temporal effects
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@@ -45,6 +45,21 @@ struct ShaderParameterValue
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std::string enumValue;
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};
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enum class TemporalHistorySource
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{
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None,
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Source,
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PreLayerInput
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};
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struct TemporalSettings
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{
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bool enabled = false;
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TemporalHistorySource historySource = TemporalHistorySource::None;
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unsigned requestedHistoryLength = 0;
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unsigned effectiveHistoryLength = 0;
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};
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struct ShaderPackage
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{
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std::string id;
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@@ -56,6 +71,7 @@ struct ShaderPackage
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std::filesystem::path shaderPath;
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std::filesystem::path manifestPath;
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std::vector<ShaderParameterDefinition> parameters;
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TemporalSettings temporal;
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std::filesystem::file_time_type shaderWriteTime;
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std::filesystem::file_time_type manifestWriteTime;
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};
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@@ -74,6 +90,10 @@ struct RuntimeRenderState
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unsigned inputHeight = 0;
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unsigned outputWidth = 0;
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unsigned outputHeight = 0;
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bool isTemporal = false;
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TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
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unsigned requestedTemporalHistoryLength = 0;
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unsigned effectiveTemporalHistoryLength = 0;
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};
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class RuntimeHost
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@@ -100,6 +120,8 @@ public:
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void SetCompileStatus(bool succeeded, const std::string& message);
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void SetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName);
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void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
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bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
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void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
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void AdvanceFrame();
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@@ -111,6 +133,8 @@ public:
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const std::filesystem::path& GetUiRoot() const { return mUiRoot; }
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const std::filesystem::path& GetRuntimeRoot() const { return mRuntimeRoot; }
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unsigned short GetServerPort() const { return mServerPort; }
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unsigned GetMaxTemporalHistoryFrames() const { return mConfig.maxTemporalHistoryFrames; }
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bool ExternalKeyingEnabled() const { return mConfig.enableExternalKeying; }
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void SetServerPort(unsigned short port);
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bool AutoReloadEnabled() const { return mAutoReloadEnabled; }
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@@ -120,6 +144,19 @@ private:
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std::string shaderLibrary = "shaders";
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unsigned short serverPort = 8080;
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bool autoReload = true;
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unsigned maxTemporalHistoryFrames = 4;
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bool enableExternalKeying = false;
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};
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struct DeckLinkOutputStatus
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{
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std::string modelName;
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bool supportsInternalKeying = false;
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bool supportsExternalKeying = false;
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bool keyerInterfaceAvailable = false;
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bool externalKeyingRequested = false;
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bool externalKeyingActive = false;
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std::string statusMessage;
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};
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struct LayerPersistentState
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@@ -156,6 +193,7 @@ private:
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std::vector<std::string> GetStackPresetNamesLocked() const;
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std::string MakeSafePresetFileStem(const std::string& presetName) const;
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JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
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std::string TemporalHistorySourceToString(TemporalHistorySource source) const;
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LayerPersistentState* FindLayerById(const std::string& layerId);
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const LayerPersistentState* FindLayerById(const std::string& layerId) const;
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std::string GenerateLayerId();
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@@ -186,6 +224,7 @@ private:
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double mFrameBudgetMilliseconds;
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double mRenderMilliseconds;
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double mSmoothedRenderMilliseconds;
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DeckLinkOutputStatus mDeckLinkOutputStatus;
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unsigned short mServerPort;
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bool mAutoReloadEnabled;
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std::chrono::steady_clock::time_point mStartTime;
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