Splitting out rendering
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@@ -30,6 +30,9 @@
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<ClCompile Include="gl\OpenGLRenderPass.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLRenderPipeline.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\OpenGLRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -86,6 +89,9 @@
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<ClInclude Include="gl\OpenGLRenderPass.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLRenderPipeline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\OpenGLRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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