Splitting out rendering
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@@ -179,6 +179,7 @@
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<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp" />
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<ClCompile Include="gl\OpenGLComposite.cpp" />
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<ClCompile Include="gl\OpenGLRenderPass.cpp" />
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<ClCompile Include="gl\OpenGLRenderPipeline.cpp" />
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<ClCompile Include="gl\OpenGLRenderer.cpp" />
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<ClCompile Include="gl\OpenGLShaderPrograms.cpp" />
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<ClCompile Include="gl\PngScreenshotWriter.cpp" />
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@@ -204,6 +205,7 @@
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<ClInclude Include="LoopThroughWithOpenGLCompositing.h" />
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<ClInclude Include="gl\OpenGLComposite.h" />
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<ClInclude Include="gl\OpenGLRenderPass.h" />
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<ClInclude Include="gl\OpenGLRenderPipeline.h" />
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<ClInclude Include="gl\OpenGLRenderer.h" />
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<ClInclude Include="gl\OpenGLShaderPrograms.h" />
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<ClInclude Include="gl\PngScreenshotWriter.h" />
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