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@@ -119,6 +119,7 @@ These are still compatibility seams, not a completed subsystem extraction. Most
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- render-state and shader-build reads in `OpenGLComposite.cpp`, `OpenGLShaderPrograms.cpp`, and `ShaderBuildQueue.cpp` now route through `RuntimeSnapshotProvider`
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- service ingress and polling coordination now route through `ControlServices`
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- timing and status writes now route through `HealthTelemetry`
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- `HealthTelemetry` now owns the live signal, video-I/O, and performance snapshots directly instead of `RuntimeHost` keeping those backing fields
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- render-side frame advancement and render-performance reporting now flow through `RuntimeSnapshotProvider` and `HealthTelemetry` instead of directly through `RuntimeHost`
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- live OSC overlay state and smoothing/commit decisions now live under `RenderEngine` instead of `OpenGLComposite`
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- `OpenGLComposite` now owns a `RenderEngine` seam for renderer, pipeline, render-pass, and shader-program responsibilities
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