Docs update
This commit is contained in:
@@ -23,7 +23,7 @@ tags:
|
||||
- name: Layers
|
||||
description: Layer stack control.
|
||||
- name: Stack Presets
|
||||
description: Save and recall layer stack presets.
|
||||
description: Planned save/recall layer stack presets. The current native host exposes the routes but returns an unimplemented action result.
|
||||
- name: Runtime
|
||||
description: Runtime actions.
|
||||
paths:
|
||||
@@ -233,7 +233,7 @@ paths:
|
||||
post:
|
||||
tags: [Layers]
|
||||
summary: Move a layer by direction
|
||||
description: Moves a layer up or down by one or more positions, depending on the signed direction value.
|
||||
description: Planned relative move route. The current native command path supports `/api/layers/reorder`; this route currently returns an unimplemented action result.
|
||||
operationId: moveLayer
|
||||
requestBody:
|
||||
required: true
|
||||
@@ -329,7 +329,8 @@ paths:
|
||||
/api/stack-presets/save:
|
||||
post:
|
||||
tags: [Stack Presets]
|
||||
summary: Save the current layer stack as a preset
|
||||
summary: Planned preset save route
|
||||
description: Planned preset route. The current native command path currently returns an unimplemented action result; latest-working-state autosave uses `runtime/runtime_state.json`.
|
||||
operationId: saveStackPreset
|
||||
requestBody:
|
||||
required: true
|
||||
@@ -345,7 +346,8 @@ paths:
|
||||
/api/stack-presets/load:
|
||||
post:
|
||||
tags: [Stack Presets]
|
||||
summary: Load a layer stack preset
|
||||
summary: Planned preset load route
|
||||
description: Planned preset route. The current native command path currently returns an unimplemented action result; latest-working-state startup restore uses `runtime/runtime_state.json`.
|
||||
operationId: loadStackPreset
|
||||
requestBody:
|
||||
required: true
|
||||
@@ -362,7 +364,7 @@ paths:
|
||||
post:
|
||||
tags: [Runtime]
|
||||
summary: Reload shaders
|
||||
description: Rescans the shader library, re-reads manifests, queues shader compilation, and refreshes shader availability/errors. If a changed shader fails, the previous working stack remains active where possible.
|
||||
description: Rescans the shader library, re-reads manifests, refreshes shader availability/errors, reconciles active layer parameter definitions, and queues recompilation for every catalog-valid layer in the active stack. It does not compile every shader package in the library; packages are compiled when they are active layers. If a rebuild fails, the previous working render stack remains active where possible.
|
||||
operationId: reloadShaders
|
||||
requestBody:
|
||||
required: false
|
||||
@@ -379,8 +381,8 @@ paths:
|
||||
/api/screenshot:
|
||||
post:
|
||||
tags: [Runtime]
|
||||
summary: Queue a PNG screenshot of the final output render target
|
||||
description: Captures the next completed output render target and writes it under `runtime/screenshots/`.
|
||||
summary: Planned screenshot route
|
||||
description: Planned screenshot route. The current native command path currently returns an unimplemented action result.
|
||||
operationId: queueScreenshot
|
||||
requestBody:
|
||||
required: false
|
||||
|
||||
Reference in New Issue
Block a user