Added clock time
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@@ -102,6 +102,8 @@ struct RuntimeRenderState
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std::vector<ShaderTextureAsset> textureAssets;
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std::vector<ShaderFontAsset> fontAssets;
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double timeSeconds = 0.0;
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double utcTimeSeconds = 0.0;
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double utcOffsetSeconds = 0.0;
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double frameCount = 0.0;
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double mixAmount = 1.0;
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double bypass = 0.0;
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