doc updates
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@@ -201,6 +201,7 @@ paths:
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post:
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tags: [Runtime]
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summary: Reload shaders
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description: Rescans the shader library, re-reads manifests, queues shader compilation, and refreshes shader availability/errors. If a changed shader fails, the previous working stack remains active where possible.
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operationId: reloadShaders
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requestBody:
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required: false
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@@ -465,6 +466,18 @@ components:
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type: number
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budgetUsedPercent:
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type: number
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completionIntervalMs:
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type: number
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smoothedCompletionIntervalMs:
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type: number
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maxCompletionIntervalMs:
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type: number
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lateFrameCount:
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type: number
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droppedFrameCount:
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type: number
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flushedFrameCount:
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type: number
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ShaderSummary:
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type: object
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properties:
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@@ -476,6 +489,12 @@ components:
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type: string
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category:
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type: string
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available:
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type: boolean
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description: False when the shader package exists but failed manifest or compile validation.
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error:
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type: string
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description: Error text for unavailable shader packages.
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temporal:
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$ref: "#/components/schemas/TemporalState"
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TemporalState:
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@@ -514,9 +533,21 @@ components:
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type: string
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label:
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type: string
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description:
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type: string
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description: Short helper text shown under the parameter label in the control UI.
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type:
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type: string
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enum: [float, vec2, color, bool, enum, text, trigger]
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defaultValue:
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description: Default parameter value from the shader manifest.
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oneOf:
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- type: number
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- type: boolean
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- type: string
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- type: array
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items:
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type: number
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min:
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type: array
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items:
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@@ -533,6 +564,12 @@ components:
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type: array
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items:
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$ref: "#/components/schemas/ParameterOption"
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maxLength:
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type: number
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description: Maximum length for text parameters.
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font:
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type: string
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description: Font asset id used by text parameters, when declared.
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value:
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description: Current parameter value.
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oneOf:
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