more seperation

This commit is contained in:
Aiden
2026-05-10 23:53:27 +10:00
parent 7f0f60c0e3
commit 41075bbc61
25 changed files with 733 additions and 1031 deletions

View File

@@ -29,12 +29,11 @@ std::size_t RequiredTemporaryRenderTargets(const std::vector<OpenGLRenderer::Lay
}
}
OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, RuntimeSnapshotProvider& runtimeSnapshotProvider) :
OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeSnapshotProvider& runtimeSnapshotProvider) :
mRenderer(renderer),
mRuntimeHost(runtimeHost),
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
mGlobalParamsBuffer(renderer),
mCompiler(renderer, runtimeHost, mTextureBindings)
mCompiler(renderer, runtimeSnapshotProvider, mTextureBindings)
{
}
@@ -44,7 +43,7 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
mRuntimeSnapshotProvider.GetRenderStateSnapshot(inputFrameWidth, inputFrameHeight);
const std::vector<RuntimeRenderState>& layerStates = renderSnapshot.states;
std::string temporalError;
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
const unsigned historyCap = mRuntimeSnapshotProvider.GetMaxTemporalHistoryFrames();
if (!mRenderer.TemporalHistory().ValidateTextureUnitBudget(layerStates, historyCap, temporalError))
{
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
@@ -92,9 +91,6 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
mRenderer.ReplaceLayerPrograms(newPrograms);
mCommittedLayerStates = renderSnapshot.states;
mRuntimeHost.SetCompileStatus(true, "Shader layers compiled successfully.");
mRuntimeHost.ClearReloadRequest();
return true;
}
@@ -107,7 +103,7 @@ bool OpenGLShaderPrograms::CommitPreparedLayerPrograms(const PreparedShaderBuild
}
std::string temporalError;
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
const unsigned historyCap = mRuntimeSnapshotProvider.GetMaxTemporalHistoryFrames();
if (!mRenderer.TemporalHistory().ValidateTextureUnitBudget(preparedBuild.renderSnapshot.states, historyCap, temporalError))
{
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
@@ -155,9 +151,6 @@ bool OpenGLShaderPrograms::CommitPreparedLayerPrograms(const PreparedShaderBuild
mRenderer.ReplaceLayerPrograms(newPrograms);
mCommittedLayerStates = preparedBuild.renderSnapshot.states;
mRuntimeHost.SetCompileStatus(true, "Shader layers compiled successfully.");
mRuntimeHost.ClearReloadRequest();
return true;
}

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@@ -2,7 +2,6 @@
#include "GlobalParamsBuffer.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "RuntimeSnapshotProvider.h"
#include "ShaderBuildQueue.h"
#include "ShaderTypes.h"
@@ -16,7 +15,7 @@ class OpenGLShaderPrograms
public:
using LayerProgram = OpenGLRenderer::LayerProgram;
OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, RuntimeSnapshotProvider& runtimeSnapshotProvider);
OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeSnapshotProvider& runtimeSnapshotProvider);
bool CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
@@ -33,7 +32,6 @@ public:
private:
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
ShaderTextureBindings mTextureBindings;
GlobalParamsBuffer mGlobalParamsBuffer;

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@@ -19,9 +19,9 @@ void CopyErrorMessage(const std::string& message, int errorMessageSize, char* er
}
}
ShaderProgramCompiler::ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings) :
ShaderProgramCompiler::ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeSnapshotProvider& runtimeSnapshotProvider, ShaderTextureBindings& textureBindings) :
mRenderer(renderer),
mRuntimeHost(runtimeHost),
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
mTextureBindings(textureBindings)
{
}
@@ -31,7 +31,7 @@ bool ShaderProgramCompiler::CompileLayerProgram(const RuntimeRenderState& state,
std::vector<ShaderPassBuildSource> passSources;
std::string loadError;
if (!mRuntimeHost.BuildLayerPassFragmentShaderSources(state.layerId, passSources, loadError))
if (!mRuntimeSnapshotProvider.BuildLayerPassFragmentShaderSources(state.layerId, passSources, loadError))
{
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
return false;
@@ -117,7 +117,7 @@ bool ShaderProgramCompiler::CompilePreparedLayerProgram(const RuntimeRenderState
passProgram.passId = passSource.passId;
passProgram.inputNames = passSource.inputNames;
passProgram.outputName = passSource.outputName;
passProgram.shaderTextureBase = mTextureBindings.ResolveShaderTextureBase(state, mRuntimeHost.GetMaxTemporalHistoryFrames());
passProgram.shaderTextureBase = mTextureBindings.ResolveShaderTextureBase(state, mRuntimeSnapshotProvider.GetMaxTemporalHistoryFrames());
passProgram.textureBindings.swap(textureBindings);
passProgram.textBindings.swap(textBindings);
@@ -125,7 +125,7 @@ bool ShaderProgramCompiler::CompilePreparedLayerProgram(const RuntimeRenderState
if (globalParamsIndex != GL_INVALID_INDEX)
glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
const unsigned historyCap = mRuntimeSnapshotProvider.GetMaxTemporalHistoryFrames();
glUseProgram(newProgram.get());
mTextureBindings.AssignLayerSamplerUniforms(newProgram.get(), state, passProgram, historyCap);
glUseProgram(0);

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@@ -1,7 +1,7 @@
#pragma once
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "RuntimeSnapshotProvider.h"
#include "ShaderTextureBindings.h"
#include <string>
@@ -13,7 +13,7 @@ public:
using LayerProgram = OpenGLRenderer::LayerProgram;
using PassProgram = OpenGLRenderer::LayerProgram::PassProgram;
ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings);
ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeSnapshotProvider& runtimeSnapshotProvider, ShaderTextureBindings& textureBindings);
bool CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::vector<ShaderPassBuildSource>& passSources, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
@@ -22,6 +22,6 @@ public:
private:
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
ShaderTextureBindings& mTextureBindings;
};