more seperation
This commit is contained in:
@@ -2,9 +2,12 @@
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
|
||||
RenderEngine::RenderEngine(
|
||||
RuntimeHost& runtimeHost,
|
||||
RuntimeSnapshotProvider& runtimeSnapshotProvider,
|
||||
HealthTelemetry& healthTelemetry,
|
||||
CRITICAL_SECTION& mutex,
|
||||
HDC hdc,
|
||||
HGLRC hglrc,
|
||||
@@ -13,8 +16,9 @@ RenderEngine::RenderEngine(
|
||||
PreviewPaintCallback previewPaint) :
|
||||
mRenderer(),
|
||||
mRenderPass(mRenderer),
|
||||
mRenderPipeline(mRenderer, runtimeHost, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
|
||||
mShaderPrograms(mRenderer, runtimeHost, runtimeSnapshotProvider),
|
||||
mRenderPipeline(mRenderer, runtimeSnapshotProvider, healthTelemetry, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
|
||||
mShaderPrograms(mRenderer, runtimeSnapshotProvider),
|
||||
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
|
||||
mMutex(mutex),
|
||||
mHdc(hdc),
|
||||
mHglrc(hglrc)
|
||||
@@ -65,6 +69,28 @@ bool RenderEngine::CommitPreparedLayerPrograms(const PreparedShaderBuild& prepar
|
||||
return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
|
||||
}
|
||||
|
||||
bool RenderEngine::ApplyPreparedShaderBuild(
|
||||
const PreparedShaderBuild& preparedBuild,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
bool preserveFeedbackState,
|
||||
int errorMessageSize,
|
||||
char* errorMessage)
|
||||
{
|
||||
if (!CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage))
|
||||
return false;
|
||||
|
||||
mCachedLayerRenderStates = mShaderPrograms.CommittedLayerStates();
|
||||
mCachedRenderStateVersion = preparedBuild.renderSnapshot.versions.renderStateVersion;
|
||||
mCachedParameterStateVersion = preparedBuild.renderSnapshot.versions.parameterStateVersion;
|
||||
mCachedRenderStateWidth = preparedBuild.renderSnapshot.outputWidth;
|
||||
mCachedRenderStateHeight = preparedBuild.renderSnapshot.outputHeight;
|
||||
ResetTemporalHistoryState();
|
||||
if (!preserveFeedbackState)
|
||||
ResetShaderFeedbackState();
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::vector<RuntimeRenderState>& RenderEngine::CommittedLayerStates() const
|
||||
{
|
||||
return mShaderPrograms.CommittedLayerStates();
|
||||
@@ -85,12 +111,27 @@ void RenderEngine::ResizeView(int width, int height)
|
||||
mRenderer.ResizeView(width, height);
|
||||
}
|
||||
|
||||
bool RenderEngine::TryPresentToWindow(unsigned outputFrameWidth, unsigned outputFrameHeight)
|
||||
bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight)
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if (previewFps == 0)
|
||||
return false;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto minimumInterval = std::chrono::microseconds(1000000 / (previewFps == 0 ? 1u : previewFps));
|
||||
if (mLastPreviewPresentTime != std::chrono::steady_clock::time_point() &&
|
||||
now - mLastPreviewPresentTime < minimumInterval)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return false;
|
||||
|
||||
mRenderer.PresentToWindow(mHdc, outputFrameWidth, outputFrameHeight);
|
||||
mLastPreviewPresentTime = std::chrono::steady_clock::now();
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return true;
|
||||
}
|
||||
@@ -133,6 +174,76 @@ bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context,
|
||||
return rendered;
|
||||
}
|
||||
|
||||
bool RenderEngine::ResolveRenderLayerStates(
|
||||
bool useCommittedLayerStates,
|
||||
unsigned renderWidth,
|
||||
unsigned renderHeight,
|
||||
OverlayApplier overlayApplier,
|
||||
std::vector<RuntimeRenderState>& layerStates)
|
||||
{
|
||||
layerStates.clear();
|
||||
if (useCommittedLayerStates)
|
||||
{
|
||||
layerStates = mShaderPrograms.CommittedLayerStates();
|
||||
if (overlayApplier)
|
||||
overlayApplier(layerStates, false);
|
||||
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
|
||||
return true;
|
||||
}
|
||||
|
||||
const RuntimeSnapshotVersions versions = mRuntimeSnapshotProvider.GetVersions();
|
||||
const bool renderStateCacheValid =
|
||||
!mCachedLayerRenderStates.empty() &&
|
||||
mCachedRenderStateVersion == versions.renderStateVersion &&
|
||||
mCachedRenderStateWidth == renderWidth &&
|
||||
mCachedRenderStateHeight == renderHeight;
|
||||
|
||||
if (renderStateCacheValid)
|
||||
{
|
||||
RuntimeRenderStateSnapshot renderSnapshot;
|
||||
renderSnapshot.outputWidth = renderWidth;
|
||||
renderSnapshot.outputHeight = renderHeight;
|
||||
renderSnapshot.versions.renderStateVersion = mCachedRenderStateVersion;
|
||||
renderSnapshot.versions.parameterStateVersion = mCachedParameterStateVersion;
|
||||
renderSnapshot.states = mCachedLayerRenderStates;
|
||||
|
||||
if (overlayApplier)
|
||||
overlayApplier(renderSnapshot.states, true);
|
||||
if (mCachedParameterStateVersion != versions.parameterStateVersion &&
|
||||
mRuntimeSnapshotProvider.TryRefreshSnapshotParameters(renderSnapshot))
|
||||
{
|
||||
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
|
||||
if (overlayApplier)
|
||||
overlayApplier(renderSnapshot.states, true);
|
||||
}
|
||||
|
||||
mCachedLayerRenderStates = renderSnapshot.states;
|
||||
layerStates = renderSnapshot.states;
|
||||
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
|
||||
return true;
|
||||
}
|
||||
|
||||
RuntimeRenderStateSnapshot renderSnapshot;
|
||||
if (mRuntimeSnapshotProvider.TryGetRenderStateSnapshot(renderWidth, renderHeight, renderSnapshot))
|
||||
{
|
||||
mCachedLayerRenderStates = renderSnapshot.states;
|
||||
mCachedRenderStateVersion = renderSnapshot.versions.renderStateVersion;
|
||||
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
|
||||
mCachedRenderStateWidth = renderSnapshot.outputWidth;
|
||||
mCachedRenderStateHeight = renderSnapshot.outputHeight;
|
||||
if (overlayApplier)
|
||||
overlayApplier(mCachedLayerRenderStates, true);
|
||||
layerStates = mCachedLayerRenderStates;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (overlayApplier)
|
||||
overlayApplier(mCachedLayerRenderStates, true);
|
||||
layerStates = mCachedLayerRenderStates;
|
||||
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
|
||||
return !layerStates.empty();
|
||||
}
|
||||
|
||||
void RenderEngine::RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
@@ -178,3 +289,23 @@ bool RenderEngine::ReadOutputFrameRgba(unsigned width, unsigned height, std::vec
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
|
||||
{
|
||||
std::vector<unsigned char> bottomUpPixels;
|
||||
if (!ReadOutputFrameRgba(width, height, bottomUpPixels))
|
||||
return false;
|
||||
|
||||
topDownPixels.resize(bottomUpPixels.size());
|
||||
const std::size_t rowBytes = static_cast<std::size_t>(width) * 4;
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
const unsigned sourceY = height - 1 - y;
|
||||
std::copy(
|
||||
bottomUpPixels.begin() + static_cast<std::ptrdiff_t>(sourceY * rowBytes),
|
||||
bottomUpPixels.begin() + static_cast<std::ptrdiff_t>((sourceY + 1) * rowBytes),
|
||||
topDownPixels.begin() + static_cast<std::ptrdiff_t>(y * rowBytes));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user