intial phase 1 subsytem split
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161
apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeStore.cpp
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161
apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeStore.cpp
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#include "RuntimeStore.h"
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RuntimeStore::RuntimeStore(RuntimeHost& runtimeHost) :
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mRuntimeHost(runtimeHost)
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{
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}
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bool RuntimeStore::Initialize(std::string& error)
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{
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return mRuntimeHost.Initialize(error);
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}
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bool RuntimeStore::AddLayer(const std::string& shaderId, std::string& error)
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{
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return mRuntimeHost.AddLayer(shaderId, error);
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}
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bool RuntimeStore::RemoveLayer(const std::string& layerId, std::string& error)
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{
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return mRuntimeHost.RemoveLayer(layerId, error);
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}
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bool RuntimeStore::MoveLayer(const std::string& layerId, int direction, std::string& error)
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{
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return mRuntimeHost.MoveLayer(layerId, direction, error);
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}
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bool RuntimeStore::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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return mRuntimeHost.MoveLayerToIndex(layerId, targetIndex, error);
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}
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bool RuntimeStore::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
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{
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return mRuntimeHost.SetLayerBypass(layerId, bypassed, error);
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}
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bool RuntimeStore::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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return mRuntimeHost.SetLayerShader(layerId, shaderId, error);
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}
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bool RuntimeStore::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
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{
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return mRuntimeHost.UpdateLayerParameter(layerId, parameterId, newValue, error);
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}
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bool RuntimeStore::UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error)
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{
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return mRuntimeHost.UpdateLayerParameterByControlKey(layerKey, parameterKey, newValue, error);
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}
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bool RuntimeStore::UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error)
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{
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return mRuntimeHost.UpdateLayerParameterByControlKey(layerKey, parameterKey, newValue, persistState, error);
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}
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bool RuntimeStore::ResetLayerParameters(const std::string& layerId, std::string& error)
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{
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return mRuntimeHost.ResetLayerParameters(layerId, error);
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}
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bool RuntimeStore::SaveStackPreset(const std::string& presetName, std::string& error) const
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{
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return mRuntimeHost.SaveStackPreset(presetName, error);
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}
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bool RuntimeStore::LoadStackPreset(const std::string& presetName, std::string& error)
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{
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return mRuntimeHost.LoadStackPreset(presetName, error);
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}
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std::string RuntimeStore::BuildStateJson() const
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{
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return mRuntimeHost.BuildStateJson();
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}
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const std::filesystem::path& RuntimeStore::GetRepoRoot() const
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{
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return mRuntimeHost.GetRepoRoot();
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}
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const std::filesystem::path& RuntimeStore::GetUiRoot() const
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{
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return mRuntimeHost.GetUiRoot();
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}
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const std::filesystem::path& RuntimeStore::GetDocsRoot() const
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{
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return mRuntimeHost.GetDocsRoot();
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}
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const std::filesystem::path& RuntimeStore::GetRuntimeRoot() const
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{
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return mRuntimeHost.GetRuntimeRoot();
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}
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unsigned short RuntimeStore::GetServerPort() const
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{
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return mRuntimeHost.GetServerPort();
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}
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unsigned short RuntimeStore::GetOscPort() const
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{
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return mRuntimeHost.GetOscPort();
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}
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const std::string& RuntimeStore::GetOscBindAddress() const
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{
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return mRuntimeHost.GetOscBindAddress();
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}
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double RuntimeStore::GetOscSmoothing() const
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{
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return mRuntimeHost.GetOscSmoothing();
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}
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unsigned RuntimeStore::GetMaxTemporalHistoryFrames() const
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{
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return mRuntimeHost.GetMaxTemporalHistoryFrames();
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}
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unsigned RuntimeStore::GetPreviewFps() const
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{
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return mRuntimeHost.GetPreviewFps();
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}
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bool RuntimeStore::ExternalKeyingEnabled() const
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{
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return mRuntimeHost.ExternalKeyingEnabled();
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}
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const std::string& RuntimeStore::GetInputVideoFormat() const
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{
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return mRuntimeHost.GetInputVideoFormat();
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}
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const std::string& RuntimeStore::GetInputFrameRate() const
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{
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return mRuntimeHost.GetInputFrameRate();
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}
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const std::string& RuntimeStore::GetOutputVideoFormat() const
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{
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return mRuntimeHost.GetOutputVideoFormat();
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}
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const std::string& RuntimeStore::GetOutputFrameRate() const
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{
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return mRuntimeHost.GetOutputFrameRate();
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}
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void RuntimeStore::SetCompileStatus(bool succeeded, const std::string& message)
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{
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mRuntimeHost.SetCompileStatus(succeeded, message);
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}
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void RuntimeStore::ClearReloadRequest()
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{
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mRuntimeHost.ClearReloadRequest();
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}
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