Folder fixes
This commit is contained in:
212
src/render/GLExtensions.cpp
Normal file
212
src/render/GLExtensions.cpp
Normal file
@@ -0,0 +1,212 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
//
|
||||
// GLExtensions.cpp
|
||||
// LoopThroughWithOpenGLCompositing
|
||||
//
|
||||
|
||||
#include "GLExtensions.h"
|
||||
|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
PFNGLFENCESYNCPROC glFenceSync;
|
||||
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
PFNGLDELETESYNCPROC glDeleteSync;
|
||||
PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
PFNGLBUFFERDATAPROC glBufferData;
|
||||
PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
PFNGLUNIFORM1IPROC glUniform1i;
|
||||
PFNGLUNIFORM1FPROC glUniform1f;
|
||||
PFNGLUNIFORM2FPROC glUniform2f;
|
||||
PFNGLUNIFORM4FPROC glUniform4f;
|
||||
|
||||
bool ResolveGLExtensions()
|
||||
{
|
||||
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
|
||||
if (!glGenFramebuffers)
|
||||
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
|
||||
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
|
||||
if (!glGenRenderbuffers)
|
||||
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
|
||||
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
|
||||
if (!glBindRenderbuffer)
|
||||
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
|
||||
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
|
||||
if (!glRenderbufferStorage)
|
||||
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
|
||||
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
|
||||
if (!glDeleteFramebuffers)
|
||||
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
|
||||
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
|
||||
if (!glDeleteRenderbuffers)
|
||||
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
|
||||
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
|
||||
if (!glBindFramebuffer)
|
||||
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
|
||||
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
|
||||
if (!glFramebufferTexture2D)
|
||||
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
|
||||
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
|
||||
if (!glFramebufferRenderbuffer)
|
||||
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
|
||||
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
|
||||
if (!glCheckFramebufferStatus)
|
||||
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
|
||||
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebuffer");
|
||||
if (!glBlitFramebuffer)
|
||||
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebufferEXT");
|
||||
glFenceSync = (PFNGLFENCESYNCPROC) wglGetProcAddress("glFenceSync");
|
||||
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) wglGetProcAddress("glClientWaitSync");
|
||||
glDeleteSync = (PFNGLDELETESYNCPROC) wglGetProcAddress("glDeleteSync");
|
||||
glGenBuffers = (PFNGLGENBUFFERSPROC) wglGetProcAddress("glGenBuffers");
|
||||
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) wglGetProcAddress("glDeleteBuffers");
|
||||
glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
|
||||
glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
|
||||
glMapBuffer = (PFNGLMAPBUFFERPROC) wglGetProcAddress("glMapBuffer");
|
||||
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) wglGetProcAddress("glUnmapBuffer");
|
||||
glBufferSubData = (PFNGLBUFFERSUBDATAPROC) wglGetProcAddress("glBufferSubData");
|
||||
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) wglGetProcAddress("glBindBufferBase");
|
||||
glActiveTexture = (PFNGLACTIVETEXTUREPROC) wglGetProcAddress("glActiveTexture");
|
||||
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) wglGetProcAddress("glGenVertexArrays");
|
||||
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) wglGetProcAddress("glDeleteVertexArrays");
|
||||
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) wglGetProcAddress("glBindVertexArray");
|
||||
glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader");
|
||||
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) wglGetProcAddress("glGetShaderInfoLog");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress("glCreateProgram");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress("glAttachShader");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress("glLinkProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) wglGetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) wglGetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress("glUseProgram");
|
||||
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress("glGetUniformLocation");
|
||||
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) wglGetProcAddress("glGetUniformBlockIndex");
|
||||
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) wglGetProcAddress("glUniformBlockBinding");
|
||||
glUniform1i = (PFNGLUNIFORM1IPROC) wglGetProcAddress("glUniform1i");
|
||||
glUniform1f = (PFNGLUNIFORM1FPROC) wglGetProcAddress("glUniform1f");
|
||||
glUniform2f = (PFNGLUNIFORM2FPROC) wglGetProcAddress("glUniform2f");
|
||||
glUniform4f = (PFNGLUNIFORM4FPROC) wglGetProcAddress("glUniform4f");
|
||||
|
||||
return glGenFramebuffers
|
||||
&& glGenRenderbuffers
|
||||
&& glBindRenderbuffer
|
||||
&& glRenderbufferStorage
|
||||
&& glDeleteFramebuffers
|
||||
&& glDeleteRenderbuffers
|
||||
&& glBindFramebuffer
|
||||
&& glFramebufferTexture2D
|
||||
&& glFramebufferRenderbuffer
|
||||
&& glCheckFramebufferStatus
|
||||
&& glBlitFramebuffer
|
||||
&& glFenceSync
|
||||
&& glClientWaitSync
|
||||
&& glDeleteSync
|
||||
&& glGenBuffers
|
||||
&& glDeleteBuffers
|
||||
&& glBindBuffer
|
||||
&& glBufferData
|
||||
&& glMapBuffer
|
||||
&& glUnmapBuffer
|
||||
&& glBufferSubData
|
||||
&& glBindBufferBase
|
||||
&& glActiveTexture
|
||||
&& glGenVertexArrays
|
||||
&& glDeleteVertexArrays
|
||||
&& glBindVertexArray
|
||||
&& glCreateShader
|
||||
&& glDeleteShader
|
||||
&& glDeleteProgram
|
||||
&& glShaderSource
|
||||
&& glCompileShader
|
||||
&& glGetShaderiv
|
||||
&& glGetShaderInfoLog
|
||||
&& glCreateProgram
|
||||
&& glAttachShader
|
||||
&& glLinkProgram
|
||||
&& glGetProgramiv
|
||||
&& glGetProgramInfoLog
|
||||
&& glUseProgram
|
||||
&& glGetUniformLocation
|
||||
&& glGetUniformBlockIndex
|
||||
&& glUniformBlockBinding
|
||||
&& glUniform1i
|
||||
&& glUniform1f
|
||||
&& glUniform2f
|
||||
&& glUniform4f
|
||||
;
|
||||
}
|
||||
201
src/render/GLExtensions.h
Normal file
201
src/render/GLExtensions.h
Normal file
@@ -0,0 +1,201 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
//
|
||||
// GLExtensions.h
|
||||
// LoopThroughWithOpenGLCompositing
|
||||
//
|
||||
|
||||
#ifndef __GLEXTENSIONS_H__
|
||||
#define __GLEXTENSIONS_H__
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
#define GL_BGRA 0x80E1
|
||||
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_READ_ONLY 0x88B8
|
||||
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef unsigned __int64 GLuint64;
|
||||
typedef ptrdiff_t GLintptr;
|
||||
typedef ptrdiff_t GLsizeiptr;
|
||||
typedef char GLchar;
|
||||
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
|
||||
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
|
||||
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
|
||||
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
|
||||
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||
|
||||
bool ResolveGLExtensions();
|
||||
|
||||
#endif // __GLEXTENSIONS_H__
|
||||
|
||||
48
src/render/Std140Buffer.h
Normal file
48
src/render/Std140Buffer.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
inline std::size_t AlignStd140(std::size_t offset, std::size_t alignment)
|
||||
{
|
||||
const std::size_t mask = alignment - 1;
|
||||
return (offset + mask) & ~mask;
|
||||
}
|
||||
|
||||
template <typename TValue>
|
||||
inline void AppendStd140Value(std::vector<unsigned char>& buffer, std::size_t alignment, const TValue& value)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), alignment);
|
||||
if (buffer.size() < offset + sizeof(TValue))
|
||||
buffer.resize(offset + sizeof(TValue), 0);
|
||||
std::memcpy(buffer.data() + offset, &value, sizeof(TValue));
|
||||
}
|
||||
|
||||
inline void AppendStd140Float(std::vector<unsigned char>& buffer, float value)
|
||||
{
|
||||
AppendStd140Value(buffer, 4, value);
|
||||
}
|
||||
|
||||
inline void AppendStd140Int(std::vector<unsigned char>& buffer, int value)
|
||||
{
|
||||
AppendStd140Value(buffer, 4, value);
|
||||
}
|
||||
|
||||
inline void AppendStd140Vec2(std::vector<unsigned char>& buffer, float x, float y)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), 8);
|
||||
if (buffer.size() < offset + sizeof(float) * 2)
|
||||
buffer.resize(offset + sizeof(float) * 2, 0);
|
||||
float values[2] = { x, y };
|
||||
std::memcpy(buffer.data() + offset, values, sizeof(values));
|
||||
}
|
||||
|
||||
inline void AppendStd140Vec4(std::vector<unsigned char>& buffer, float x, float y, float z, float w)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), 16);
|
||||
if (buffer.size() < offset + sizeof(float) * 4)
|
||||
buffer.resize(offset + sizeof(float) * 4, 0);
|
||||
float values[4] = { x, y, z, w };
|
||||
std::memcpy(buffer.data() + offset, values, sizeof(values));
|
||||
}
|
||||
Reference in New Issue
Block a user