Extract frame transfer callbacks
This commit is contained in:
@@ -45,6 +45,7 @@
|
||||
#include "OpenGLComposite.h"
|
||||
#include "GLExtensions.h"
|
||||
#include "GlRenderConstants.h"
|
||||
#include "OpenGLDeckLinkBridge.h"
|
||||
#include "OpenGLRenderPass.h"
|
||||
#include "OpenGLShaderPrograms.h"
|
||||
#include "OscServer.h"
|
||||
@@ -61,6 +62,15 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||
{
|
||||
InitializeCriticalSection(&pMutex);
|
||||
mRuntimeHost = std::make_unique<RuntimeHost>();
|
||||
mDeckLinkBridge = std::make_unique<OpenGLDeckLinkBridge>(
|
||||
*mDeckLink,
|
||||
*mRenderer,
|
||||
*mRuntimeHost,
|
||||
pMutex,
|
||||
hGLDC,
|
||||
hGLRC,
|
||||
[this]() { renderEffect(); },
|
||||
[this]() { paintGL(); });
|
||||
mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
|
||||
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost);
|
||||
mControlServer = std::make_unique<ControlServer>();
|
||||
@@ -277,158 +287,15 @@ bool OpenGLComposite::InitOpenGLState()
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Update the captured video frame texture
|
||||
//
|
||||
// DeckLink delegates still target OpenGLComposite; the bridge owns the per-frame work.
|
||||
void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource)
|
||||
{
|
||||
mDeckLink->hasNoInputSource = hasNoInputSource;
|
||||
if (mRuntimeHost)
|
||||
mRuntimeHost->SetSignalStatus(!hasNoInputSource, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->inputDisplayModeName);
|
||||
|
||||
if (mDeckLink->hasNoInputSource)
|
||||
return; // don't transfer texture when there's no input
|
||||
|
||||
long textureSize = inputFrame->GetRowBytes() * inputFrame->GetHeight();
|
||||
IDeckLinkVideoBuffer* inputFrameBuffer = NULL;
|
||||
void* videoPixels;
|
||||
|
||||
if (inputFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&inputFrameBuffer) != S_OK)
|
||||
return;
|
||||
|
||||
if (inputFrameBuffer->StartAccess(bmdBufferAccessRead) != S_OK)
|
||||
{
|
||||
inputFrameBuffer->Release();
|
||||
return;
|
||||
}
|
||||
inputFrameBuffer->GetBytes(&videoPixels);
|
||||
|
||||
EnterCriticalSection(&pMutex);
|
||||
|
||||
wglMakeCurrent( hGLDC, hGLRC ); // make OpenGL context current in this thread
|
||||
|
||||
if (mRenderer->FastTransferAvailable())
|
||||
{
|
||||
CComQIPtr<PinnedMemoryAllocator, &IID_PinnedMemoryAllocator> allocator(inputFrameBuffer);
|
||||
if (!allocator || !allocator->transferFrame(videoPixels, mRenderer->CaptureTexture()))
|
||||
OutputDebugStringA("Capture: transferFrame() failed\n");
|
||||
|
||||
allocator->waitForTransferComplete(videoPixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use a straightforward texture buffer
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer->UnpinnedTextureBuffer());
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, videoPixels, GL_DYNAMIC_DRAW);
|
||||
glBindTexture(GL_TEXTURE_2D, mRenderer->CaptureTexture());
|
||||
|
||||
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink->inputFrameWidth / 2, mDeckLink->inputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
wglMakeCurrent( NULL, NULL );
|
||||
|
||||
LeaveCriticalSection(&pMutex);
|
||||
|
||||
inputFrameBuffer->EndAccess(bmdBufferAccessRead);
|
||||
inputFrameBuffer->Release();
|
||||
mDeckLinkBridge->VideoFrameArrived(inputFrame, hasNoInputSource);
|
||||
}
|
||||
|
||||
// Render the live video texture through the runtime shader into the off-screen framebuffer.
|
||||
// Read the result back from the frame buffer and schedule it for playout.
|
||||
void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
|
||||
{
|
||||
EnterCriticalSection(&pMutex);
|
||||
|
||||
// Get the first frame from the queue
|
||||
IDeckLinkMutableVideoFrame* outputVideoFrame = mDeckLink->outputVideoFrameQueue.front();
|
||||
mDeckLink->outputVideoFrameQueue.push_back(outputVideoFrame);
|
||||
mDeckLink->outputVideoFrameQueue.pop_front();
|
||||
|
||||
// make GL context current in this thread
|
||||
wglMakeCurrent( hGLDC, hGLRC );
|
||||
|
||||
// Draw the effect output to the off-screen framebuffer.
|
||||
const auto renderStartTime = std::chrono::steady_clock::now();
|
||||
if (mRenderer->FastTransferAvailable())
|
||||
VideoFrameTransfer::beginTextureInUse(VideoFrameTransfer::GPUtoCPU);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->CompositeFramebuffer());
|
||||
renderEffect();
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->CompositeFramebuffer());
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer->OutputFramebuffer());
|
||||
glBlitFramebuffer(0, 0, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, 0, 0, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->OutputFramebuffer());
|
||||
glFlush();
|
||||
if (mRenderer->FastTransferAvailable())
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::GPUtoCPU);
|
||||
const auto renderEndTime = std::chrono::steady_clock::now();
|
||||
if (mRuntimeHost)
|
||||
{
|
||||
const double frameBudgetMilliseconds = mDeckLink->frameTimescale != 0
|
||||
? (static_cast<double>(mDeckLink->frameDuration) * 1000.0) / static_cast<double>(mDeckLink->frameTimescale)
|
||||
: 0.0;
|
||||
const double renderMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(renderEndTime - renderStartTime).count();
|
||||
mRuntimeHost->SetPerformanceStats(frameBudgetMilliseconds, renderMilliseconds);
|
||||
}
|
||||
if (mRuntimeHost)
|
||||
mRuntimeHost->AdvanceFrame();
|
||||
|
||||
IDeckLinkVideoBuffer* outputVideoFrameBuffer;
|
||||
if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK)
|
||||
{
|
||||
LeaveCriticalSection(&pMutex);
|
||||
return;
|
||||
}
|
||||
|
||||
if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK)
|
||||
{
|
||||
outputVideoFrameBuffer->Release();
|
||||
LeaveCriticalSection(&pMutex);
|
||||
return;
|
||||
}
|
||||
|
||||
void* pFrame;
|
||||
outputVideoFrameBuffer->GetBytes(&pFrame);
|
||||
|
||||
if (mRenderer->FastTransferAvailable())
|
||||
{
|
||||
// Finished sampling the capture texture for this frame.
|
||||
if (!mDeckLink->hasNoInputSource)
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
|
||||
if (! mDeckLink->playoutAllocator->transferFrame(pFrame, mRenderer->OutputTexture()))
|
||||
OutputDebugStringA("Playback: transferFrame() failed\n");
|
||||
|
||||
paintGL();
|
||||
|
||||
// Wait for transfer to system memory to complete
|
||||
mDeckLink->playoutAllocator->waitForTransferComplete(pFrame);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->OutputFramebuffer());
|
||||
glReadPixels(0, 0, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pFrame);
|
||||
paintGL();
|
||||
}
|
||||
|
||||
outputVideoFrameBuffer->EndAccess(bmdBufferAccessWrite);
|
||||
outputVideoFrameBuffer->Release();
|
||||
|
||||
// If the last completed frame was late or dropped, bump the scheduled time further into the future
|
||||
if (completionResult == bmdOutputFrameDisplayedLate || completionResult == bmdOutputFrameDropped)
|
||||
mDeckLink->totalPlayoutFrames += 2;
|
||||
|
||||
// Schedule the next frame for playout
|
||||
HRESULT hr = mDeckLink->output->ScheduleVideoFrame(outputVideoFrame, (mDeckLink->totalPlayoutFrames * mDeckLink->frameDuration), mDeckLink->frameDuration, mDeckLink->frameTimescale);
|
||||
if (SUCCEEDED(hr))
|
||||
mDeckLink->totalPlayoutFrames++;
|
||||
|
||||
wglMakeCurrent( NULL, NULL );
|
||||
|
||||
LeaveCriticalSection(&pMutex);
|
||||
mDeckLinkBridge->PlayoutFrameCompleted(completedFrame, completionResult);
|
||||
}
|
||||
|
||||
bool OpenGLComposite::Start()
|
||||
|
||||
Reference in New Issue
Block a user