Splitting out rendering
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@@ -27,6 +27,7 @@
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class VideoIODevice;
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class OpenGLVideoIOBridge;
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class OpenGLRenderPass;
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class OpenGLRenderPipeline;
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class OpenGLShaderPrograms;
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class RuntimeServices;
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class ShaderBuildQueue;
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@@ -81,6 +82,7 @@ private:
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std::unique_ptr<RuntimeHost> mRuntimeHost;
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std::unique_ptr<OpenGLVideoIOBridge> mVideoIOBridge;
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std::unique_ptr<OpenGLRenderPass> mRenderPass;
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std::unique_ptr<OpenGLRenderPipeline> mRenderPipeline;
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std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
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std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
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std::unique_ptr<RuntimeServices> mRuntimeServices;
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