intial phase 1 subsytem split
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@@ -3,6 +3,7 @@
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#include "GlobalParamsBuffer.h"
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#include "OpenGLRenderer.h"
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#include "RuntimeHost.h"
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#include "RuntimeSnapshotProvider.h"
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#include "ShaderBuildQueue.h"
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#include "ShaderTypes.h"
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#include "ShaderProgramCompiler.h"
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@@ -15,7 +16,7 @@ class OpenGLShaderPrograms
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public:
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using LayerProgram = OpenGLRenderer::LayerProgram;
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OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost);
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OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, RuntimeSnapshotProvider& runtimeSnapshotProvider);
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bool CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
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bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
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@@ -33,6 +34,7 @@ public:
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private:
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OpenGLRenderer& mRenderer;
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RuntimeHost& mRuntimeHost;
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RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
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ShaderTextureBindings mTextureBindings;
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GlobalParamsBuffer mGlobalParamsBuffer;
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ShaderProgramCompiler mCompiler;
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