end point adjsutments
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@@ -3,10 +3,10 @@
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#include "ShaderCompiler.h"
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#include "ShaderPackageRegistry.h"
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#include "ShaderTypes.h"
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#include "SupportedShaderCatalog.h"
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#include <chrono>
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#include <filesystem>
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#include <iostream>
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namespace
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{
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@@ -28,43 +28,6 @@ std::filesystem::path FindRepoRoot()
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}
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}
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bool IsStatelessSinglePassPackage(const ShaderPackage& shaderPackage, std::string& error)
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{
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if (shaderPackage.passes.size() != 1)
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{
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error = "RenderCadenceCompositor currently supports only single-pass runtime shaders.";
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return false;
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}
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if (shaderPackage.temporal.enabled)
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{
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error = "RenderCadenceCompositor currently supports only stateless shaders; temporal history is not enabled in this app.";
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return false;
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}
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if (shaderPackage.feedback.enabled)
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{
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error = "RenderCadenceCompositor currently supports only stateless shaders; feedback storage is not enabled in this app.";
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return false;
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}
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if (!shaderPackage.textureAssets.empty())
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{
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error = "RenderCadenceCompositor does not load shader texture assets on the render thread; texture-backed shaders need a CPU-prepared asset handoff first.";
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return false;
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}
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if (!shaderPackage.fontAssets.empty())
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{
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error = "RenderCadenceCompositor does not load shader font assets on the render thread; text shaders need a CPU-prepared asset handoff first.";
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return false;
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}
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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if (parameter.type == ShaderParameterType::Text)
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{
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error = "RenderCadenceCompositor currently skips text parameters because they require per-shader text texture storage.";
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return false;
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}
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}
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return true;
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}
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}
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RuntimeSlangShaderCompiler::~RuntimeSlangShaderCompiler()
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@@ -140,10 +103,12 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
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build.message = error.empty() ? "Shader manifest parse failed." : error;
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return build;
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}
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if (!IsStatelessSinglePassPackage(shaderPackage, error))
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const RenderCadenceCompositor::ShaderSupportResult support =
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RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
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if (!support.supported)
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{
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build.succeeded = false;
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build.message = error;
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build.message = support.reason;
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return build;
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}
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@@ -0,0 +1,83 @@
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#include "SupportedShaderCatalog.h"
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#include "ShaderPackageRegistry.h"
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#include <map>
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#include <utility>
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namespace RenderCadenceCompositor
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{
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage)
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{
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if (shaderPackage.passes.size() != 1)
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return { false, "RenderCadenceCompositor currently supports only single-pass runtime shaders." };
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if (shaderPackage.temporal.enabled)
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return { false, "RenderCadenceCompositor currently supports only stateless shaders; temporal history is not enabled in this app." };
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if (shaderPackage.feedback.enabled)
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return { false, "RenderCadenceCompositor currently supports only stateless shaders; feedback storage is not enabled in this app." };
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if (!shaderPackage.textureAssets.empty())
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return { false, "RenderCadenceCompositor does not load shader texture assets yet; texture-backed shaders need a CPU-prepared asset handoff first." };
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if (!shaderPackage.fontAssets.empty())
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return { false, "RenderCadenceCompositor does not load shader font assets yet; text shaders need a CPU-prepared asset handoff first." };
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for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
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{
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if (parameter.type == ShaderParameterType::Text)
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return { false, "RenderCadenceCompositor currently skips text parameters because they require per-shader text texture storage." };
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}
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return { true, std::string() };
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}
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bool SupportedShaderCatalog::Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
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{
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mShaders.clear();
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mPackagesById.clear();
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if (shaderRoot.empty())
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{
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error = "Shader library path is empty.";
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return false;
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}
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ShaderPackageRegistry registry(maxTemporalHistoryFrames);
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std::map<std::string, ShaderPackage> packagesById;
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std::vector<std::string> packageOrder;
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std::vector<ShaderPackageStatus> packageStatuses;
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if (!registry.Scan(shaderRoot, packagesById, packageOrder, packageStatuses, error))
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return false;
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for (const std::string& packageId : packageOrder)
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{
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const auto packageIt = packagesById.find(packageId);
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if (packageIt == packagesById.end())
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continue;
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const ShaderPackage& shaderPackage = packageIt->second;
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const ShaderSupportResult support = CheckStatelessSinglePassShaderSupport(shaderPackage);
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if (!support.supported)
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continue;
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SupportedShaderSummary summary;
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summary.id = shaderPackage.id;
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summary.name = shaderPackage.displayName.empty() ? shaderPackage.id : shaderPackage.displayName;
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summary.description = shaderPackage.description;
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summary.category = shaderPackage.category;
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mShaders.push_back(std::move(summary));
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mPackagesById[shaderPackage.id] = shaderPackage;
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}
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error.clear();
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return true;
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}
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const ShaderPackage* SupportedShaderCatalog::FindPackage(const std::string& shaderId) const
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{
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const auto packageIt = mPackagesById.find(shaderId);
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return packageIt == mPackagesById.end() ? nullptr : &packageIt->second;
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}
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}
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@@ -0,0 +1,39 @@
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#pragma once
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#include "ShaderTypes.h"
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#include <filesystem>
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#include <map>
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#include <string>
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#include <vector>
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namespace RenderCadenceCompositor
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{
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struct SupportedShaderSummary
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{
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std::string id;
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std::string name;
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std::string description;
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std::string category;
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};
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struct ShaderSupportResult
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{
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bool supported = false;
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std::string reason;
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};
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage);
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class SupportedShaderCatalog
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{
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public:
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bool Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error);
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const std::vector<SupportedShaderSummary>& Shaders() const { return mShaders; }
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const ShaderPackage* FindPackage(const std::string& shaderId) const;
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private:
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std::vector<SupportedShaderSummary> mShaders;
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std::map<std::string, ShaderPackage> mPackagesById;
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};
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}
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