Render timing
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@@ -2,8 +2,18 @@
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#include "../frames/SystemFrameTypes.h"
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#include <chrono>
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#include <cstring>
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namespace
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{
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double MillisecondsSince(std::chrono::steady_clock::time_point start)
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{
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return std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(
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std::chrono::steady_clock::now() - start).count();
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}
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}
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Bgra8ReadbackPipeline::~Bgra8ReadbackPipeline()
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{
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Shutdown();
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@@ -50,10 +60,15 @@ bool Bgra8ReadbackPipeline::RenderAndQueue(uint64_t frameIndex, const RenderCall
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return false;
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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const auto renderStart = std::chrono::steady_clock::now();
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renderFrame(frameIndex);
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mLastRenderFrameMilliseconds = MillisecondsSince(renderStart);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return mPboRing.QueueReadback(mFramebuffer, mWidth, mHeight, frameIndex);
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const auto queueStart = std::chrono::steady_clock::now();
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const bool queued = mPboRing.QueueReadback(mFramebuffer, mWidth, mHeight, frameIndex);
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mLastReadbackQueueMilliseconds = MillisecondsSince(queueStart);
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return queued;
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}
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void Bgra8ReadbackPipeline::ConsumeCompleted(
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@@ -68,12 +83,14 @@ void Bgra8ReadbackPipeline::ConsumeCompleted(
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PboReadbackRing::CompletedReadback readback;
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while (mPboRing.TryAcquireCompleted(readback))
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{
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const auto copyStart = std::chrono::steady_clock::now();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, readback.pbo);
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void* mapped = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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if (!mapped)
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{
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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mPboRing.ReleaseCompleted(readback);
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mLastCompletedReadbackCopyMilliseconds = MillisecondsSince(copyStart);
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continue;
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}
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@@ -99,6 +116,7 @@ void Bgra8ReadbackPipeline::ConsumeCompleted(
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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mPboRing.ReleaseCompleted(readback);
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mLastCompletedReadbackCopyMilliseconds = MillisecondsSince(copyStart);
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}
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}
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