Folder fixes
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159
src/shader/ShaderTypes.h
Normal file
159
src/shader/ShaderTypes.h
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#pragma once
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#include <filesystem>
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#include <map>
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#include <string>
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#include <vector>
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enum class ShaderParameterType
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{
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Float,
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Vec2,
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Color,
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Boolean,
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Enum,
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Text,
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Trigger
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};
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struct ShaderParameterOption
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{
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std::string value;
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std::string label;
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};
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struct ShaderParameterDefinition
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{
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std::string id;
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std::string label;
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std::string description;
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ShaderParameterType type = ShaderParameterType::Float;
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std::vector<double> defaultNumbers;
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std::vector<double> minNumbers;
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std::vector<double> maxNumbers;
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std::vector<double> stepNumbers;
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bool defaultBoolean = false;
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std::string defaultEnumValue;
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std::string defaultTextValue;
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std::string fontId;
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unsigned maxLength = 64;
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std::vector<ShaderParameterOption> enumOptions;
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};
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struct ShaderParameterValue
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{
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std::vector<double> numberValues;
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bool booleanValue = false;
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std::string enumValue;
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std::string textValue;
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};
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enum class TemporalHistorySource
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{
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None,
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Source,
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PreLayerInput
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};
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struct TemporalSettings
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{
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bool enabled = false;
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TemporalHistorySource historySource = TemporalHistorySource::None;
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unsigned requestedHistoryLength = 0;
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unsigned effectiveHistoryLength = 0;
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};
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struct FeedbackSettings
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{
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bool enabled = false;
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std::string writePassId;
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};
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struct ShaderTextureAsset
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{
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std::string id;
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std::filesystem::path path;
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std::filesystem::file_time_type writeTime;
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};
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struct ShaderFontAsset
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{
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std::string id;
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std::filesystem::path path;
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std::filesystem::file_time_type writeTime;
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};
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struct ShaderPassDefinition
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{
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std::string id;
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std::string entryPoint;
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std::filesystem::path sourcePath;
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std::filesystem::file_time_type sourceWriteTime;
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std::vector<std::string> inputNames;
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std::string outputName;
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};
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struct ShaderPassBuildSource
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{
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std::string passId;
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std::string fragmentShaderSource;
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std::vector<std::string> inputNames;
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std::string outputName;
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};
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struct ShaderPackage
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{
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std::string id;
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std::string displayName;
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std::string description;
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std::string category;
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std::string entryPoint;
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std::filesystem::path directoryPath;
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std::filesystem::path shaderPath;
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std::filesystem::path manifestPath;
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std::vector<ShaderPassDefinition> passes;
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std::vector<ShaderParameterDefinition> parameters;
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std::vector<ShaderTextureAsset> textureAssets;
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std::vector<ShaderFontAsset> fontAssets;
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TemporalSettings temporal;
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FeedbackSettings feedback;
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std::filesystem::file_time_type shaderWriteTime;
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std::filesystem::file_time_type manifestWriteTime;
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};
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struct ShaderPackageStatus
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{
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std::string id;
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std::string displayName;
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std::string description;
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std::string category;
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bool available = false;
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std::string error;
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};
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struct RuntimeRenderState
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{
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std::string layerId;
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std::string shaderId;
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std::string shaderName;
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std::vector<ShaderParameterDefinition> parameterDefinitions;
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std::map<std::string, ShaderParameterValue> parameterValues;
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std::vector<ShaderTextureAsset> textureAssets;
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std::vector<ShaderFontAsset> fontAssets;
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double timeSeconds = 0.0;
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double utcTimeSeconds = 0.0;
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double utcOffsetSeconds = 0.0;
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double startupRandom = 0.0;
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double frameCount = 0.0;
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double mixAmount = 1.0;
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double bypass = 0.0;
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unsigned inputWidth = 0;
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unsigned inputHeight = 0;
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unsigned outputWidth = 0;
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unsigned outputHeight = 0;
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bool isTemporal = false;
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TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
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unsigned requestedTemporalHistoryLength = 0;
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unsigned effectiveTemporalHistoryLength = 0;
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FeedbackSettings feedback;
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};
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