Splitting out rendering

This commit is contained in:
2026-05-08 16:33:55 +10:00
parent ebbc11bb34
commit 3eb5bb5de3
9 changed files with 164 additions and 85 deletions

View File

@@ -179,6 +179,7 @@
<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp" />
<ClCompile Include="gl\OpenGLComposite.cpp" />
<ClCompile Include="gl\OpenGLRenderPass.cpp" />
<ClCompile Include="gl\OpenGLRenderPipeline.cpp" />
<ClCompile Include="gl\OpenGLRenderer.cpp" />
<ClCompile Include="gl\OpenGLShaderPrograms.cpp" />
<ClCompile Include="gl\PngScreenshotWriter.cpp" />
@@ -204,6 +205,7 @@
<ClInclude Include="LoopThroughWithOpenGLCompositing.h" />
<ClInclude Include="gl\OpenGLComposite.h" />
<ClInclude Include="gl\OpenGLRenderPass.h" />
<ClInclude Include="gl\OpenGLRenderPipeline.h" />
<ClInclude Include="gl\OpenGLRenderer.h" />
<ClInclude Include="gl\OpenGLShaderPrograms.h" />
<ClInclude Include="gl\PngScreenshotWriter.h" />

View File

@@ -30,6 +30,9 @@
<ClCompile Include="gl\OpenGLRenderPass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gl\OpenGLRenderPipeline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gl\OpenGLRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -86,6 +89,9 @@
<ClInclude Include="gl\OpenGLRenderPass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gl\OpenGLRenderPipeline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gl\OpenGLRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@@ -4,6 +4,7 @@
#include "GLExtensions.h"
#include "GlRenderConstants.h"
#include "OpenGLRenderPass.h"
#include "OpenGLRenderPipeline.h"
#include "OpenGLShaderPrograms.h"
#include "OpenGLVideoIOBridge.h"
#include "PngScreenshotWriter.h"
@@ -29,16 +30,20 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
{
InitializeCriticalSection(&pMutex);
mRuntimeHost = std::make_unique<RuntimeHost>();
mVideoIOBridge = std::make_unique<OpenGLVideoIOBridge>(
*mVideoIO,
mRenderPipeline = std::make_unique<OpenGLRenderPipeline>(
*mRenderer,
*mRuntimeHost,
pMutex,
hGLDC,
hGLRC,
[this]() { renderEffect(); },
[this]() { ProcessScreenshotRequest(); },
[this]() { paintGL(); });
mVideoIOBridge = std::make_unique<OpenGLVideoIOBridge>(
*mVideoIO,
*mRenderer,
*mRenderPipeline,
*mRuntimeHost,
pMutex,
hGLDC,
hGLRC);
mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost);
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeHost);

View File

@@ -27,6 +27,7 @@
class VideoIODevice;
class OpenGLVideoIOBridge;
class OpenGLRenderPass;
class OpenGLRenderPipeline;
class OpenGLShaderPrograms;
class RuntimeServices;
class ShaderBuildQueue;
@@ -81,6 +82,7 @@ private:
std::unique_ptr<RuntimeHost> mRuntimeHost;
std::unique_ptr<OpenGLVideoIOBridge> mVideoIOBridge;
std::unique_ptr<OpenGLRenderPass> mRenderPass;
std::unique_ptr<OpenGLRenderPipeline> mRenderPipeline;
std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
std::unique_ptr<RuntimeServices> mRuntimeServices;

View File

@@ -0,0 +1,92 @@
#include "OpenGLRenderPipeline.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "VideoIOFormat.h"
#include <chrono>
#include <gl/gl.h>
OpenGLRenderPipeline::OpenGLRenderPipeline(
OpenGLRenderer& renderer,
RuntimeHost& runtimeHost,
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint) :
mRenderer(renderer),
mRuntimeHost(runtimeHost),
mRenderEffect(renderEffect),
mOutputReady(outputReady),
mPaint(paint)
{
}
bool OpenGLRenderPipeline::RenderFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
{
const VideoIOState& state = context.videoState;
const auto renderStartTime = std::chrono::steady_clock::now();
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
mRenderEffect();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glBlitFramebuffer(0, 0, state.inputFrameSize.width, state.inputFrameSize.height, 0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputFramebuffer());
if (mOutputReady)
mOutputReady();
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
PackOutputForV210(state);
glFlush();
const auto renderEndTime = std::chrono::steady_clock::now();
const double renderMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(renderEndTime - renderStartTime).count();
mRuntimeHost.TrySetPerformanceStats(state.frameBudgetMilliseconds, renderMilliseconds);
mRuntimeHost.TryAdvanceFrame();
ReadOutputFrame(state, outputFrame);
if (mPaint)
mPaint();
return true;
}
void OpenGLRenderPipeline::PackOutputForV210(const VideoIOState& state)
{
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glViewport(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mRenderer.OutputTexture());
glBindVertexArray(mRenderer.FullscreenVertexArray());
glUseProgram(mRenderer.OutputPackProgram());
const GLint outputResolutionLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uOutputVideoResolution");
const GLint activeWordsLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uActiveV210Words");
if (outputResolutionLocation >= 0)
glUniform2f(outputResolutionLocation, static_cast<float>(state.outputFrameSize.width), static_cast<float>(state.outputFrameSize.height));
if (activeWordsLocation >= 0)
glUniform1f(activeWordsLocation, static_cast<float>(ActiveV210WordsForWidth(state.outputFrameSize.width)));
glDrawArrays(GL_TRIANGLES, 0, 3);
glUseProgram(0);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
}
void OpenGLRenderPipeline::ReadOutputFrame(const VideoIOState& state, VideoIOOutputFrame& outputFrame)
{
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glReadPixels(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, outputFrame.bytes);
}
else
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glReadPixels(0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, outputFrame.bytes);
}
}

View File

@@ -0,0 +1,41 @@
#pragma once
#include "VideoIOTypes.h"
#include <functional>
class OpenGLRenderer;
class RuntimeHost;
struct RenderPipelineFrameContext
{
VideoIOState videoState;
VideoIOCompletion completion;
};
class OpenGLRenderPipeline
{
public:
using RenderEffectCallback = std::function<void()>;
using OutputReadyCallback = std::function<void()>;
using PaintCallback = std::function<void()>;
OpenGLRenderPipeline(
OpenGLRenderer& renderer,
RuntimeHost& runtimeHost,
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint);
bool RenderFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
private:
void PackOutputForV210(const VideoIOState& state);
void ReadOutputFrame(const VideoIOState& state, VideoIOOutputFrame& outputFrame);
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
RenderEffectCallback mRenderEffect;
OutputReadyCallback mOutputReady;
PaintCallback mPaint;
};

View File

@@ -9,22 +9,18 @@
OpenGLVideoIOBridge::OpenGLVideoIOBridge(
VideoIODevice& videoIO,
OpenGLRenderer& renderer,
OpenGLRenderPipeline& renderPipeline,
RuntimeHost& runtimeHost,
CRITICAL_SECTION& mutex,
HDC hdc,
HGLRC hglrc,
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint) :
HGLRC hglrc) :
mVideoIO(videoIO),
mRenderer(renderer),
mRenderPipeline(renderPipeline),
mRuntimeHost(runtimeHost),
mMutex(mutex),
mHdc(hdc),
mHglrc(hglrc),
mRenderEffect(renderEffect),
mOutputReady(outputReady),
mPaint(paint)
mHglrc(hglrc)
{
}
@@ -113,58 +109,7 @@ void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& complet
// make GL context current in this thread
wglMakeCurrent(mHdc, mHglrc);
// Draw the effect output to the off-screen framebuffer.
const auto renderStartTime = std::chrono::steady_clock::now();
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
mRenderEffect();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glBlitFramebuffer(0, 0, state.inputFrameSize.width, state.inputFrameSize.height, 0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputFramebuffer());
if (mOutputReady)
mOutputReady();
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
{
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glViewport(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mRenderer.OutputTexture());
glBindVertexArray(mRenderer.FullscreenVertexArray());
glUseProgram(mRenderer.OutputPackProgram());
const GLint outputResolutionLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uOutputVideoResolution");
const GLint activeWordsLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uActiveV210Words");
if (outputResolutionLocation >= 0)
glUniform2f(outputResolutionLocation, static_cast<float>(state.outputFrameSize.width), static_cast<float>(state.outputFrameSize.height));
if (activeWordsLocation >= 0)
glUniform1f(activeWordsLocation, static_cast<float>(ActiveV210WordsForWidth(state.outputFrameSize.width)));
glDrawArrays(GL_TRIANGLES, 0, 3);
glUseProgram(0);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
}
glFlush();
const auto renderEndTime = std::chrono::steady_clock::now();
const double frameBudgetMilliseconds = state.frameBudgetMilliseconds;
const double renderMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(renderEndTime - renderStartTime).count();
mRuntimeHost.TrySetPerformanceStats(frameBudgetMilliseconds, renderMilliseconds);
mRuntimeHost.TryAdvanceFrame();
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glReadPixels(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, outputFrame.bytes);
}
else
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glReadPixels(0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, outputFrame.bytes);
}
mPaint();
mRenderPipeline.RenderFrame(frameContext, outputFrame);
mVideoIO.EndOutputFrame(outputFrame);

View File

@@ -1,39 +1,25 @@
#pragma once
#include "VideoIOTypes.h"
#include "OpenGLRenderPipeline.h"
#include <windows.h>
#include <chrono>
#include <functional>
#include <cstdint>
class OpenGLRenderer;
class RuntimeHost;
struct RenderPipelineFrameContext
{
VideoIOState videoState;
VideoIOCompletion completion;
};
class OpenGLVideoIOBridge
{
public:
using RenderEffectCallback = std::function<void()>;
using OutputReadyCallback = std::function<void()>;
using PaintCallback = std::function<void()>;
OpenGLVideoIOBridge(
VideoIODevice& videoIO,
OpenGLRenderer& renderer,
OpenGLRenderPipeline& renderPipeline,
RuntimeHost& runtimeHost,
CRITICAL_SECTION& mutex,
HDC hdc,
HGLRC hglrc,
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint);
HGLRC hglrc);
void VideoFrameArrived(const VideoIOFrame& inputFrame);
void PlayoutFrameCompleted(const VideoIOCompletion& completion);
@@ -43,13 +29,11 @@ private:
VideoIODevice& mVideoIO;
OpenGLRenderer& mRenderer;
OpenGLRenderPipeline& mRenderPipeline;
RuntimeHost& mRuntimeHost;
CRITICAL_SECTION& mMutex;
HDC mHdc;
HGLRC mHglrc;
RenderEffectCallback mRenderEffect;
OutputReadyCallback mOutputReady;
PaintCallback mPaint;
std::chrono::steady_clock::time_point mLastPlayoutCompletionTime;
double mCompletionIntervalMilliseconds = 0.0;
double mSmoothedCompletionIntervalMilliseconds = 0.0;