Additional shaders
This commit is contained in:
@@ -234,12 +234,11 @@ If your Windows runner stores the Blackmagic SDK outside the repo, configure `GP
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Audio
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improve text rendering
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genlock
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find a better UI libary
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Logs
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anamorphic desqueeze
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solid color layer
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refactor, cleanup of source files
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display URL (Maybe clicakable) for control in the windows app (Not on the output)
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Sound shader as seperate .slang in shader package?
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runtime date time UTC and offset from PCs internal clock
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Add a value control to the color wheels
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46
shaders/anamorphic-desqueeze/shader.json
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46
shaders/anamorphic-desqueeze/shader.json
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@@ -0,0 +1,46 @@
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{
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"id": "anamorphic-desqueeze",
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"name": "Anamorphic Desqueeze",
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"description": "Desqueezes anamorphic footage by 1.3x, 1.33x, 1.5x, or 2x with fit or fill framing.",
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"category": "Transform",
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"entryPoint": "shadeVideo",
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"parameters": [
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{
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"id": "desqueezeFactor",
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"label": "Desqueeze",
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"type": "enum",
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"default": "x1_33",
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"options": [
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{ "value": "x1_3", "label": "1.3x" },
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{ "value": "x1_33", "label": "1.33x" },
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{ "value": "x1_5", "label": "1.5x" },
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{ "value": "x2_0", "label": "2x" }
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]
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},
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{
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"id": "framing",
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"label": "Framing",
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"type": "enum",
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"default": "fit",
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"options": [
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{ "value": "fit", "label": "Fit" },
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{ "value": "fill", "label": "Fill" }
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]
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},
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{
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"id": "pan",
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"label": "Pan",
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"type": "vec2",
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"default": [0.0, 0.0],
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"min": [-1.0, -1.0],
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"max": [1.0, 1.0],
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"step": [0.001, 0.001]
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},
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{
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"id": "outsideColor",
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"label": "Outside Color",
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"type": "color",
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"default": [0.0, 0.0, 0.0, 1.0]
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}
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]
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}
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32
shaders/anamorphic-desqueeze/shader.slang
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32
shaders/anamorphic-desqueeze/shader.slang
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@@ -0,0 +1,32 @@
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float selectedDesqueezeFactor()
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{
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if (desqueezeFactor == 0)
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return 1.3;
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if (desqueezeFactor == 1)
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return 1.3333333;
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if (desqueezeFactor == 2)
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return 1.5;
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return 2.0;
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}
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float4 shadeVideo(ShaderContext context)
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{
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float factor = selectedDesqueezeFactor();
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float2 centered = context.uv - 0.5;
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if (framing == 0)
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{
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centered.y *= factor;
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}
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else
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{
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centered.x /= factor;
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}
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float2 sourceUv = centered + 0.5 - pan;
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bool inside = sourceUv.x >= 0.0 && sourceUv.x <= 1.0 && sourceUv.y >= 0.0 && sourceUv.y <= 1.0;
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if (!inside)
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return outsideColor;
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return sampleVideo(sourceUv);
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}
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8
shaders/smpte-color-bars/shader.json
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8
shaders/smpte-color-bars/shader.json
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@@ -0,0 +1,8 @@
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{
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"id": "smpte-color-bars",
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"name": "SMPTE Color Bars",
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"description": "Generates a procedural SMPTE RP 219-style 16:9 color bar test pattern matching the common Wikimedia 1920x1080 reference layout.",
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"category": "Calibration",
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"entryPoint": "shadeVideo",
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"parameters": []
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}
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90
shaders/smpte-color-bars/shader.slang
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90
shaders/smpte-color-bars/shader.slang
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@@ -0,0 +1,90 @@
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float3 hexColor(float r, float g, float b)
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{
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return float3(r, g, b) / 255.0;
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}
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float3 smpteTop(float x)
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{
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if (x < 240.0)
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return hexColor(102.0, 102.0, 102.0);
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if (x < 445.0)
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return hexColor(191.0, 191.0, 191.0);
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if (x < 651.0)
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return hexColor(191.0, 191.0, 0.0);
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if (x < 857.0)
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return hexColor(0.0, 191.0, 191.0);
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if (x < 1063.0)
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return hexColor(0.0, 191.0, 0.0);
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if (x < 1269.0)
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return hexColor(191.0, 0.0, 191.0);
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if (x < 1475.0)
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return hexColor(191.0, 0.0, 0.0);
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if (x < 1680.0)
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return hexColor(0.0, 0.0, 191.0);
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return hexColor(102.0, 102.0, 102.0);
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}
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float3 smpteMiddleA(float x)
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{
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if (x < 240.0)
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return hexColor(0.0, 255.0, 255.0);
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if (x < 445.0)
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return hexColor(0.0, 63.0, 105.0);
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if (x < 1680.0)
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return hexColor(191.0, 191.0, 191.0);
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return hexColor(0.0, 0.0, 255.0);
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}
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float3 smpteMiddleB(float x)
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{
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if (x < 240.0)
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return hexColor(255.0, 255.0, 0.0);
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if (x < 445.0)
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return hexColor(65.0, 0.0, 119.0);
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if (x < 1475.0)
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{
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float ramp = saturate((x - 445.0) / (1475.0 - 445.0));
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return float3(ramp, ramp, ramp);
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}
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if (x < 1680.0)
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return float3(1.0, 1.0, 1.0);
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return hexColor(255.0, 0.0, 0.0);
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}
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float3 smpteBottom(float x)
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{
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if (x < 240.0)
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return hexColor(38.0, 38.0, 38.0);
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if (x < 549.0)
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return float3(0.0, 0.0, 0.0);
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if (x < 960.0)
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return float3(1.0, 1.0, 1.0);
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if (x < 1268.0)
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return float3(0.0, 0.0, 0.0);
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if (x < 1337.0)
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return hexColor(5.0, 5.0, 5.0);
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if (x < 1405.0)
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return float3(0.0, 0.0, 0.0);
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if (x < 1474.0)
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return hexColor(10.0, 10.0, 10.0);
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if (x < 1680.0)
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return float3(0.0, 0.0, 0.0);
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return hexColor(38.0, 38.0, 38.0);
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}
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float4 shadeVideo(ShaderContext context)
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{
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float2 uv = saturate(context.uv);
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float2 pixel = float2(uv.x, 1.0 - uv.y) * float2(1920.0, 1080.0);
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if (pixel.y < 630.0)
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return float4(smpteTop(pixel.x), 1.0);
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if (pixel.y < 720.0)
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return float4(smpteMiddleA(pixel.x), 1.0);
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if (pixel.y < 810.0)
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return float4(smpteMiddleB(pixel.x), 1.0);
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return float4(smpteBottom(pixel.x), 1.0);
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}
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15
shaders/solid-color/shader.json
Normal file
15
shaders/solid-color/shader.json
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@@ -0,0 +1,15 @@
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{
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"id": "solid-color",
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"name": "Solid Color",
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"description": "Fills the frame with a single user-selected color.",
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"category": "Color",
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"entryPoint": "shadeVideo",
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"parameters": [
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{
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"id": "fillColor",
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"label": "Fill",
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"type": "color",
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"default": [1.0, 1.0, 1.0, 1.0]
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}
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]
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}
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4
shaders/solid-color/shader.slang
Normal file
4
shaders/solid-color/shader.slang
Normal file
@@ -0,0 +1,4 @@
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float4 shadeVideo(ShaderContext context)
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{
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return saturate(fillColor);
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}
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@@ -190,11 +190,15 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
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while (values.length < 4) {
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values.push(values.length === 3 ? 1 : 0);
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}
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const hsva = colorValueToHsva(values);
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const wheelHsva = { ...hsva, v: 100 };
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const sendHsva = (nextHsva) => scheduleSendValue(hsvaToColorValue(nextHsva, values[3]));
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return (
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<section className="parameter">
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{header}
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<div className="parameter__wheel-row">
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<div className="parameter__color-stack">
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<div
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className="parameter__wheel"
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onPointerDown={beginInteraction}
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@@ -203,12 +207,34 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
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onBlur={endInteraction}
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>
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<Wheel
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color={colorValueToHsva(values)}
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width={132}
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height={132}
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onChange={(color) => scheduleSendValue(hsvaToColorValue(color.hsva, values[3]))}
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color={wheelHsva}
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width={196}
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height={196}
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onChange={(color) => sendHsva({ ...color.hsva, v: hsva.v })}
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/>
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</div>
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<label className="parameter__value-slider">
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<input
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type="range"
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min={0}
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max={100}
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step={1}
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value={Math.round(hsva.v)}
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aria-label={`${parameter.label} value`}
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onMouseDown={beginInteraction}
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onPointerDown={beginInteraction}
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onTouchStart={beginInteraction}
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onChange={(event) => sendHsva({ ...hsva, v: Number(event.target.value) })}
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onMouseUp={endInteraction}
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onTouchEnd={endInteraction}
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onPointerUp={endInteraction}
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onKeyDown={beginInteraction}
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onKeyUp={endInteraction}
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onBlur={endInteraction}
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/>
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</label>
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</div>
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<div className="parameter__color-bottom">
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<label className="parameter__alpha">
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<span>Alpha</span>
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<input
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@@ -228,6 +254,7 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
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</label>
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<div className="parameter__swatch" style={{ background: colorValueToHex(values) }} aria-hidden="true" />
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</div>
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</div>
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<ParameterValueDisplay parameterType={parameter.type} value={appliedValue} pending={isPending} />
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</section>
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);
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@@ -858,14 +858,23 @@ pre {
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.parameter__wheel-row {
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display: grid;
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grid-template-columns: auto minmax(5.25rem, 1fr);
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gap: 0.5rem;
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grid-template-columns: minmax(0, 196px);
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gap: 0.625rem;
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align-items: start;
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justify-content: center;
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}
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.parameter__color-stack {
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display: grid;
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gap: 0.625rem;
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width: 196px;
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}
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.parameter__wheel {
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width: 132px;
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height: 132px;
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width: 196px;
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height: 196px;
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overflow: hidden;
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border-radius: 50%;
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}
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.parameter__wheel [class*="react-colorful"],
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@@ -873,14 +882,87 @@ pre {
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max-width: 100%;
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}
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.parameter__wheel svg,
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.parameter__wheel canvas {
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display: block;
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}
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.parameter__color-bottom {
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display: grid;
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grid-template-columns: minmax(0, 1fr) minmax(4.5rem, 0.85fr);
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gap: 0.625rem;
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align-items: end;
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width: 196px;
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}
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.parameter__swatch {
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grid-column: 2;
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width: 100%;
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min-height: 28px;
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min-height: 38px;
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border: 1px solid var(--app-border);
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border-radius: var(--app-radius-sm);
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}
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.parameter__value-slider {
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display: block;
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width: 196px;
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}
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.parameter__value-slider input[type="range"] {
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--value-thumb-size: 18px;
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display: block;
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width: 196px;
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height: 22px;
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margin: 0;
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accent-color: #f2f6fb;
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background: linear-gradient(90deg, #000 0%, #fff 100%);
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border-radius: 999px;
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cursor: pointer;
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appearance: none;
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-webkit-appearance: none;
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}
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.parameter__value-slider input[type="range"]::-webkit-slider-runnable-track {
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height: 0.75rem;
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border: 1px solid rgba(255, 255, 255, 0.28);
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border-radius: 999px;
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background: linear-gradient(90deg, #000 0%, #fff 100%);
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}
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.parameter__value-slider input[type="range"]::-webkit-slider-thumb {
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width: var(--value-thumb-size);
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height: var(--value-thumb-size);
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margin-top: calc((0.75rem - var(--value-thumb-size)) / 2);
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border: 2px solid #f7fbff;
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border-radius: 999px;
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background: #f7fbff;
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box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.65), 0 1px 4px rgba(0, 0, 0, 0.45);
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-webkit-appearance: none;
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}
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.parameter__value-slider input[type="range"]::-moz-range-track {
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height: 0.75rem;
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border: 1px solid rgba(255, 255, 255, 0.28);
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border-radius: 999px;
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background: linear-gradient(90deg, #000 0%, #fff 100%);
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}
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.parameter__value-slider input[type="range"]::-moz-range-thumb {
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width: var(--value-thumb-size);
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height: var(--value-thumb-size);
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border: 2px solid #f7fbff;
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border-radius: 999px;
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background: #f7fbff;
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box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.65), 0 1px 4px rgba(0, 0, 0, 0.45);
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}
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.parameter__value-slider strong {
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text-align: right;
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min-height: 1rem;
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color: var(--app-text);
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font-size: 0.74rem;
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line-height: 1;
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}
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.parameter__alpha {
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display: grid;
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gap: 0.25rem;
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@@ -975,6 +1057,13 @@ pre {
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grid-column: auto;
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}
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.parameter__color-stack,
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.parameter__color-bottom,
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.parameter__value-slider,
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.parameter__value-slider input[type="range"] {
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width: 100%;
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}
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.kv-row {
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grid-template-columns: minmax(6.25rem, 0.6fr) minmax(0, 1fr);
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}
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Reference in New Issue
Block a user