Initial font work

This commit is contained in:
2026-05-05 23:18:50 +10:00
parent fd0ebb8d40
commit 3e8b472f74
20 changed files with 873 additions and 84 deletions

View File

@@ -47,7 +47,10 @@
#include <cstdint>
#include <cstring>
#include <cctype>
#include <gdiplus.h>
#include <wincodec.h>
#include <limits>
#include <memory>
#include <set>
#include <sstream>
#include <string>
@@ -64,6 +67,9 @@ constexpr GLuint kSourceHistoryTextureUnitBase = 2;
constexpr GLuint kPackedVideoTextureUnit = 2;
constexpr GLuint kGlobalParamsBindingPoint = 0;
constexpr unsigned kPrerollFrameCount = 8;
constexpr unsigned kTextTextureWidth = 1024;
constexpr unsigned kTextTextureHeight = 128;
constexpr int kTextSdfSpread = 10;
const char* kVertexShaderSource =
"#version 430 core\n"
"out vec2 vTexCoord;\n"
@@ -108,6 +114,156 @@ void CopyErrorMessage(const std::string& message, int errorMessageSize, char* er
strncpy_s(errorMessage, errorMessageSize, message.c_str(), _TRUNCATE);
}
std::wstring Utf8ToWide(const std::string& text)
{
if (text.empty())
return std::wstring();
const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, NULL, 0);
if (required <= 1)
return std::wstring();
std::wstring wide(static_cast<std::size_t>(required - 1), L'\0');
MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, wide.data(), required);
return wide;
}
std::string TextValueForBinding(const RuntimeRenderState& state, const std::string& parameterId)
{
auto valueIt = state.parameterValues.find(parameterId);
return valueIt == state.parameterValues.end() ? std::string() : valueIt->second.textValue;
}
const ShaderFontAsset* FindFontAssetForParameter(const RuntimeRenderState& state, const ShaderParameterDefinition& definition)
{
if (!definition.fontId.empty())
{
for (const ShaderFontAsset& fontAsset : state.fontAssets)
{
if (fontAsset.id == definition.fontId)
return &fontAsset;
}
}
return state.fontAssets.empty() ? nullptr : &state.fontAssets.front();
}
std::vector<unsigned char> BuildLocalSdf(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
{
std::vector<unsigned char> sdf(static_cast<std::size_t>(width) * height * 4, 0);
for (unsigned y = 0; y < height; ++y)
{
for (unsigned x = 0; x < width; ++x)
{
const bool inside = alpha[static_cast<std::size_t>(y) * width + x] > 127;
int bestDistanceSq = kTextSdfSpread * kTextSdfSpread;
for (int oy = -kTextSdfSpread; oy <= kTextSdfSpread; ++oy)
{
const int sy = static_cast<int>(y) + oy;
if (sy < 0 || sy >= static_cast<int>(height))
continue;
for (int ox = -kTextSdfSpread; ox <= kTextSdfSpread; ++ox)
{
const int sx = static_cast<int>(x) + ox;
if (sx < 0 || sx >= static_cast<int>(width))
continue;
const bool sampleInside = alpha[static_cast<std::size_t>(sy) * width + sx] > 127;
if (sampleInside == inside)
continue;
const int distanceSq = ox * ox + oy * oy;
if (distanceSq < bestDistanceSq)
bestDistanceSq = distanceSq;
}
}
const float distance = std::sqrt(static_cast<float>(bestDistanceSq));
const float signedDistance = (inside ? 1.0f : -1.0f) * distance;
float normalized = 0.5f + signedDistance / static_cast<float>(kTextSdfSpread * 2);
if (normalized < 0.0f)
normalized = 0.0f;
if (normalized > 1.0f)
normalized = 1.0f;
const unsigned char value = static_cast<unsigned char>(normalized * 255.0f + 0.5f);
const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
sdf[out + 0] = value;
sdf[out + 1] = value;
sdf[out + 2] = value;
sdf[out + 3] = value;
}
}
return sdf;
}
bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
{
ULONG_PTR gdiplusToken = 0;
Gdiplus::GdiplusStartupInput startupInput;
if (Gdiplus::GdiplusStartup(&gdiplusToken, &startupInput, NULL) != Gdiplus::Ok)
{
error = "Could not start GDI+ for text rendering.";
return false;
}
Gdiplus::PrivateFontCollection fontCollection;
Gdiplus::FontFamily fallbackFamily(L"Arial");
Gdiplus::FontFamily* fontFamily = &fallbackFamily;
std::unique_ptr<Gdiplus::FontFamily[]> families;
const std::wstring wideFontPath = fontPath.empty() ? std::wstring() : fontPath.wstring();
if (!wideFontPath.empty())
{
if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
{
Gdiplus::GdiplusShutdown(gdiplusToken);
error = "Could not load packaged font file for text rendering: " + fontPath.string();
return false;
}
const INT familyCount = fontCollection.GetFamilyCount();
if (familyCount <= 0)
{
Gdiplus::GdiplusShutdown(gdiplusToken);
error = "Packaged font did not contain a usable font family: " + fontPath.string();
return false;
}
families.reset(new Gdiplus::FontFamily[familyCount]);
INT found = 0;
if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
{
Gdiplus::GdiplusShutdown(gdiplusToken);
error = "Could not read the packaged font family: " + fontPath.string();
return false;
}
fontFamily = &families[0];
}
Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
Gdiplus::Graphics graphics(&bitmap);
graphics.Clear(Gdiplus::Color(0, 0, 0, 0));
graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAliasGridFit);
graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
Gdiplus::Font font(fontFamily, 72.0f, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
Gdiplus::SolidBrush brush(Gdiplus::Color(255, 255, 255, 255));
Gdiplus::StringFormat format;
format.SetAlignment(Gdiplus::StringAlignmentNear);
format.SetLineAlignment(Gdiplus::StringAlignmentCenter);
format.SetFormatFlags(Gdiplus::StringFormatFlagsNoWrap | Gdiplus::StringFormatFlagsMeasureTrailingSpaces);
const Gdiplus::RectF layout(24.0f, 0.0f, static_cast<Gdiplus::REAL>(kTextTextureWidth - 48), static_cast<Gdiplus::REAL>(kTextTextureHeight));
const std::wstring wideText = Utf8ToWide(text);
graphics.DrawString(wideText.c_str(), -1, &font, layout, &format, &brush);
std::vector<unsigned char> alpha(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight, 0);
for (unsigned y = 0; y < kTextTextureHeight; ++y)
{
for (unsigned x = 0; x < kTextTextureWidth; ++x)
{
Gdiplus::Color pixel;
bitmap.GetPixel(x, y, &pixel);
alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = pixel.GetAlpha();
}
}
sdf = BuildLocalSdf(alpha, kTextTextureWidth, kTextTextureHeight);
Gdiplus::GdiplusShutdown(gdiplusToken);
return true;
}
std::string NormalizeModeToken(const std::string& value)
{
std::string normalized;
@@ -1488,6 +1644,26 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
}
textureBindings.push_back(textureBinding);
}
std::vector<LayerProgram::TextBinding> textBindings;
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
{
if (definition.type != ShaderParameterType::Text)
continue;
LayerProgram::TextBinding textBinding;
textBinding.parameterId = definition.id;
textBinding.samplerName = definition.id + "Texture";
textBinding.fontId = definition.fontId;
glGenTextures(1, &textBinding.texture);
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
std::vector<unsigned char> empty(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight * 4, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextTextureWidth, kTextTextureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, empty.data());
glBindTexture(GL_TEXTURE_2D, 0);
textBindings.push_back(textBinding);
}
const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
if (globalParamsIndex != GL_INVALID_INDEX)
@@ -1517,6 +1693,13 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
if (textureSamplerLocation >= 0)
glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
}
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
for (std::size_t index = 0; index < textBindings.size(); ++index)
{
const GLint textSamplerLocation = glGetUniformLocation(newProgram.get(), textBindings[index].samplerName.c_str());
if (textSamplerLocation >= 0)
glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
}
glUseProgram(0);
layerProgram.layerId = state.layerId;
@@ -1525,6 +1708,7 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
layerProgram.vertexShader = newVertexShader.release();
layerProgram.fragmentShader = newFragmentShader.release();
layerProgram.textureBindings.swap(textureBindings);
layerProgram.textBindings.swap(textBindings);
return true;
}
@@ -1626,6 +1810,15 @@ void OpenGLComposite::destroySingleLayerProgram(LayerProgram& layerProgram)
}
}
layerProgram.textureBindings.clear();
for (LayerProgram::TextBinding& textBinding : layerProgram.textBindings)
{
if (textBinding.texture != 0)
{
glDeleteTextures(1, &textBinding.texture);
textBinding.texture = 0;
}
}
layerProgram.textBindings.clear();
if (layerProgram.program != 0)
{
@@ -1759,6 +1952,35 @@ bool OpenGLComposite::loadTextureAsset(const ShaderTextureAsset& textureAsset, G
return true;
}
bool OpenGLComposite::renderTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error)
{
const std::string text = TextValueForBinding(state, textBinding.parameterId);
if (text == textBinding.renderedText && textBinding.renderedWidth == kTextTextureWidth && textBinding.renderedHeight == kTextTextureHeight)
return true;
auto definitionIt = std::find_if(state.parameterDefinitions.begin(), state.parameterDefinitions.end(),
[&textBinding](const ShaderParameterDefinition& definition) { return definition.id == textBinding.parameterId; });
if (definitionIt == state.parameterDefinitions.end())
return true;
const ShaderFontAsset* fontAsset = FindFontAssetForParameter(state, *definitionIt);
std::filesystem::path fontPath;
if (fontAsset)
fontPath = fontAsset->path;
std::vector<unsigned char> sdf;
if (!RasterizeTextSdf(text, fontPath, sdf, error))
return false;
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
glBindTexture(GL_TEXTURE_2D, 0);
textBinding.renderedText = text;
textBinding.renderedWidth = kTextTextureWidth;
textBinding.renderedHeight = kTextTextureHeight;
return true;
}
void OpenGLComposite::bindLayerTextureAssets(const LayerProgram& layerProgram)
{
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
@@ -1768,6 +1990,12 @@ void OpenGLComposite::bindLayerTextureAssets(const LayerProgram& layerProgram)
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
glBindTexture(GL_TEXTURE_2D, layerProgram.textureBindings[index].texture);
}
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(layerProgram.textureBindings.size());
for (std::size_t index = 0; index < layerProgram.textBindings.size(); ++index)
{
glActiveTexture(GL_TEXTURE0 + textTextureBase + static_cast<GLuint>(index));
glBindTexture(GL_TEXTURE_2D, layerProgram.textBindings[index].texture);
}
glActiveTexture(GL_TEXTURE0);
}
@@ -1798,8 +2026,15 @@ bool OpenGLComposite::validateTemporalTextureUnitBudget(const std::vector<Runtim
unsigned maxAssetTextures = 0;
for (const RuntimeRenderState& state : layerStates)
{
if (state.textureAssets.size() > maxAssetTextures)
maxAssetTextures = static_cast<unsigned>(state.textureAssets.size());
unsigned textTextureCount = 0;
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
{
if (definition.type == ShaderParameterType::Text)
++textTextureCount;
}
const unsigned totalShaderTextures = static_cast<unsigned>(state.textureAssets.size()) + textTextureCount;
if (totalShaderTextures > maxAssetTextures)
maxAssetTextures = totalShaderTextures;
}
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
@@ -2062,8 +2297,15 @@ void OpenGLComposite::renderEffect()
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
}
void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, const LayerProgram& layerProgram, const RuntimeRenderState& state)
void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, LayerProgram& layerProgram, const RuntimeRenderState& state)
{
for (LayerProgram::TextBinding& textBinding : layerProgram.textBindings)
{
std::string textError;
if (!renderTextBindingTexture(state, textBinding, textError))
OutputDebugStringA((textError + "\n").c_str());
}
glBindFramebuffer(GL_FRAMEBUFFER, destinationFrameBuffer);
glViewport(0, 0, mInputFrameWidth, mInputFrameHeight);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -2086,7 +2328,7 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
glBindTexture(GL_TEXTURE_2D, 0);
}
const GLuint shaderTextureBase = kSourceHistoryTextureUnitBase + historyCap + historyCap;
for (std::size_t index = 0; index < layerProgram.textureBindings.size(); ++index)
for (std::size_t index = 0; index < layerProgram.textureBindings.size() + layerProgram.textBindings.size(); ++index)
{
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
glBindTexture(GL_TEXTURE_2D, 0);
@@ -2223,6 +2465,8 @@ bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state,
AppendStd140Int(buffer, selectedIndex);
break;
}
case ShaderParameterType::Text:
break;
}
}