Render timing
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@@ -85,6 +85,11 @@ RenderThread::Metrics RenderThread::GetMetrics() const
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metrics.skippedFrames = mSkippedFrames.load(std::memory_order_relaxed);
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metrics.shaderBuildsCommitted = mShaderBuildsCommitted.load(std::memory_order_relaxed);
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metrics.shaderBuildFailures = mShaderBuildFailures.load(std::memory_order_relaxed);
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metrics.renderFrameMilliseconds = mRenderFrameMilliseconds.load(std::memory_order_relaxed);
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metrics.renderFrameBudgetUsedPercent = mRenderFrameBudgetUsedPercent.load(std::memory_order_relaxed);
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metrics.renderFrameMaxMilliseconds = mRenderFrameMaxMilliseconds.load(std::memory_order_relaxed);
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metrics.readbackQueueMilliseconds = mReadbackQueueMilliseconds.load(std::memory_order_relaxed);
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metrics.completedReadbackCopyMilliseconds = mCompletedReadbackCopyMilliseconds.load(std::memory_order_relaxed);
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metrics.inputFramesReceived = mInputFramesReceived.load(std::memory_order_relaxed);
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metrics.inputFramesDropped = mInputFramesDropped.load(std::memory_order_relaxed);
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metrics.inputConsumeMisses = mInputConsumeMisses.load(std::memory_order_relaxed);
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@@ -154,6 +159,7 @@ void RenderThread::ThreadMain()
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CountAcquireMiss();
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},
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[this]() { CountCompleted(); });
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PublishReadbackMetrics(readback);
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const auto now = RenderCadenceClock::Clock::now();
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const RenderCadenceClock::Tick tick = clock.Poll(now);
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@@ -178,6 +184,7 @@ void RenderThread::ThreadMain()
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{
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mPboQueueMisses.fetch_add(1, std::memory_order_relaxed);
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}
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PublishReadbackMetrics(readback);
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CountRendered();
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++frameIndex;
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@@ -196,6 +203,7 @@ void RenderThread::ThreadMain()
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CountAcquireMiss();
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},
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[this]() { CountCompleted(); });
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PublishReadbackMetrics(readback);
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}
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readback.Shutdown();
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@@ -237,6 +245,29 @@ void RenderThread::CountAcquireMiss()
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mAcquireMisses.fetch_add(1, std::memory_order_relaxed);
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}
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void RenderThread::PublishReadbackMetrics(const Bgra8ReadbackPipeline& readback)
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{
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const double renderMilliseconds = readback.LastRenderFrameMilliseconds();
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mRenderFrameMilliseconds.store(renderMilliseconds, std::memory_order_relaxed);
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if (mConfig.frameDurationMilliseconds > 0.0)
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{
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mRenderFrameBudgetUsedPercent.store(
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(renderMilliseconds / mConfig.frameDurationMilliseconds) * 100.0,
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std::memory_order_relaxed);
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}
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else
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{
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mRenderFrameBudgetUsedPercent.store(0.0, std::memory_order_relaxed);
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}
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const double previousMax = mRenderFrameMaxMilliseconds.load(std::memory_order_relaxed);
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if (renderMilliseconds > previousMax)
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mRenderFrameMaxMilliseconds.store(renderMilliseconds, std::memory_order_relaxed);
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mReadbackQueueMilliseconds.store(readback.LastReadbackQueueMilliseconds(), std::memory_order_relaxed);
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mCompletedReadbackCopyMilliseconds.store(readback.LastCompletedReadbackCopyMilliseconds(), std::memory_order_relaxed);
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}
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void RenderThread::PublishInputMetrics(const InputFrameTexture& inputTexture)
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{
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if (mInputMailbox != nullptr)
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