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This commit is contained in:
Aiden
2026-05-11 17:41:59 +10:00
parent 0ec5a4cfed
commit 20476bdf63
10 changed files with 460 additions and 53 deletions

View File

@@ -26,17 +26,128 @@ RenderEngine::RenderEngine(
RenderEngine::~RenderEngine()
{
mRenderer.DestroyResources();
StopRenderThread();
if (!mResourcesDestroyed)
{
mRenderer.DestroyResources();
mResourcesDestroyed = true;
}
}
bool RenderEngine::StartRenderThread()
{
if (mRenderThreadRunning)
return true;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mRenderThreadStopping = false;
}
std::promise<bool> ready;
std::future<bool> readyResult = ready.get_future();
mRenderThread = std::thread(&RenderEngine::RenderThreadMain, this, std::move(ready));
if (!readyResult.get())
{
if (mRenderThread.joinable())
mRenderThread.join();
return false;
}
return true;
}
void RenderEngine::StopRenderThread()
{
if (mRenderThreadRunning)
{
InvokeOnRenderThread([this]() {
if (!mResourcesDestroyed)
{
mRenderer.DestroyResources();
mResourcesDestroyed = true;
}
});
}
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mRenderThreadStopping = true;
}
mRenderThreadCondition.notify_one();
if (mRenderThread.joinable())
mRenderThread.join();
}
void RenderEngine::RenderThreadMain(std::promise<bool> ready)
{
mRenderThreadId = GetCurrentThreadId();
if (!wglMakeCurrent(mHdc, mHglrc))
{
mRenderThreadId = 0;
ready.set_value(false);
return;
}
mRenderThreadRunning = true;
ready.set_value(true);
for (;;)
{
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mRenderThreadMutex);
mRenderThreadCondition.wait(lock, [this]() {
return mRenderThreadStopping || !mRenderThreadTasks.empty();
});
if (mRenderThreadStopping && mRenderThreadTasks.empty())
break;
task = std::move(mRenderThreadTasks.front());
mRenderThreadTasks.pop();
}
try
{
task();
}
catch (...)
{
OutputDebugStringA("Render thread task failed with an unhandled exception.\n");
}
}
wglMakeCurrent(NULL, NULL);
mRenderThreadRunning = false;
mRenderThreadId = 0;
}
void RenderEngine::ReportRenderThreadRequestFailure(const char* operationName, const char* reason)
{
std::ostringstream message;
message << "Render thread request failed";
if (operationName && operationName[0] != '\0')
message << " [" << operationName << "]";
if (reason && reason[0] != '\0')
message << ": " << reason;
message << ".\n";
OutputDebugStringA(message.str().c_str());
}
bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
{
return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
});
}
bool RenderEngine::CompileOutputPackShader(int errorMessageSize, char* errorMessage)
{
return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
});
}
bool RenderEngine::InitializeResources(
@@ -48,24 +159,30 @@ bool RenderEngine::InitializeResources(
unsigned outputPackTextureWidth,
std::string& error)
{
return mRenderer.InitializeResources(
inputFrameWidth,
inputFrameHeight,
captureTextureWidth,
outputFrameWidth,
outputFrameHeight,
outputPackTextureWidth,
error);
return InvokeOnRenderThread([this, inputFrameWidth, inputFrameHeight, captureTextureWidth, outputFrameWidth, outputFrameHeight, outputPackTextureWidth, &error]() {
return mRenderer.InitializeResources(
inputFrameWidth,
inputFrameHeight,
captureTextureWidth,
outputFrameWidth,
outputFrameHeight,
outputPackTextureWidth,
error);
});
}
bool RenderEngine::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
{
return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
return InvokeOnRenderThread([this, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage]() {
return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
});
}
bool RenderEngine::CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
{
return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
return InvokeOnRenderThread([this, &preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage]() {
return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
});
}
bool RenderEngine::ApplyPreparedShaderBuild(
@@ -88,32 +205,38 @@ bool RenderEngine::ApplyPreparedShaderBuild(
void RenderEngine::ResetTemporalHistoryState()
{
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
ProcessRenderResetCommandsOnRenderThread();
InvokeOnRenderThread([this]() {
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
ProcessRenderResetCommandsOnRenderThread();
});
}
void RenderEngine::ResetShaderFeedbackState()
{
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::ShaderFeedbackOnly);
ProcessRenderResetCommandsOnRenderThread();
InvokeOnRenderThread([this]() {
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::ShaderFeedbackOnly);
ProcessRenderResetCommandsOnRenderThread();
});
}
void RenderEngine::ApplyRuntimeCoordinatorRenderReset(RuntimeCoordinatorRenderResetScope resetScope)
{
switch (resetScope)
{
case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
ProcessRenderResetCommandsOnRenderThread();
break;
case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryAndFeedback);
ProcessRenderResetCommandsOnRenderThread();
break;
case RuntimeCoordinatorRenderResetScope::None:
default:
break;
}
InvokeOnRenderThread([this, resetScope]() {
switch (resetScope)
{
case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
ProcessRenderResetCommandsOnRenderThread();
break;
case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryAndFeedback);
ProcessRenderResetCommandsOnRenderThread();
break;
case RuntimeCoordinatorRenderResetScope::None:
default:
break;
}
});
}
void RenderEngine::ResetTemporalHistoryStateOnRenderThread()
@@ -177,7 +300,9 @@ void RenderEngine::UpdateOscOverlayState(
void RenderEngine::ResizeView(int width, int height)
{
mRenderer.ResizeView(width, height);
InvokeOnRenderThread([this, width, height]() {
mRenderer.ResizeView(width, height);
});
}
bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight)
@@ -196,6 +321,16 @@ bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned o
}
}
if (mRenderThreadRunning)
{
return TryInvokeOnRenderThread("preview-present", [this, outputFrameWidth, outputFrameHeight]() {
mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
RenderPreviewPresentRequest request;
return mRenderCommandQueue.TryTakePreviewPresent(request) &&
PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
});
}
if (!TryEnterCriticalSection(&mMutex))
return false;
@@ -219,11 +354,24 @@ bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const Vid
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
return true;
if (mRenderThreadRunning)
{
return TryInvokeOnRenderThread("input-upload", [this, inputFrame, videoState]() {
mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
RenderInputUploadRequest request;
return mRenderCommandQueue.TryTakeInputUpload(request) &&
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
});
}
if (!TryEnterCriticalSection(&mMutex))
return false;
wglMakeCurrent(mHdc, mHglrc);
const bool uploaded = UploadInputFrameOnRenderThread(inputFrame, videoState);
mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
RenderInputUploadRequest request;
const bool uploaded = mRenderCommandQueue.TryTakeInputUpload(request) &&
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return uploaded;
@@ -249,9 +397,22 @@ bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame
bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
{
if (mRenderThreadRunning)
{
return TryInvokeOnRenderThread("output-render", [this, &context, &outputFrame]() {
mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
RenderOutputFrameRequest request;
return mRenderCommandQueue.TryTakeOutputFrame(request) &&
RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
});
}
EnterCriticalSection(&mMutex);
wglMakeCurrent(mHdc, mHglrc);
const bool rendered = RenderOutputFrameOnRenderThread(context, outputFrame);
mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
RenderOutputFrameRequest request;
const bool rendered = mRenderCommandQueue.TryTakeOutputFrame(request) &&
RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return rendered;
@@ -339,6 +500,16 @@ bool RenderEngine::ReadOutputFrameRgbaOnRenderThread(unsigned width, unsigned he
bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
{
if (mRenderThreadRunning)
{
return TryInvokeOnRenderThread("screenshot-capture", [this, width, height, &topDownPixels]() {
mRenderCommandQueue.RequestScreenshotCapture({ width, height });
RenderScreenshotCaptureRequest request;
return mRenderCommandQueue.TryTakeScreenshotCapture(request) &&
CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels);
});
}
EnterCriticalSection(&mMutex);
wglMakeCurrent(mHdc, mHglrc);
mRenderCommandQueue.RequestScreenshotCapture({ width, height });