stutter fix
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@@ -4,7 +4,9 @@
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#include <windows.h>
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#include <chrono>
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#include <functional>
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#include <cstdint>
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class DeckLinkSession;
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class OpenGLRenderer;
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@@ -30,6 +32,8 @@ public:
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void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult);
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private:
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void RecordFramePacing(BMDOutputFrameCompletionResult completionResult);
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DeckLinkSession& mDeckLink;
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OpenGLRenderer& mRenderer;
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RuntimeHost& mRuntimeHost;
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@@ -38,4 +42,11 @@ private:
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HGLRC mHglrc;
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RenderEffectCallback mRenderEffect;
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PaintCallback mPaint;
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std::chrono::steady_clock::time_point mLastPlayoutCompletionTime;
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double mCompletionIntervalMilliseconds = 0.0;
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double mSmoothedCompletionIntervalMilliseconds = 0.0;
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double mMaxCompletionIntervalMilliseconds = 0.0;
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uint64_t mLateFrameCount = 0;
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uint64_t mDroppedFrameCount = 0;
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uint64_t mFlushedFrameCount = 0;
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};
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