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This commit is contained in:
Aiden
2026-05-10 23:03:15 +10:00
parent 618831d578
commit 3629227aa9
12 changed files with 348 additions and 61 deletions

View File

@@ -104,6 +104,8 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
{
InitializeCriticalSection(&pMutex);
mRuntimeHost = std::make_unique<RuntimeHost>();
mRuntimeStore = std::make_unique<RuntimeStore>(*mRuntimeHost);
mRuntimeSnapshotProvider = std::make_unique<RuntimeSnapshotProvider>(*mRuntimeHost);
mRenderPipeline = std::make_unique<OpenGLRenderPipeline>(
*mRenderer,
*mRuntimeHost,
@@ -119,8 +121,8 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
hGLDC,
hGLRC);
mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost);
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeHost);
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost, *mRuntimeSnapshotProvider);
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider);
mRuntimeServices = std::make_unique<RuntimeServices>();
}
@@ -146,23 +148,23 @@ bool OpenGLComposite::InitVideoIO()
VideoFormatSelection videoModes;
std::string initFailureReason;
if (mRuntimeHost && mRuntimeHost->GetRepoRoot().empty())
if (mRuntimeStore && mRuntimeStore->GetRepoRoot().empty())
{
std::string runtimeError;
if (!mRuntimeHost->Initialize(runtimeError))
if (!mRuntimeStore->Initialize(runtimeError))
{
MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
return false;
}
}
if (mRuntimeHost)
if (mRuntimeStore)
{
if (!ResolveConfiguredVideoFormats(
mRuntimeHost->GetInputVideoFormat(),
mRuntimeHost->GetInputFrameRate(),
mRuntimeHost->GetOutputVideoFormat(),
mRuntimeHost->GetOutputFrameRate(),
mRuntimeStore->GetInputVideoFormat(),
mRuntimeStore->GetInputFrameRate(),
mRuntimeStore->GetOutputVideoFormat(),
mRuntimeStore->GetOutputFrameRate(),
videoModes,
initFailureReason))
{
@@ -179,7 +181,7 @@ bool OpenGLComposite::InitVideoIO()
MessageBoxA(NULL, initFailureReason.c_str(), title, MB_OK | MB_ICONERROR);
return false;
}
const bool outputAlphaRequired = mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled();
const bool outputAlphaRequired = mRuntimeStore && mRuntimeStore->ExternalKeyingEnabled();
if (!mVideoIO->SelectPreferredFormats(videoModes, outputAlphaRequired, initFailureReason))
goto error;
@@ -214,7 +216,7 @@ bool OpenGLComposite::InitVideoIO()
mRuntimeHost->SetSignalStatus(false, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), mVideoIO->InputDisplayModeName());
}
if (!mVideoIO->ConfigureOutput([this](const VideoIOCompletion& completion) { mVideoIOBridge->PlayoutFrameCompleted(completion); }, videoModes.output, mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled(), initFailureReason))
if (!mVideoIO->ConfigureOutput([this](const VideoIOCompletion& completion) { mVideoIOBridge->PlayoutFrameCompleted(completion); }, videoModes.output, mRuntimeStore && mRuntimeStore->ExternalKeyingEnabled(), initFailureReason))
{
goto error;
}
@@ -237,7 +239,7 @@ void OpenGLComposite::paintGL(bool force)
if (IsIconic(hGLWnd))
return;
const unsigned previewFps = mRuntimeHost ? mRuntimeHost->GetPreviewFps() : 30u;
const unsigned previewFps = mRuntimeStore ? mRuntimeStore->GetPreviewFps() : 30u;
if (previewFps == 0)
return;
@@ -292,7 +294,7 @@ void OpenGLComposite::PublishVideoIOStatus(const std::string& statusMessage)
mVideoIO->SupportsInternalKeying(),
mVideoIO->SupportsExternalKeying(),
mVideoIO->KeyerInterfaceAvailable(),
mRuntimeHost->ExternalKeyingEnabled(),
mRuntimeStore ? mRuntimeStore->ExternalKeyingEnabled() : false,
mVideoIO->ExternalKeyingActive(),
mVideoIO->StatusMessage());
}
@@ -303,7 +305,7 @@ bool OpenGLComposite::InitOpenGLState()
return false;
std::string runtimeError;
if (mRuntimeHost->GetRepoRoot().empty() && !mRuntimeHost->Initialize(runtimeError))
if (mRuntimeStore->GetRepoRoot().empty() && !mRuntimeStore->Initialize(runtimeError))
{
MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK);
return false;
@@ -381,8 +383,8 @@ bool OpenGLComposite::ReloadShader(bool preserveFeedbackState)
mPreserveFeedbackOnNextShaderBuild = preserveFeedbackState;
if (mRuntimeHost)
{
mRuntimeHost->SetCompileStatus(true, "Shader rebuild queued.");
mRuntimeHost->ClearReloadRequest();
mRuntimeStore->SetCompileStatus(true, "Shader rebuild queued.");
mRuntimeStore->ClearReloadRequest();
}
RequestShaderBuild();
broadcastRuntimeState();
@@ -456,7 +458,7 @@ void OpenGLComposite::renderEffect()
if (states.empty() || mOscOverlayStates.empty() || !mRuntimeHost)
return;
const double smoothing = ClampOscAlpha(mRuntimeHost->GetOscSmoothing());
const double smoothing = ClampOscAlpha(mRuntimeStore ? mRuntimeStore->GetOscSmoothing() : 0.0);
std::vector<std::string> overlayKeysToRemove;
for (auto& item : mOscOverlayStates)
{
@@ -591,15 +593,15 @@ void OpenGLComposite::renderEffect()
{
layerStates = mShaderPrograms->CommittedLayerStates();
applyOscOverlays(layerStates, false);
if (mRuntimeHost)
mRuntimeHost->RefreshDynamicRenderStateFields(layerStates);
if (mRuntimeSnapshotProvider)
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
else if (mRuntimeHost)
else if (mRuntimeSnapshotProvider)
{
const unsigned renderWidth = mVideoIO->InputFrameWidth();
const unsigned renderHeight = mVideoIO->InputFrameHeight();
const uint64_t renderStateVersion = mRuntimeHost->GetRenderStateVersion();
const uint64_t parameterStateVersion = mRuntimeHost->GetParameterStateVersion();
const uint64_t renderStateVersion = mRuntimeSnapshotProvider->GetRenderStateVersion();
const uint64_t parameterStateVersion = mRuntimeSnapshotProvider->GetParameterStateVersion();
const bool renderStateCacheValid =
!mCachedLayerRenderStates.empty() &&
mCachedRenderStateVersion == renderStateVersion &&
@@ -610,17 +612,17 @@ void OpenGLComposite::renderEffect()
{
applyOscOverlays(mCachedLayerRenderStates, true);
if (mCachedParameterStateVersion != parameterStateVersion &&
mRuntimeHost->TryRefreshCachedLayerStates(mCachedLayerRenderStates))
mRuntimeSnapshotProvider->TryRefreshCachedLayerStates(mCachedLayerRenderStates))
{
mCachedParameterStateVersion = parameterStateVersion;
applyOscOverlays(mCachedLayerRenderStates, true);
}
layerStates = mCachedLayerRenderStates;
mRuntimeHost->RefreshDynamicRenderStateFields(layerStates);
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
else
{
if (mRuntimeHost->TryGetLayerRenderStates(renderWidth, renderHeight, layerStates))
if (mRuntimeSnapshotProvider->TryGetLayerRenderStates(renderWidth, renderHeight, layerStates))
{
mCachedLayerRenderStates = layerStates;
mCachedRenderStateVersion = renderStateVersion;
@@ -634,11 +636,11 @@ void OpenGLComposite::renderEffect()
{
applyOscOverlays(mCachedLayerRenderStates, true);
layerStates = mCachedLayerRenderStates;
mRuntimeHost->RefreshDynamicRenderStateFields(layerStates);
mRuntimeSnapshotProvider->RefreshDynamicRenderStateFields(layerStates);
}
}
}
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
const unsigned historyCap = mRuntimeStore ? mRuntimeStore->GetMaxTemporalHistoryFrames() : 0;
mRenderPass->Render(
hasInputSource,
layerStates,
@@ -699,8 +701,8 @@ void OpenGLComposite::ProcessScreenshotRequest()
std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
{
const std::filesystem::path root = mRuntimeHost && !mRuntimeHost->GetRuntimeRoot().empty()
? mRuntimeHost->GetRuntimeRoot()
const std::filesystem::path root = mRuntimeStore && !mRuntimeStore->GetRuntimeRoot().empty()
? mRuntimeStore->GetRuntimeRoot()
: std::filesystem::current_path();
const auto now = std::chrono::system_clock::now();
@@ -726,7 +728,7 @@ bool OpenGLComposite::ProcessRuntimePollResults()
const RuntimePollEvents events = mRuntimeServices->ConsumePollEvents();
if (events.failed)
{
mRuntimeHost->SetCompileStatus(false, events.error);
mRuntimeStore->SetCompileStatus(false, events.error);
broadcastRuntimeState();
return false;
}
@@ -743,7 +745,7 @@ bool OpenGLComposite::ProcessRuntimePollResults()
char compilerErrorMessage[1024] = {};
if (!mShaderPrograms->CommitPreparedLayerPrograms(readyBuild, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
mRuntimeStore->SetCompileStatus(false, compilerErrorMessage);
mUseCommittedLayerStates = true;
mPreserveFeedbackOnNextShaderBuild = false;
broadcastRuntimeState();
@@ -760,7 +762,7 @@ bool OpenGLComposite::ProcessRuntimePollResults()
return true;
}
mRuntimeHost->SetCompileStatus(true, "Shader rebuild queued.");
mRuntimeStore->SetCompileStatus(true, "Shader rebuild queued.");
mPreserveFeedbackOnNextShaderBuild = false;
RequestShaderBuild();
broadcastRuntimeState();
@@ -774,7 +776,7 @@ void OpenGLComposite::RequestShaderBuild()
mUseCommittedLayerStates = true;
if (mRuntimeHost)
mRuntimeHost->ClearReloadRequest();
mRuntimeStore->ClearReloadRequest();
mShaderBuildQueue->RequestBuild(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight());
}

View File

@@ -14,6 +14,8 @@
#include "GLExtensions.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "RuntimeSnapshotProvider.h"
#include "RuntimeStore.h"
#include <functional>
#include <atomic>
@@ -95,6 +97,8 @@ private:
std::unique_ptr<VideoIODevice> mVideoIO;
std::unique_ptr<OpenGLRenderer> mRenderer;
std::unique_ptr<RuntimeHost> mRuntimeHost;
std::unique_ptr<RuntimeStore> mRuntimeStore;
std::unique_ptr<RuntimeSnapshotProvider> mRuntimeSnapshotProvider;
std::unique_ptr<OpenGLVideoIOBridge> mVideoIOBridge;
std::unique_ptr<OpenGLRenderPass> mRenderPass;
std::unique_ptr<OpenGLRenderPipeline> mRenderPipeline;

View File

@@ -3,22 +3,22 @@
std::string OpenGLComposite::GetRuntimeStateJson() const
{
return mRuntimeHost ? mRuntimeHost->BuildStateJson() : "{}";
return mRuntimeStore ? mRuntimeStore->BuildStateJson() : "{}";
}
unsigned short OpenGLComposite::GetControlServerPort() const
{
return mRuntimeHost ? mRuntimeHost->GetServerPort() : 0;
return mRuntimeStore ? mRuntimeStore->GetServerPort() : 0;
}
unsigned short OpenGLComposite::GetOscPort() const
{
return mRuntimeHost ? mRuntimeHost->GetOscPort() : 0;
return mRuntimeStore ? mRuntimeStore->GetOscPort() : 0;
}
std::string OpenGLComposite::GetOscBindAddress() const
{
return mRuntimeHost ? mRuntimeHost->GetOscBindAddress() : "127.0.0.1";
return mRuntimeStore ? mRuntimeStore->GetOscBindAddress() : "127.0.0.1";
}
std::string OpenGLComposite::GetControlUrl() const
@@ -38,7 +38,7 @@ std::string OpenGLComposite::GetOscAddress() const
bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
{
if (!mRuntimeHost->AddLayer(shaderId, error))
if (!mRuntimeStore->AddLayer(shaderId, error))
return false;
ReloadShader(true);
@@ -48,7 +48,7 @@ bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error)
{
if (!mRuntimeHost->RemoveLayer(layerId, error))
if (!mRuntimeStore->RemoveLayer(layerId, error))
return false;
ReloadShader(true);
@@ -58,7 +58,7 @@ bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error
bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::string& error)
{
if (!mRuntimeHost->MoveLayer(layerId, direction, error))
if (!mRuntimeStore->MoveLayer(layerId, direction, error))
return false;
ReloadShader(true);
@@ -68,7 +68,7 @@ bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::
bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
{
if (!mRuntimeHost->MoveLayerToIndex(layerId, targetIndex, error))
if (!mRuntimeStore->MoveLayerToIndex(layerId, targetIndex, error))
return false;
ReloadShader(true);
@@ -78,7 +78,7 @@ bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t t
bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
{
if (!mRuntimeHost->SetLayerBypass(layerId, bypassed, error))
if (!mRuntimeStore->SetLayerBypass(layerId, bypassed, error))
return false;
ReloadShader();
@@ -88,7 +88,7 @@ bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed,
bool OpenGLComposite::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
{
if (!mRuntimeHost->SetLayerShader(layerId, shaderId, error))
if (!mRuntimeStore->SetLayerShader(layerId, shaderId, error))
return false;
ReloadShader();
@@ -102,7 +102,7 @@ bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const
if (!ParseJson(valueJson, parsedValue, error))
return false;
if (!mRuntimeHost->UpdateLayerParameter(layerId, parameterId, parsedValue, error))
if (!mRuntimeStore->UpdateLayerParameter(layerId, parameterId, parsedValue, error))
return false;
broadcastRuntimeState();
@@ -115,7 +115,7 @@ bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& la
if (!ParseJson(valueJson, parsedValue, error))
return false;
if (!mRuntimeHost->UpdateLayerParameterByControlKey(layerKey, parameterKey, parsedValue, error))
if (!mRuntimeStore->UpdateLayerParameterByControlKey(layerKey, parameterKey, parsedValue, error))
return false;
broadcastRuntimeState();
@@ -124,7 +124,7 @@ bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& la
bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::string& error)
{
if (!mRuntimeHost->ResetLayerParameters(layerId, error))
if (!mRuntimeStore->ResetLayerParameters(layerId, error))
return false;
mOscOverlayStates.clear();
@@ -138,7 +138,7 @@ bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::stri
bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string& error)
{
if (!mRuntimeHost->SaveStackPreset(presetName, error))
if (!mRuntimeStore->SaveStackPreset(presetName, error))
return false;
broadcastRuntimeState();
@@ -147,7 +147,7 @@ bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string
bool OpenGLComposite::LoadStackPreset(const std::string& presetName, std::string& error)
{
if (!mRuntimeHost->LoadStackPreset(presetName, error))
if (!mRuntimeStore->LoadStackPreset(presetName, error))
return false;
ReloadShader();

View File

@@ -29,9 +29,10 @@ std::size_t RequiredTemporaryRenderTargets(const std::vector<OpenGLRenderer::Lay
}
}
OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost) :
OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, RuntimeSnapshotProvider& runtimeSnapshotProvider) :
mRenderer(renderer),
mRuntimeHost(runtimeHost),
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
mGlobalParamsBuffer(renderer),
mCompiler(renderer, runtimeHost, mTextureBindings)
{
@@ -39,7 +40,7 @@ OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost
bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
{
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost.GetLayerRenderStates(inputFrameWidth, inputFrameHeight);
const std::vector<RuntimeRenderState> layerStates = mRuntimeSnapshotProvider.GetLayerRenderStates(inputFrameWidth, inputFrameHeight);
std::string temporalError;
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
if (!mRenderer.TemporalHistory().ValidateTextureUnitBudget(layerStates, historyCap, temporalError))

View File

@@ -3,6 +3,7 @@
#include "GlobalParamsBuffer.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "RuntimeSnapshotProvider.h"
#include "ShaderBuildQueue.h"
#include "ShaderTypes.h"
#include "ShaderProgramCompiler.h"
@@ -15,7 +16,7 @@ class OpenGLShaderPrograms
public:
using LayerProgram = OpenGLRenderer::LayerProgram;
OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost);
OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, RuntimeSnapshotProvider& runtimeSnapshotProvider);
bool CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
@@ -33,6 +34,7 @@ public:
private:
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
ShaderTextureBindings mTextureBindings;
GlobalParamsBuffer mGlobalParamsBuffer;
ShaderProgramCompiler mCompiler;

View File

@@ -1,7 +1,5 @@
#include "ShaderBuildQueue.h"
#include "RuntimeHost.h"
#include <chrono>
#include <utility>
@@ -10,8 +8,8 @@ namespace
constexpr auto kShaderBuildDebounce = std::chrono::milliseconds(400);
}
ShaderBuildQueue::ShaderBuildQueue(RuntimeHost& runtimeHost) :
mRuntimeHost(runtimeHost),
ShaderBuildQueue::ShaderBuildQueue(RuntimeSnapshotProvider& runtimeSnapshotProvider) :
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
mWorkerThread([this]() { WorkerLoop(); })
{
}
@@ -113,14 +111,14 @@ PreparedShaderBuild ShaderBuildQueue::Build(uint64_t generation, unsigned output
{
PreparedShaderBuild build;
build.generation = generation;
build.layerStates = mRuntimeHost.GetLayerRenderStates(outputWidth, outputHeight);
build.layerStates = mRuntimeSnapshotProvider.GetLayerRenderStates(outputWidth, outputHeight);
build.layers.reserve(build.layerStates.size());
for (const RuntimeRenderState& state : build.layerStates)
{
PreparedLayerShader layer;
layer.state = state;
if (!mRuntimeHost.BuildLayerPassFragmentShaderSources(state.layerId, layer.passes, build.message))
if (!mRuntimeSnapshotProvider.BuildLayerPassFragmentShaderSources(state.layerId, layer.passes, build.message))
{
build.succeeded = false;
return build;

View File

@@ -1,5 +1,6 @@
#pragma once
#include "RuntimeSnapshotProvider.h"
#include "ShaderTypes.h"
#include <condition_variable>
@@ -9,8 +10,6 @@
#include <thread>
#include <vector>
class RuntimeHost;
struct PreparedLayerShader
{
RuntimeRenderState state;
@@ -29,7 +28,7 @@ struct PreparedShaderBuild
class ShaderBuildQueue
{
public:
explicit ShaderBuildQueue(RuntimeHost& runtimeHost);
explicit ShaderBuildQueue(RuntimeSnapshotProvider& runtimeSnapshotProvider);
~ShaderBuildQueue();
ShaderBuildQueue(const ShaderBuildQueue&) = delete;
@@ -43,7 +42,7 @@ private:
void WorkerLoop();
PreparedShaderBuild Build(uint64_t generation, unsigned outputWidth, unsigned outputHeight);
RuntimeHost& mRuntimeHost;
RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
std::thread mWorkerThread;
std::mutex mMutex;
std::condition_variable mCondition;

View File

@@ -0,0 +1,41 @@
#include "RuntimeSnapshotProvider.h"
RuntimeSnapshotProvider::RuntimeSnapshotProvider(RuntimeHost& runtimeHost) :
mRuntimeHost(runtimeHost)
{
}
bool RuntimeSnapshotProvider::BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<ShaderPassBuildSource>& passSources, std::string& error) const
{
return mRuntimeHost.BuildLayerPassFragmentShaderSources(layerId, passSources, error);
}
std::vector<RuntimeRenderState> RuntimeSnapshotProvider::GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const
{
return mRuntimeHost.GetLayerRenderStates(outputWidth, outputHeight);
}
bool RuntimeSnapshotProvider::TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const
{
return mRuntimeHost.TryGetLayerRenderStates(outputWidth, outputHeight, states);
}
bool RuntimeSnapshotProvider::TryRefreshCachedLayerStates(std::vector<RuntimeRenderState>& states) const
{
return mRuntimeHost.TryRefreshCachedLayerStates(states);
}
void RuntimeSnapshotProvider::RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const
{
mRuntimeHost.RefreshDynamicRenderStateFields(states);
}
uint64_t RuntimeSnapshotProvider::GetRenderStateVersion() const
{
return mRuntimeHost.GetRenderStateVersion();
}
uint64_t RuntimeSnapshotProvider::GetParameterStateVersion() const
{
return mRuntimeHost.GetParameterStateVersion();
}

View File

@@ -0,0 +1,24 @@
#pragma once
#include "RuntimeHost.h"
#include <cstdint>
#include <string>
#include <vector>
class RuntimeSnapshotProvider
{
public:
explicit RuntimeSnapshotProvider(RuntimeHost& runtimeHost);
bool BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<ShaderPassBuildSource>& passSources, std::string& error) const;
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
bool TryRefreshCachedLayerStates(std::vector<RuntimeRenderState>& states) const;
void RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const;
uint64_t GetRenderStateVersion() const;
uint64_t GetParameterStateVersion() const;
private:
RuntimeHost& mRuntimeHost;
};

View File

@@ -0,0 +1,161 @@
#include "RuntimeStore.h"
RuntimeStore::RuntimeStore(RuntimeHost& runtimeHost) :
mRuntimeHost(runtimeHost)
{
}
bool RuntimeStore::Initialize(std::string& error)
{
return mRuntimeHost.Initialize(error);
}
bool RuntimeStore::AddLayer(const std::string& shaderId, std::string& error)
{
return mRuntimeHost.AddLayer(shaderId, error);
}
bool RuntimeStore::RemoveLayer(const std::string& layerId, std::string& error)
{
return mRuntimeHost.RemoveLayer(layerId, error);
}
bool RuntimeStore::MoveLayer(const std::string& layerId, int direction, std::string& error)
{
return mRuntimeHost.MoveLayer(layerId, direction, error);
}
bool RuntimeStore::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
{
return mRuntimeHost.MoveLayerToIndex(layerId, targetIndex, error);
}
bool RuntimeStore::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
{
return mRuntimeHost.SetLayerBypass(layerId, bypassed, error);
}
bool RuntimeStore::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
{
return mRuntimeHost.SetLayerShader(layerId, shaderId, error);
}
bool RuntimeStore::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
{
return mRuntimeHost.UpdateLayerParameter(layerId, parameterId, newValue, error);
}
bool RuntimeStore::UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error)
{
return mRuntimeHost.UpdateLayerParameterByControlKey(layerKey, parameterKey, newValue, error);
}
bool RuntimeStore::UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error)
{
return mRuntimeHost.UpdateLayerParameterByControlKey(layerKey, parameterKey, newValue, persistState, error);
}
bool RuntimeStore::ResetLayerParameters(const std::string& layerId, std::string& error)
{
return mRuntimeHost.ResetLayerParameters(layerId, error);
}
bool RuntimeStore::SaveStackPreset(const std::string& presetName, std::string& error) const
{
return mRuntimeHost.SaveStackPreset(presetName, error);
}
bool RuntimeStore::LoadStackPreset(const std::string& presetName, std::string& error)
{
return mRuntimeHost.LoadStackPreset(presetName, error);
}
std::string RuntimeStore::BuildStateJson() const
{
return mRuntimeHost.BuildStateJson();
}
const std::filesystem::path& RuntimeStore::GetRepoRoot() const
{
return mRuntimeHost.GetRepoRoot();
}
const std::filesystem::path& RuntimeStore::GetUiRoot() const
{
return mRuntimeHost.GetUiRoot();
}
const std::filesystem::path& RuntimeStore::GetDocsRoot() const
{
return mRuntimeHost.GetDocsRoot();
}
const std::filesystem::path& RuntimeStore::GetRuntimeRoot() const
{
return mRuntimeHost.GetRuntimeRoot();
}
unsigned short RuntimeStore::GetServerPort() const
{
return mRuntimeHost.GetServerPort();
}
unsigned short RuntimeStore::GetOscPort() const
{
return mRuntimeHost.GetOscPort();
}
const std::string& RuntimeStore::GetOscBindAddress() const
{
return mRuntimeHost.GetOscBindAddress();
}
double RuntimeStore::GetOscSmoothing() const
{
return mRuntimeHost.GetOscSmoothing();
}
unsigned RuntimeStore::GetMaxTemporalHistoryFrames() const
{
return mRuntimeHost.GetMaxTemporalHistoryFrames();
}
unsigned RuntimeStore::GetPreviewFps() const
{
return mRuntimeHost.GetPreviewFps();
}
bool RuntimeStore::ExternalKeyingEnabled() const
{
return mRuntimeHost.ExternalKeyingEnabled();
}
const std::string& RuntimeStore::GetInputVideoFormat() const
{
return mRuntimeHost.GetInputVideoFormat();
}
const std::string& RuntimeStore::GetInputFrameRate() const
{
return mRuntimeHost.GetInputFrameRate();
}
const std::string& RuntimeStore::GetOutputVideoFormat() const
{
return mRuntimeHost.GetOutputVideoFormat();
}
const std::string& RuntimeStore::GetOutputFrameRate() const
{
return mRuntimeHost.GetOutputFrameRate();
}
void RuntimeStore::SetCompileStatus(bool succeeded, const std::string& message)
{
mRuntimeHost.SetCompileStatus(succeeded, message);
}
void RuntimeStore::ClearReloadRequest()
{
mRuntimeHost.ClearReloadRequest();
}

View File

@@ -0,0 +1,51 @@
#pragma once
#include "RuntimeHost.h"
#include <filesystem>
#include <string>
class RuntimeStore
{
public:
explicit RuntimeStore(RuntimeHost& runtimeHost);
bool Initialize(std::string& error);
bool AddLayer(const std::string& shaderId, std::string& error);
bool RemoveLayer(const std::string& layerId, std::string& error);
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
bool UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
bool UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error);
bool UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error);
bool ResetLayerParameters(const std::string& layerId, std::string& error);
bool SaveStackPreset(const std::string& presetName, std::string& error) const;
bool LoadStackPreset(const std::string& presetName, std::string& error);
std::string BuildStateJson() const;
const std::filesystem::path& GetRepoRoot() const;
const std::filesystem::path& GetUiRoot() const;
const std::filesystem::path& GetDocsRoot() const;
const std::filesystem::path& GetRuntimeRoot() const;
unsigned short GetServerPort() const;
unsigned short GetOscPort() const;
const std::string& GetOscBindAddress() const;
double GetOscSmoothing() const;
unsigned GetMaxTemporalHistoryFrames() const;
unsigned GetPreviewFps() const;
bool ExternalKeyingEnabled() const;
const std::string& GetInputVideoFormat() const;
const std::string& GetInputFrameRate() const;
const std::string& GetOutputVideoFormat() const;
const std::string& GetOutputFrameRate() const;
void SetCompileStatus(bool succeeded, const std::string& message);
void ClearReloadRequest();
private:
RuntimeHost& mRuntimeHost;
};