, const CadenceTelemetry
writer.KeyUInt("scheduledTotal", snapshot.scheduledTotal);
writer.KeyUInt("completedPollMisses", snapshot.completedPollMisses);
writer.KeyUInt("scheduleFailures", snapshot.scheduleFailures);
writer.KeyUInt("completedDrops", snapshot.completedDrops);
writer.KeyUInt("acquireMisses", snapshot.acquireMisses);
writer.KeyUInt("completions", snapshot.completions);
writer.KeyUInt("late", snapshot.displayedLate);
writer.KeyUInt("dropped", snapshot.dropped);
@@ -30,6 +32,11 @@ inline void WriteCadenceTelemetryJson(JsonWriter& writer, const CadenceTelemetry
writer.KeyUInt("clockSkipped", snapshot.clockSkippedFrames);
writer.KeyUInt("shaderCommitted", snapshot.shaderBuildsCommitted);
writer.KeyUInt("shaderFailures", snapshot.shaderBuildFailures);
writer.KeyDouble("renderFrameMs", snapshot.renderFrameMilliseconds);
writer.KeyDouble("renderFrameBudgetUsedPercent", snapshot.renderFrameBudgetUsedPercent);
writer.KeyDouble("renderFrameMaxMs", snapshot.renderFrameMaxMilliseconds);
writer.KeyDouble("readbackQueueMs", snapshot.readbackQueueMilliseconds);
writer.KeyDouble("completedReadbackCopyMs", snapshot.completedReadbackCopyMilliseconds);
writer.KeyUInt("inputFramesReceived", snapshot.inputFramesReceived);
writer.KeyUInt("inputFramesDropped", snapshot.inputFramesDropped);
writer.KeyUInt("inputConsumeMisses", snapshot.inputConsumeMisses);