Clock updates
This commit is contained in:
@@ -13,6 +13,7 @@ RenderCadenceClock::RenderCadenceClock(double frameDurationMilliseconds)
|
||||
void RenderCadenceClock::Reset(TimePoint now)
|
||||
{
|
||||
mNextRenderTime = now;
|
||||
mPendingFrameAdvance = 1;
|
||||
mOverrunCount = 0;
|
||||
mSkippedFrameCount = 0;
|
||||
}
|
||||
@@ -27,10 +28,12 @@ RenderCadenceClock::Tick RenderCadenceClock::Poll(TimePoint now)
|
||||
}
|
||||
|
||||
tick.due = true;
|
||||
mPendingFrameAdvance = 1;
|
||||
const Duration lateBy = now - mNextRenderTime;
|
||||
if (lateBy > mFrameDuration)
|
||||
{
|
||||
tick.skippedFrames = static_cast<uint64_t>(lateBy / mFrameDuration);
|
||||
mPendingFrameAdvance += tick.skippedFrames;
|
||||
++mOverrunCount;
|
||||
mSkippedFrameCount += tick.skippedFrames;
|
||||
}
|
||||
@@ -39,7 +42,8 @@ RenderCadenceClock::Tick RenderCadenceClock::Poll(TimePoint now)
|
||||
|
||||
void RenderCadenceClock::MarkRendered(TimePoint now)
|
||||
{
|
||||
mNextRenderTime += mFrameDuration;
|
||||
mNextRenderTime += mFrameDuration * mPendingFrameAdvance;
|
||||
mPendingFrameAdvance = 1;
|
||||
if (now - mNextRenderTime > mFrameDuration * 4)
|
||||
mNextRenderTime = now + mFrameDuration;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user