stutter fix
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@@ -38,6 +38,8 @@ public:
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void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
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bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
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void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
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void SetFramePacingStats(double completionIntervalMilliseconds, double smoothedCompletionIntervalMilliseconds,
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double maxCompletionIntervalMilliseconds, uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount);
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void AdvanceFrame();
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bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
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@@ -148,6 +150,12 @@ private:
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double mFrameBudgetMilliseconds;
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double mRenderMilliseconds;
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double mSmoothedRenderMilliseconds;
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double mCompletionIntervalMilliseconds;
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double mSmoothedCompletionIntervalMilliseconds;
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double mMaxCompletionIntervalMilliseconds;
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uint64_t mLateFrameCount;
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uint64_t mDroppedFrameCount;
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uint64_t mFlushedFrameCount;
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DeckLinkOutputStatus mDeckLinkOutputStatus;
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unsigned short mServerPort;
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bool mAutoReloadEnabled;
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