More http post end points filled
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This commit is contained in:
Aiden
2026-05-12 14:23:53 +10:00
parent 38d729b346
commit 1ddcf5d621
15 changed files with 854 additions and 97 deletions

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@@ -106,6 +106,39 @@ void TestKnownPostEndpointReturnsActionError()
Expect(response.body.find("not implemented") != std::string::npos, "unimplemented post reports diagnostic");
}
void TestLayerPostEndpointsUseCallbacks()
{
using namespace RenderCadenceCompositor;
HttpControlServer server;
HttpControlServerCallbacks callbacks;
callbacks.addLayer = [](const std::string& body) {
Expect(body.find("solid") != std::string::npos, "add callback receives request body");
return ControlActionResult{ true, std::string() };
};
callbacks.removeLayer = [](const std::string& body) {
Expect(body.find("runtime-layer-1") != std::string::npos, "remove callback receives request body");
return ControlActionResult{ false, "Unknown layer id." };
};
server.SetCallbacksForTest(callbacks);
HttpControlServer::HttpRequest addRequest;
addRequest.method = "POST";
addRequest.path = "/api/layers/add";
addRequest.body = "{\"shaderId\":\"solid\"}";
const HttpControlServer::HttpResponse addResponse = server.RouteRequestForTest(addRequest);
ExpectEquals(addResponse.status, "200 OK", "add layer callback success returns 200");
Expect(addResponse.body.find("\"ok\":true") != std::string::npos, "add layer callback returns action success");
HttpControlServer::HttpRequest removeRequest;
removeRequest.method = "POST";
removeRequest.path = "/api/layers/remove";
removeRequest.body = "{\"layerId\":\"runtime-layer-1\"}";
const HttpControlServer::HttpResponse removeResponse = server.RouteRequestForTest(removeRequest);
ExpectEquals(removeResponse.status, "400 Bad Request", "remove layer callback failure returns 400");
Expect(removeResponse.body.find("Unknown layer id.") != std::string::npos, "remove layer callback returns diagnostic");
}
void TestUnknownEndpointReturns404()
{
using namespace RenderCadenceCompositor;
@@ -126,6 +159,7 @@ int main()
TestStateEndpointUsesCallback();
TestRootServesUiIndex();
TestKnownPostEndpointReturnsActionError();
TestLayerPostEndpointsUseCallbacks();
TestUnknownEndpointReturns404();
if (gFailures != 0)

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@@ -0,0 +1,163 @@
#include "RuntimeLayerModel.h"
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
namespace
{
int gFailures = 0;
void Expect(bool condition, const std::string& message)
{
if (condition)
return;
++gFailures;
std::cerr << "FAIL: " << message << "\n";
}
std::filesystem::path MakeTestRoot()
{
const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
const std::filesystem::path root = std::filesystem::temp_directory_path() / ("render-cadence-layer-model-tests-" + std::to_string(stamp));
std::filesystem::create_directories(root);
return root;
}
void WriteFile(const std::filesystem::path& path, const std::string& contents)
{
std::filesystem::create_directories(path.parent_path());
std::ofstream output(path, std::ios::binary);
output << contents;
}
RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::path& root)
{
root = MakeTestRoot();
WriteFile(root / "solid" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n");
WriteFile(root / "solid" / "shader.json", R"({
"id": "solid",
"name": "Solid",
"description": "Solid test shader",
"category": "Tests",
"entryPoint": "shadeVideo",
"parameters": [
{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 }
]
})");
RenderCadenceCompositor::SupportedShaderCatalog catalog;
std::string error;
Expect(catalog.Load(root, 4, error), error.empty() ? "catalog loads test shader" : error);
return catalog;
}
void TestSingleLayerLifecycle()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(model.InitializeSingleLayer(catalog, "solid", error), "model initializes a supported startup shader");
Expect(model.FirstLayerId() == "runtime-layer-1", "startup layer id is stable");
Expect(model.MarkBuildStarted(model.FirstLayerId(), "build started", error), "build start updates the layer");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers.size() == 1, "snapshot exposes the display layer");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Pending, "started layer is pending");
Expect(!snapshot.displayLayers[0].renderReady, "started layer is not render-ready yet");
RuntimeShaderArtifact artifact;
artifact.shaderId = "solid";
artifact.displayName = "Solid";
artifact.fragmentShaderSource = "void main(){}";
artifact.message = "build ready";
Expect(model.MarkBuildReady(artifact, error), "ready artifact updates the matching layer");
snapshot = model.Snapshot();
Expect(snapshot.compileSucceeded, "ready layer reports compile success");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Ready, "ready layer is marked ready");
Expect(snapshot.displayLayers[0].renderReady, "ready layer exposes render readiness");
Expect(snapshot.renderLayers.size() == 1, "ready layer produces one render layer artifact");
Expect(snapshot.renderLayers[0].artifact.shaderId == "solid", "render layer carries the artifact");
std::filesystem::remove_all(root);
}
void TestRejectsUnsupportedStartupShader()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(!model.InitializeSingleLayer(catalog, "missing", error), "model rejects unsupported shader ids");
Expect(!error.empty(), "unsupported shader rejection explains the problem");
Expect(model.Snapshot().displayLayers.empty(), "rejected startup shader leaves no display layer");
std::filesystem::remove_all(root);
}
void TestBuildFailureStaysDisplaySide()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(model.InitializeSingleLayer(catalog, "solid", error), "model initializes for failure test");
Expect(model.MarkBuildFailed(model.FirstLayerId(), "compile failed", error), "build failure updates the layer");
const RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(!snapshot.compileSucceeded, "failed layer reports compile failure");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Failed, "failed layer is marked failed");
Expect(!snapshot.displayLayers[0].renderReady, "failed layer is not render-ready");
Expect(snapshot.renderLayers.empty(), "failed layer does not produce a render artifact");
std::filesystem::remove_all(root);
}
void TestAddAndRemoveLayers()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
std::string firstLayerId;
std::string secondLayerId;
Expect(model.AddLayer(catalog, "solid", firstLayerId, error), "first layer can be added");
Expect(model.AddLayer(catalog, "solid", secondLayerId, error), "second layer can be added");
Expect(firstLayerId != secondLayerId, "added layers receive distinct ids");
Expect(model.Snapshot().displayLayers.size() == 2, "added layers appear in display snapshot");
Expect(model.RemoveLayer(firstLayerId, error), "existing layer can be removed");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers.size() == 1, "removed layer leaves snapshot");
Expect(snapshot.displayLayers[0].id == secondLayerId, "remaining layer identity is preserved");
Expect(!model.RemoveLayer(firstLayerId, error), "removed layer cannot be removed twice");
std::filesystem::remove_all(root);
}
}
int main()
{
TestSingleLayerLifecycle();
TestRejectsUnsupportedStartupShader();
TestBuildFailureStaysDisplaySide();
TestAddAndRemoveLayers();
if (gFailures != 0)
{
std::cerr << gFailures << " RenderCadenceCompositorRuntimeLayerModel test failure(s).\n";
return 1;
}
std::cout << "RenderCadenceCompositorRuntimeLayerModel tests passed.\n";
return 0;
}

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@@ -1,8 +1,10 @@
#include "RuntimeStateJson.h"
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
namespace
{
@@ -17,29 +19,19 @@ void ExpectContains(const std::string& text, const std::string& fragment, const
std::cerr << "FAIL: " << message << "\n";
}
ShaderPackage MakePackage()
std::filesystem::path MakeTestRoot()
{
ShaderPackage package;
package.id = "solid-color";
package.displayName = "Solid Color";
package.description = "A single color shader.";
package.category = "Generator";
const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
const std::filesystem::path root = std::filesystem::temp_directory_path() / ("render-cadence-state-json-tests-" + std::to_string(stamp));
std::filesystem::create_directories(root);
return root;
}
ShaderPassDefinition pass;
pass.id = "main";
package.passes.push_back(pass);
ShaderParameterDefinition color;
color.id = "color";
color.label = "Color";
color.description = "Output color.";
color.type = ShaderParameterType::Color;
color.defaultNumbers = { 1.0, 0.25, 0.5, 1.0 };
color.minNumbers = { 0.0, 0.0, 0.0, 0.0 };
color.maxNumbers = { 1.0, 1.0, 1.0, 1.0 };
color.stepNumbers = { 0.01, 0.01, 0.01, 0.01 };
package.parameters.push_back(color);
return package;
void WriteFile(const std::filesystem::path& path, const std::string& contents)
{
std::filesystem::create_directories(path.parent_path());
std::ofstream output(path, std::ios::binary);
output << contents;
}
}
@@ -53,10 +45,41 @@ int main()
telemetry.renderFps = 59.94;
telemetry.shaderBuildsCommitted = 1;
std::vector<RenderCadenceCompositor::SupportedShaderSummary> shaders = {
{ "solid-color", "Solid Color", "A single color shader.", "Generator" }
};
const ShaderPackage package = MakePackage();
const std::filesystem::path root = MakeTestRoot();
WriteFile(root / "solid-color" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n");
WriteFile(root / "solid-color" / "shader.json", R"({
"id": "solid-color",
"name": "Solid Color",
"description": "A single color shader.",
"category": "Generator",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "color",
"label": "Color",
"description": "Output color.",
"type": "color",
"default": [1.0, 0.25, 0.5, 1.0],
"min": [0.0, 0.0, 0.0, 0.0],
"max": [1.0, 1.0, 1.0, 1.0],
"step": [0.01, 0.01, 0.01, 0.01]
}
]
})");
RenderCadenceCompositor::SupportedShaderCatalog shaderCatalog;
std::string error;
ExpectContains(shaderCatalog.Load(root, 4, error) ? "loaded" : error, "loaded", "test shader catalog should load");
RenderCadenceCompositor::RuntimeLayerModel layerModel;
layerModel.InitializeSingleLayer(shaderCatalog, "solid-color", error);
RuntimeShaderArtifact artifact;
artifact.shaderId = "solid-color";
artifact.displayName = "Solid Color";
artifact.fragmentShaderSource = "void main(){}";
artifact.message = "Runtime shader committed.";
layerModel.MarkBuildReady(artifact, error);
const RenderCadenceCompositor::RuntimeLayerModelSnapshot layerSnapshot = layerModel.Snapshot();
const std::string json = RenderCadenceCompositor::RuntimeStateToJson(RenderCadenceCompositor::RuntimeStateJsonInput{
config,
@@ -64,10 +87,8 @@ int main()
8080,
true,
"DeckLink scheduled output running.",
shaders,
true,
"Runtime shader committed.",
&package
shaderCatalog,
layerSnapshot
});
ExpectContains(json, "\"shaders\":[{\"id\":\"solid-color\"", "state JSON should include supported shaders");
@@ -78,6 +99,8 @@ int main()
ExpectContains(json, "\"width\":1920", "state JSON should expose output width");
ExpectContains(json, "\"height\":1080", "state JSON should expose output height");
std::filesystem::remove_all(root);
if (gFailures != 0)
{
std::cerr << gFailures << " RenderCadenceCompositorRuntimeStateJson test failure(s).\n";