Step 3
This commit is contained in:
@@ -434,7 +434,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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// Deselect the current rendering context and delete it
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wglMakeCurrent(hDC, NULL);
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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// Tell the application to terminate after the window is gone
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@@ -486,15 +486,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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if (!sInteractiveResize && pOpenGLComposite)
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{
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wglMakeCurrent(hDC, hRC);
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pOpenGLComposite->paintGL(true);
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wglMakeCurrent( NULL, NULL );
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RaiseStatusControls(sStatusStrip);
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}
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}
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catch (...)
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{
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wglMakeCurrent( NULL, NULL );
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ShowUnhandledExceptionMessage("Paint failed inside the OpenGL runtime.");
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}
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break;
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@@ -257,7 +257,14 @@ bool OpenGLComposite::InitOpenGLState()
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bool OpenGLComposite::Start()
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{
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return mVideoBackend->Start();
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if (!mRenderEngine->StartRenderThread())
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return false;
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if (mVideoBackend->Start())
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return true;
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mRenderEngine->StopRenderThread();
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return false;
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}
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bool OpenGLComposite::Stop()
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@@ -272,6 +279,9 @@ bool OpenGLComposite::Stop()
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mRuntimeStore && mRuntimeStore->IsExternalKeyingConfigured(),
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"External keying has been disabled.");
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if (mRenderEngine)
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mRenderEngine->StopRenderThread();
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return true;
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}
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@@ -48,6 +48,48 @@ bool RenderCommandQueue::TryTakeScreenshotCapture(RenderScreenshotCaptureRequest
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return true;
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}
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void RenderCommandQueue::RequestInputUpload(const RenderInputUploadRequest& request)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (mHasInputUploadRequest)
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++mCoalescedCount;
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else
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++mEnqueuedCount;
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mInputUploadRequest = request;
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mHasInputUploadRequest = true;
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}
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bool RenderCommandQueue::TryTakeInputUpload(RenderInputUploadRequest& request)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mHasInputUploadRequest)
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return false;
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request = mInputUploadRequest;
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mInputUploadRequest = {};
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mHasInputUploadRequest = false;
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return true;
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}
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void RenderCommandQueue::RequestOutputFrame(const RenderOutputFrameRequest& request)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mOutputFrameRequests.push_back(request);
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++mEnqueuedCount;
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}
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bool RenderCommandQueue::TryTakeOutputFrame(RenderOutputFrameRequest& request)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (mOutputFrameRequests.empty())
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return false;
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request = mOutputFrameRequests.front();
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mOutputFrameRequests.pop_front();
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return true;
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}
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void RenderCommandQueue::RequestRenderReset(RenderCommandResetScope scope)
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{
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if (scope == RenderCommandResetScope::None)
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@@ -80,6 +122,8 @@ RenderCommandQueueMetrics RenderCommandQueue::GetMetrics() const
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metrics.depth =
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(mHasPreviewPresentRequest ? 1u : 0u) +
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(mHasScreenshotCaptureRequest ? 1u : 0u) +
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(mHasInputUploadRequest ? 1u : 0u) +
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mOutputFrameRequests.size() +
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(mRenderResetScope != RenderCommandResetScope::None ? 1u : 0u);
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metrics.enqueuedCount = mEnqueuedCount;
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metrics.coalescedCount = mCoalescedCount;
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@@ -1,7 +1,10 @@
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#pragma once
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#include "VideoIOTypes.h"
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <mutex>
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enum class RenderCommandResetScope
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@@ -24,6 +27,18 @@ struct RenderScreenshotCaptureRequest
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unsigned height = 0;
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};
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struct RenderInputUploadRequest
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{
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VideoIOFrame inputFrame;
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VideoIOState videoState;
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};
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struct RenderOutputFrameRequest
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{
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VideoIOState videoState;
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VideoIOCompletion completion;
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};
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struct RenderCommandQueueMetrics
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{
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std::size_t depth = 0;
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@@ -40,6 +55,12 @@ public:
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void RequestScreenshotCapture(const RenderScreenshotCaptureRequest& request);
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bool TryTakeScreenshotCapture(RenderScreenshotCaptureRequest& request);
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void RequestInputUpload(const RenderInputUploadRequest& request);
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bool TryTakeInputUpload(RenderInputUploadRequest& request);
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void RequestOutputFrame(const RenderOutputFrameRequest& request);
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bool TryTakeOutputFrame(RenderOutputFrameRequest& request);
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void RequestRenderReset(RenderCommandResetScope scope);
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bool TryTakeRenderReset(RenderCommandResetScope& scope);
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@@ -53,6 +74,9 @@ private:
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RenderPreviewPresentRequest mPreviewPresentRequest;
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bool mHasScreenshotCaptureRequest = false;
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RenderScreenshotCaptureRequest mScreenshotCaptureRequest;
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bool mHasInputUploadRequest = false;
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RenderInputUploadRequest mInputUploadRequest;
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std::deque<RenderOutputFrameRequest> mOutputFrameRequests;
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RenderCommandResetScope mRenderResetScope = RenderCommandResetScope::None;
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uint64_t mEnqueuedCount = 0;
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uint64_t mCoalescedCount = 0;
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@@ -26,17 +26,128 @@ RenderEngine::RenderEngine(
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RenderEngine::~RenderEngine()
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{
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mRenderer.DestroyResources();
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StopRenderThread();
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if (!mResourcesDestroyed)
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{
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mRenderer.DestroyResources();
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mResourcesDestroyed = true;
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}
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}
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bool RenderEngine::StartRenderThread()
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{
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if (mRenderThreadRunning)
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return true;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mRenderThreadStopping = false;
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}
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std::promise<bool> ready;
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std::future<bool> readyResult = ready.get_future();
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mRenderThread = std::thread(&RenderEngine::RenderThreadMain, this, std::move(ready));
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if (!readyResult.get())
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{
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if (mRenderThread.joinable())
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mRenderThread.join();
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return false;
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}
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return true;
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}
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void RenderEngine::StopRenderThread()
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{
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if (mRenderThreadRunning)
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{
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InvokeOnRenderThread([this]() {
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if (!mResourcesDestroyed)
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{
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mRenderer.DestroyResources();
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mResourcesDestroyed = true;
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}
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});
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}
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mRenderThreadStopping = true;
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}
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mRenderThreadCondition.notify_one();
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if (mRenderThread.joinable())
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mRenderThread.join();
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}
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void RenderEngine::RenderThreadMain(std::promise<bool> ready)
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{
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mRenderThreadId = GetCurrentThreadId();
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if (!wglMakeCurrent(mHdc, mHglrc))
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{
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mRenderThreadId = 0;
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ready.set_value(false);
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return;
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}
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mRenderThreadRunning = true;
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ready.set_value(true);
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for (;;)
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{
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(mRenderThreadMutex);
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mRenderThreadCondition.wait(lock, [this]() {
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return mRenderThreadStopping || !mRenderThreadTasks.empty();
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});
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if (mRenderThreadStopping && mRenderThreadTasks.empty())
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break;
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task = std::move(mRenderThreadTasks.front());
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mRenderThreadTasks.pop();
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}
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try
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{
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task();
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}
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catch (...)
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{
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OutputDebugStringA("Render thread task failed with an unhandled exception.\n");
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}
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}
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wglMakeCurrent(NULL, NULL);
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mRenderThreadRunning = false;
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mRenderThreadId = 0;
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}
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void RenderEngine::ReportRenderThreadRequestFailure(const char* operationName, const char* reason)
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{
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std::ostringstream message;
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message << "Render thread request failed";
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if (operationName && operationName[0] != '\0')
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message << " [" << operationName << "]";
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if (reason && reason[0] != '\0')
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message << ": " << reason;
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message << ".\n";
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OutputDebugStringA(message.str().c_str());
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}
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bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
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return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
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return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
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});
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}
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bool RenderEngine::CompileOutputPackShader(int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
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return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
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return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
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});
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}
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bool RenderEngine::InitializeResources(
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@@ -48,24 +159,30 @@ bool RenderEngine::InitializeResources(
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unsigned outputPackTextureWidth,
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std::string& error)
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{
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return mRenderer.InitializeResources(
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inputFrameWidth,
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inputFrameHeight,
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captureTextureWidth,
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outputFrameWidth,
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outputFrameHeight,
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outputPackTextureWidth,
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error);
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return InvokeOnRenderThread([this, inputFrameWidth, inputFrameHeight, captureTextureWidth, outputFrameWidth, outputFrameHeight, outputPackTextureWidth, &error]() {
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return mRenderer.InitializeResources(
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inputFrameWidth,
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inputFrameHeight,
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captureTextureWidth,
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outputFrameWidth,
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outputFrameHeight,
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outputPackTextureWidth,
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error);
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});
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}
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bool RenderEngine::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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return InvokeOnRenderThread([this, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage]() {
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return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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});
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}
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bool RenderEngine::CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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return InvokeOnRenderThread([this, &preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage]() {
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return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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});
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}
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bool RenderEngine::ApplyPreparedShaderBuild(
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@@ -88,32 +205,38 @@ bool RenderEngine::ApplyPreparedShaderBuild(
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void RenderEngine::ResetTemporalHistoryState()
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{
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
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ProcessRenderResetCommandsOnRenderThread();
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InvokeOnRenderThread([this]() {
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
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ProcessRenderResetCommandsOnRenderThread();
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});
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}
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void RenderEngine::ResetShaderFeedbackState()
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{
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::ShaderFeedbackOnly);
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ProcessRenderResetCommandsOnRenderThread();
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InvokeOnRenderThread([this]() {
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::ShaderFeedbackOnly);
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ProcessRenderResetCommandsOnRenderThread();
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});
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}
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void RenderEngine::ApplyRuntimeCoordinatorRenderReset(RuntimeCoordinatorRenderResetScope resetScope)
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{
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switch (resetScope)
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{
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
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ProcessRenderResetCommandsOnRenderThread();
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break;
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryAndFeedback);
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ProcessRenderResetCommandsOnRenderThread();
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break;
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case RuntimeCoordinatorRenderResetScope::None:
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default:
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break;
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}
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InvokeOnRenderThread([this, resetScope]() {
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switch (resetScope)
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{
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryOnly);
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ProcessRenderResetCommandsOnRenderThread();
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break;
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
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mRenderCommandQueue.RequestRenderReset(RenderCommandResetScope::TemporalHistoryAndFeedback);
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ProcessRenderResetCommandsOnRenderThread();
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break;
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case RuntimeCoordinatorRenderResetScope::None:
|
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default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void RenderEngine::ResetTemporalHistoryStateOnRenderThread()
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@@ -177,7 +300,9 @@ void RenderEngine::UpdateOscOverlayState(
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|
||||
void RenderEngine::ResizeView(int width, int height)
|
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{
|
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mRenderer.ResizeView(width, height);
|
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InvokeOnRenderThread([this, width, height]() {
|
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mRenderer.ResizeView(width, height);
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});
|
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}
|
||||
|
||||
bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight)
|
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@@ -196,6 +321,16 @@ bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned o
|
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}
|
||||
}
|
||||
|
||||
if (mRenderThreadRunning)
|
||||
{
|
||||
return TryInvokeOnRenderThread("preview-present", [this, outputFrameWidth, outputFrameHeight]() {
|
||||
mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
|
||||
RenderPreviewPresentRequest request;
|
||||
return mRenderCommandQueue.TryTakePreviewPresent(request) &&
|
||||
PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
|
||||
});
|
||||
}
|
||||
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return false;
|
||||
|
||||
@@ -219,11 +354,24 @@ bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const Vid
|
||||
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
|
||||
return true;
|
||||
|
||||
if (mRenderThreadRunning)
|
||||
{
|
||||
return TryInvokeOnRenderThread("input-upload", [this, inputFrame, videoState]() {
|
||||
mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
|
||||
RenderInputUploadRequest request;
|
||||
return mRenderCommandQueue.TryTakeInputUpload(request) &&
|
||||
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
|
||||
});
|
||||
}
|
||||
|
||||
if (!TryEnterCriticalSection(&mMutex))
|
||||
return false;
|
||||
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
const bool uploaded = UploadInputFrameOnRenderThread(inputFrame, videoState);
|
||||
mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
|
||||
RenderInputUploadRequest request;
|
||||
const bool uploaded = mRenderCommandQueue.TryTakeInputUpload(request) &&
|
||||
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return uploaded;
|
||||
@@ -249,9 +397,22 @@ bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame
|
||||
|
||||
bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
|
||||
{
|
||||
if (mRenderThreadRunning)
|
||||
{
|
||||
return TryInvokeOnRenderThread("output-render", [this, &context, &outputFrame]() {
|
||||
mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
|
||||
RenderOutputFrameRequest request;
|
||||
return mRenderCommandQueue.TryTakeOutputFrame(request) &&
|
||||
RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
|
||||
});
|
||||
}
|
||||
|
||||
EnterCriticalSection(&mMutex);
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
const bool rendered = RenderOutputFrameOnRenderThread(context, outputFrame);
|
||||
mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
|
||||
RenderOutputFrameRequest request;
|
||||
const bool rendered = mRenderCommandQueue.TryTakeOutputFrame(request) &&
|
||||
RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
LeaveCriticalSection(&mMutex);
|
||||
return rendered;
|
||||
@@ -339,6 +500,16 @@ bool RenderEngine::ReadOutputFrameRgbaOnRenderThread(unsigned width, unsigned he
|
||||
|
||||
bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
|
||||
{
|
||||
if (mRenderThreadRunning)
|
||||
{
|
||||
return TryInvokeOnRenderThread("screenshot-capture", [this, width, height, &topDownPixels]() {
|
||||
mRenderCommandQueue.RequestScreenshotCapture({ width, height });
|
||||
RenderScreenshotCaptureRequest request;
|
||||
return mRenderCommandQueue.TryTakeScreenshotCapture(request) &&
|
||||
CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels);
|
||||
});
|
||||
}
|
||||
|
||||
EnterCriticalSection(&mMutex);
|
||||
wglMakeCurrent(mHdc, mHglrc);
|
||||
mRenderCommandQueue.RequestScreenshotCapture({ width, height });
|
||||
|
||||
@@ -13,10 +13,19 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
class RenderEngine
|
||||
@@ -60,6 +69,9 @@ public:
|
||||
PreviewPaintCallback previewPaint);
|
||||
~RenderEngine();
|
||||
|
||||
bool StartRenderThread();
|
||||
void StopRenderThread();
|
||||
|
||||
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
bool CompileOutputPackShader(int errorMessageSize, char* errorMessage);
|
||||
bool InitializeResources(
|
||||
@@ -98,6 +110,74 @@ public:
|
||||
bool CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels);
|
||||
|
||||
private:
|
||||
static constexpr std::chrono::milliseconds kRenderThreadRequestTimeout{ 250 };
|
||||
|
||||
struct RenderThreadTaskState
|
||||
{
|
||||
std::atomic<bool> started = false;
|
||||
std::atomic<bool> cancelled = false;
|
||||
};
|
||||
|
||||
template<typename Func>
|
||||
auto InvokeOnRenderThread(Func&& func) -> decltype(func())
|
||||
{
|
||||
using Result = decltype(func());
|
||||
if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
|
||||
return func();
|
||||
|
||||
auto task = std::make_shared<std::packaged_task<Result()>>(std::forward<Func>(func));
|
||||
std::future<Result> result = task->get_future();
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
|
||||
mRenderThreadTasks.push([task]() { (*task)(); });
|
||||
}
|
||||
mRenderThreadCondition.notify_one();
|
||||
return result.get();
|
||||
}
|
||||
|
||||
template<typename Func>
|
||||
bool TryInvokeOnRenderThread(const char* operationName, Func&& func)
|
||||
{
|
||||
if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
|
||||
return func();
|
||||
|
||||
auto state = std::make_shared<RenderThreadTaskState>();
|
||||
auto task = std::make_shared<std::packaged_task<bool()>>(
|
||||
[state, func = std::forward<Func>(func)]() mutable {
|
||||
state->started = true;
|
||||
if (state->cancelled)
|
||||
return false;
|
||||
|
||||
return func();
|
||||
});
|
||||
std::future<bool> result = task->get_future();
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
|
||||
if (mRenderThreadStopping)
|
||||
{
|
||||
ReportRenderThreadRequestFailure(operationName, "render thread is stopping");
|
||||
return false;
|
||||
}
|
||||
mRenderThreadTasks.push([task]() { (*task)(); });
|
||||
}
|
||||
mRenderThreadCondition.notify_one();
|
||||
|
||||
if (result.wait_for(kRenderThreadRequestTimeout) == std::future_status::ready)
|
||||
return result.get();
|
||||
|
||||
if (!state->started)
|
||||
{
|
||||
state->cancelled = true;
|
||||
ReportRenderThreadRequestFailure(operationName, "timed out before execution");
|
||||
return false;
|
||||
}
|
||||
|
||||
ReportRenderThreadRequestFailure(operationName, "exceeded timeout while executing; waiting for safe completion");
|
||||
return result.get();
|
||||
}
|
||||
|
||||
void RenderThreadMain(std::promise<bool> ready);
|
||||
void ReportRenderThreadRequestFailure(const char* operationName, const char* reason);
|
||||
bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
|
||||
void RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
@@ -129,4 +209,12 @@ private:
|
||||
RenderCommandQueue mRenderCommandQueue;
|
||||
RenderFrameStateResolver mFrameStateResolver;
|
||||
RuntimeLiveState mRuntimeLiveState;
|
||||
std::thread mRenderThread;
|
||||
std::atomic<DWORD> mRenderThreadId = 0;
|
||||
std::mutex mRenderThreadMutex;
|
||||
std::condition_variable mRenderThreadCondition;
|
||||
std::queue<std::function<void()>> mRenderThreadTasks;
|
||||
std::atomic<bool> mRenderThreadRunning = false;
|
||||
bool mRenderThreadStopping = false;
|
||||
bool mResourcesDestroyed = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user