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@@ -38,62 +38,38 @@ std::string OpenGLComposite::GetOscAddress() const
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bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
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{
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if (!mRuntimeStore->CreateStoredLayer(shaderId, error))
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return false;
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ReloadShader(true);
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->AddLayer(shaderId), &error);
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}
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bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error)
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{
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if (!mRuntimeStore->DeleteStoredLayer(layerId, error))
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return false;
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ReloadShader(true);
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->RemoveLayer(layerId), &error);
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}
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bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::string& error)
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{
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if (!mRuntimeStore->MoveStoredLayer(layerId, direction, error))
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return false;
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ReloadShader(true);
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->MoveLayer(layerId, direction), &error);
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}
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bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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if (!mRuntimeStore->MoveStoredLayerToIndex(layerId, targetIndex, error))
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return false;
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ReloadShader(true);
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->MoveLayerToIndex(layerId, targetIndex), &error);
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}
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bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
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{
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if (!mRuntimeStore->SetStoredLayerBypassState(layerId, bypassed, error))
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return false;
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ReloadShader();
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SetLayerBypass(layerId, bypassed), &error);
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}
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bool OpenGLComposite::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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if (!mRuntimeStore->SetStoredLayerShaderSelection(layerId, shaderId, error))
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return false;
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ReloadShader();
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SetLayerShader(layerId, shaderId), &error);
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}
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bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error)
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@@ -102,11 +78,8 @@ bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const
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if (!ParseJson(valueJson, parsedValue, error))
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return false;
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if (!mRuntimeStore->SetStoredParameterValue(layerId, parameterId, parsedValue, error))
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return false;
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->UpdateLayerParameter(layerId, parameterId, parsedValue), &error);
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}
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bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& layerKey, const std::string& parameterKey, const std::string& valueJson, std::string& error)
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@@ -115,42 +88,24 @@ bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& la
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if (!ParseJson(valueJson, parsedValue, error))
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return false;
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if (!mRuntimeStore->SetStoredParameterValueByControlKey(layerKey, parameterKey, parsedValue, error))
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return false;
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->UpdateLayerParameterByControlKey(layerKey, parameterKey, parsedValue), &error);
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}
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bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::string& error)
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{
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if (!mRuntimeStore->ResetStoredLayerParameterValues(layerId, error))
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return false;
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mOscOverlayStates.clear();
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if (mRuntimeServices)
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mRuntimeServices->ClearOscState();
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resetTemporalHistoryState();
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->ResetLayerParameters(layerId), &error);
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}
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bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string& error)
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{
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if (!mRuntimeStore->SaveStackPresetSnapshot(presetName, error))
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return false;
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SaveStackPreset(presetName), &error);
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}
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bool OpenGLComposite::LoadStackPreset(const std::string& presetName, std::string& error)
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{
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if (!mRuntimeStore->LoadStackPresetSnapshot(presetName, error))
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return false;
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ReloadShader();
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broadcastRuntimeState();
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return true;
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return mRuntimeCoordinator &&
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ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->LoadStackPreset(presetName), &error);
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}
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