Render timing
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@@ -22,6 +22,10 @@ public:
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bool ConsumeCompletedForSchedule(SystemFrame& frame);
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bool ReleaseScheduledByBytes(void* bytes);
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bool WaitForCompletedDepth(std::size_t targetDepth, std::chrono::milliseconds timeout);
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bool WaitForStableCompletedDepth(
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std::size_t targetDepth,
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std::chrono::milliseconds stableDuration,
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std::chrono::milliseconds timeout);
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void Clear();
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SystemFrameExchangeMetrics Metrics() const;
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