Initial font work
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@@ -4,6 +4,7 @@
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#include "NativeHandles.h"
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#include <fstream>
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#include <cctype>
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#include <regex>
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#include <sstream>
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#include <vector>
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@@ -30,15 +31,29 @@ std::string SlangCBufferTypeForParameter(ShaderParameterType type)
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case ShaderParameterType::Color: return "float4";
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case ShaderParameterType::Boolean: return "bool";
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case ShaderParameterType::Enum: return "int";
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case ShaderParameterType::Text: return "";
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}
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return "float";
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}
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std::string CapitalizeIdentifier(const std::string& identifier)
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{
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if (identifier.empty())
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return identifier;
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std::string text = identifier;
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text[0] = static_cast<char>(std::toupper(static_cast<unsigned char>(text[0])));
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return text;
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}
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std::string BuildParameterUniforms(const std::vector<ShaderParameterDefinition>& parameters)
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{
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std::ostringstream source;
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for (const ShaderParameterDefinition& definition : parameters)
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{
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if (definition.type == ShaderParameterType::Text)
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continue;
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source << "\t" << SlangCBufferTypeForParameter(definition.type) << " " << definition.id << ";\n";
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}
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return source.str();
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}
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@@ -60,6 +75,42 @@ std::string BuildTextureSamplerDeclarations(const std::vector<ShaderTextureAsset
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return source.str();
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}
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std::string BuildTextSamplerDeclarations(const std::vector<ShaderParameterDefinition>& parameters)
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{
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std::ostringstream source;
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for (const ShaderParameterDefinition& definition : parameters)
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{
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if (definition.type != ShaderParameterType::Text)
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continue;
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source << "Sampler2D<float4> " << definition.id << "Texture;\n";
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}
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if (source.tellp() > 0)
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source << "\n";
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return source.str();
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}
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std::string BuildTextHelpers(const std::vector<ShaderParameterDefinition>& parameters)
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{
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std::ostringstream source;
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for (const ShaderParameterDefinition& definition : parameters)
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{
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if (definition.type != ShaderParameterType::Text)
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continue;
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const std::string suffix = CapitalizeIdentifier(definition.id);
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source
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<< "float sample" << suffix << "(float2 uv)\n"
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<< "{\n"
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<< "\treturn " << definition.id << "Texture.Sample(uv).r;\n"
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<< "}\n\n"
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<< "float4 draw" << suffix << "(float2 uv, float4 fillColor)\n"
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<< "{\n"
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<< "\tfloat alpha = sample" << suffix << "(uv) * fillColor.a;\n"
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<< "\treturn float4(fillColor.rgb * alpha, alpha);\n"
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<< "}\n\n";
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}
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return source.str();
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}
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std::string BuildHistorySwitchCases(const std::string& samplerPrefix, unsigned historyLength)
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{
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std::ostringstream source;
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@@ -118,6 +169,8 @@ bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage,
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wrapperSource = ReplaceAll(wrapperSource, "{{SOURCE_HISTORY_SAMPLERS}}", BuildHistorySamplerDeclarations("gSourceHistory", mMaxTemporalHistoryFrames));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEMPORAL_HISTORY_SAMPLERS}}", BuildHistorySamplerDeclarations("gTemporalHistory", mMaxTemporalHistoryFrames));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEXTURE_SAMPLERS}}", BuildTextureSamplerDeclarations(shaderPackage.textureAssets));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEXT_SAMPLERS}}", BuildTextSamplerDeclarations(shaderPackage.parameters));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEXT_HELPERS}}", BuildTextHelpers(shaderPackage.parameters));
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wrapperSource = ReplaceAll(wrapperSource, "{{SOURCE_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gSourceHistory", mMaxTemporalHistoryFrames));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEMPORAL_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gTemporalHistory", mMaxTemporalHistoryFrames));
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wrapperSource = ReplaceAll(wrapperSource, "{{USER_SHADER_INCLUDE}}", shaderPackage.shaderPath.generic_string());
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