end point adjsutments
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89
tests/RenderCadenceCompositorRuntimeStateJsonTests.cpp
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89
tests/RenderCadenceCompositorRuntimeStateJsonTests.cpp
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#include "RuntimeStateJson.h"
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#include <iostream>
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#include <string>
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#include <vector>
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namespace
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{
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int gFailures = 0;
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void ExpectContains(const std::string& text, const std::string& fragment, const std::string& message)
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{
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if (text.find(fragment) != std::string::npos)
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return;
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++gFailures;
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std::cerr << "FAIL: " << message << "\n";
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}
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ShaderPackage MakePackage()
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{
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ShaderPackage package;
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package.id = "solid-color";
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package.displayName = "Solid Color";
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package.description = "A single color shader.";
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package.category = "Generator";
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ShaderPassDefinition pass;
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pass.id = "main";
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package.passes.push_back(pass);
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ShaderParameterDefinition color;
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color.id = "color";
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color.label = "Color";
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color.description = "Output color.";
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color.type = ShaderParameterType::Color;
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color.defaultNumbers = { 1.0, 0.25, 0.5, 1.0 };
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color.minNumbers = { 0.0, 0.0, 0.0, 0.0 };
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color.maxNumbers = { 1.0, 1.0, 1.0, 1.0 };
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color.stepNumbers = { 0.01, 0.01, 0.01, 0.01 };
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package.parameters.push_back(color);
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return package;
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}
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}
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int main()
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{
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RenderCadenceCompositor::AppConfig config = RenderCadenceCompositor::DefaultAppConfig();
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config.outputVideoFormat = "1080p";
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config.outputFrameRate = "59.94";
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RenderCadenceCompositor::CadenceTelemetrySnapshot telemetry;
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telemetry.renderFps = 59.94;
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telemetry.shaderBuildsCommitted = 1;
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std::vector<RenderCadenceCompositor::SupportedShaderSummary> shaders = {
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{ "solid-color", "Solid Color", "A single color shader.", "Generator" }
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};
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const ShaderPackage package = MakePackage();
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const std::string json = RenderCadenceCompositor::RuntimeStateToJson(RenderCadenceCompositor::RuntimeStateJsonInput{
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config,
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telemetry,
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8080,
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true,
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"DeckLink scheduled output running.",
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shaders,
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true,
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"Runtime shader committed.",
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&package
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});
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ExpectContains(json, "\"shaders\":[{\"id\":\"solid-color\"", "state JSON should include supported shaders");
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ExpectContains(json, "\"layerCount\":1", "state JSON should expose the display layer count");
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ExpectContains(json, "\"layers\":[{\"id\":\"runtime-layer-1\"", "state JSON should expose the active display layer");
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ExpectContains(json, "\"parameters\":[{\"id\":\"color\"", "state JSON should expose active shader parameters");
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ExpectContains(json, "\"type\":\"color\"", "state JSON should serialize parameter types for the UI");
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ExpectContains(json, "\"width\":1920", "state JSON should expose output width");
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ExpectContains(json, "\"height\":1080", "state JSON should expose output height");
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if (gFailures != 0)
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{
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std::cerr << gFailures << " RenderCadenceCompositorRuntimeStateJson test failure(s).\n";
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return 1;
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}
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std::cout << "RenderCadenceCompositorRuntimeStateJson tests passed.\n";
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return 0;
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}
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113
tests/RenderCadenceCompositorSupportedShaderCatalogTests.cpp
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113
tests/RenderCadenceCompositorSupportedShaderCatalogTests.cpp
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#include "SupportedShaderCatalog.h"
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#include <iostream>
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#include <string>
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namespace
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{
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int gFailures = 0;
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void Expect(bool condition, const std::string& message)
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{
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if (condition)
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return;
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++gFailures;
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std::cerr << "FAIL: " << message << "\n";
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}
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ShaderPackage MakeSinglePassPackage()
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{
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ShaderPackage shaderPackage;
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shaderPackage.id = "supported";
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ShaderPassDefinition pass;
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pass.id = "main";
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pass.entryPoint = "mainImage";
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shaderPackage.passes.push_back(pass);
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return shaderPackage;
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}
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void SupportsSinglePassStatelessPackage()
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{
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const ShaderPackage shaderPackage = MakeSinglePassPackage();
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const RenderCadenceCompositor::ShaderSupportResult result =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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Expect(result.supported, "single-pass stateless packages should be supported");
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Expect(result.reason.empty(), "supported packages should not report a rejection reason");
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}
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void RejectsMultipassPackage()
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{
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ShaderPackage shaderPackage = MakeSinglePassPackage();
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ShaderPassDefinition secondPass;
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secondPass.id = "second";
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secondPass.entryPoint = "mainImage";
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shaderPackage.passes.push_back(secondPass);
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const RenderCadenceCompositor::ShaderSupportResult result =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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Expect(!result.supported, "multipass packages should be rejected");
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Expect(result.reason.find("single-pass") != std::string::npos, "multipass rejection should explain the single-pass limit");
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}
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void RejectsTemporalPackage()
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{
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ShaderPackage shaderPackage = MakeSinglePassPackage();
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shaderPackage.temporal.enabled = true;
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const RenderCadenceCompositor::ShaderSupportResult result =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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Expect(!result.supported, "temporal packages should be rejected");
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Expect(result.reason.find("temporal") != std::string::npos, "temporal rejection should mention temporal storage");
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}
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void RejectsTextureAssets()
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{
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ShaderPackage shaderPackage = MakeSinglePassPackage();
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ShaderTextureAsset asset;
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asset.id = "lut";
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shaderPackage.textureAssets.push_back(asset);
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const RenderCadenceCompositor::ShaderSupportResult result =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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Expect(!result.supported, "texture-backed packages should be rejected for now");
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Expect(result.reason.find("texture") != std::string::npos, "texture rejection should mention texture assets");
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}
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void RejectsTextParameters()
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{
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ShaderPackage shaderPackage = MakeSinglePassPackage();
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ShaderParameterDefinition parameter;
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parameter.id = "caption";
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parameter.type = ShaderParameterType::Text;
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shaderPackage.parameters.push_back(parameter);
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const RenderCadenceCompositor::ShaderSupportResult result =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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Expect(!result.supported, "text-parameter packages should be rejected for now");
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Expect(result.reason.find("text") != std::string::npos, "text rejection should mention text parameters");
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}
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}
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int main()
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{
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SupportsSinglePassStatelessPackage();
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RejectsMultipassPackage();
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RejectsTemporalPackage();
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RejectsTextureAssets();
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RejectsTextParameters();
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if (gFailures != 0)
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{
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std::cerr << gFailures << " RenderCadenceCompositorSupportedShaderCatalog test failure(s).\n";
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return 1;
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}
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std::cout << "RenderCadenceCompositorSupportedShaderCatalog tests passed.\n";
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return 0;
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}
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