Extract frame transfer callbacks
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@@ -63,12 +63,10 @@
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#include <vector>
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#include <deque>
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class PlayoutDelegate;
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class CaptureDelegate;
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class PinnedMemoryAllocator;
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class ControlServer;
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class DeckLinkSession;
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class OscServer;
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class OpenGLDeckLinkBridge;
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class OpenGLRenderPass;
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class OpenGLShaderPrograms;
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@@ -116,6 +114,7 @@ private:
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std::unique_ptr<DeckLinkSession> mDeckLink;
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std::unique_ptr<OpenGLRenderer> mRenderer;
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std::unique_ptr<RuntimeHost> mRuntimeHost;
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std::unique_ptr<OpenGLDeckLinkBridge> mDeckLinkBridge;
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std::unique_ptr<OpenGLRenderPass> mRenderPass;
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std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
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std::unique_ptr<ControlServer> mControlServer;
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