Render timing
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@@ -284,9 +284,9 @@ inline std::string RuntimeStateToJson(const RuntimeStateJsonInput& input)
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writer.Key("performance");
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writer.BeginObject();
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writer.KeyDouble("frameBudgetMs", FrameDurationMillisecondsFromRateString(input.config.outputFrameRate));
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writer.KeyNull("renderMs");
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writer.KeyDouble("renderMs", input.telemetry.renderFrameMilliseconds);
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writer.KeyNull("smoothedRenderMs");
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writer.KeyNull("budgetUsedPercent");
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writer.KeyDouble("budgetUsedPercent", input.telemetry.renderFrameBudgetUsedPercent);
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writer.KeyNull("completionIntervalMs");
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writer.KeyNull("smoothedCompletionIntervalMs");
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writer.KeyNull("maxCompletionIntervalMs");
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