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@@ -44,17 +44,17 @@
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#include "GLExtensions.h"
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLFENCESYNCPROC glFenceSync;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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PFNGLDELETESYNCPROC glDeleteSync;
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@@ -62,6 +62,12 @@ PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLBUFFERSUBDATAPROC glBufferSubData;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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@@ -78,20 +84,44 @@ PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLUNIFORM1FPROC glUniform1f;
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PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM4FPROC glUniform4f;
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bool ResolveGLExtensions()
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{
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glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) wglGetProcAddress("glGenFramebuffersEXT");
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glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) wglGetProcAddress("glGenRenderbuffersEXT");
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glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) wglGetProcAddress("glBindRenderbufferEXT");
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glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) wglGetProcAddress("glRenderbufferStorageEXT");
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glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
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glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
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glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) wglGetProcAddress("glBindFramebufferEXT");
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glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
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glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) wglGetProcAddress("glBlitFramebufferEXT");
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
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if (!glGenFramebuffers)
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
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if (!glGenRenderbuffers)
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
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if (!glBindRenderbuffer)
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
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if (!glRenderbufferStorage)
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
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if (!glDeleteFramebuffers)
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
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if (!glDeleteRenderbuffers)
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
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if (!glBindFramebuffer)
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
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if (!glFramebufferTexture2D)
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
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if (!glFramebufferRenderbuffer)
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
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if (!glCheckFramebufferStatus)
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
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glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebuffer");
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if (!glBlitFramebuffer)
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glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebufferEXT");
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glFenceSync = (PFNGLFENCESYNCPROC) wglGetProcAddress("glFenceSync");
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glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) wglGetProcAddress("glClientWaitSync");
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glDeleteSync = (PFNGLDELETESYNCPROC) wglGetProcAddress("glDeleteSync");
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@@ -99,6 +129,12 @@ bool ResolveGLExtensions()
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) wglGetProcAddress("glDeleteBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
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glBufferSubData = (PFNGLBUFFERSUBDATAPROC) wglGetProcAddress("glBufferSubData");
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glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) wglGetProcAddress("glBindBufferBase");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC) wglGetProcAddress("glActiveTexture");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) wglGetProcAddress("glGenVertexArrays");
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glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) wglGetProcAddress("glDeleteVertexArrays");
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glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) wglGetProcAddress("glBindVertexArray");
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glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
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glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader");
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glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram");
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@@ -115,18 +151,20 @@ bool ResolveGLExtensions()
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress("glGetUniformLocation");
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glUniform1i = (PFNGLUNIFORM1IPROC) wglGetProcAddress("glUniform1i");
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glUniform1f = (PFNGLUNIFORM1FPROC) wglGetProcAddress("glUniform1f");
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glUniform2f = (PFNGLUNIFORM2FPROC) wglGetProcAddress("glUniform2f");
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glUniform4f = (PFNGLUNIFORM4FPROC) wglGetProcAddress("glUniform4f");
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return glGenFramebuffersEXT
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&& glGenRenderbuffersEXT
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&& glBindRenderbufferEXT
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&& glRenderbufferStorageEXT
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&& glDeleteFramebuffersEXT
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&& glDeleteRenderbuffersEXT
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&& glBindFramebufferEXT
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&& glFramebufferTexture2DEXT
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&& glFramebufferRenderbufferEXT
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&& glCheckFramebufferStatusEXT
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&& glBlitFramebufferEXT
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return glGenFramebuffers
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&& glGenRenderbuffers
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&& glBindRenderbuffer
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&& glRenderbufferStorage
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&& glDeleteFramebuffers
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&& glDeleteRenderbuffers
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&& glBindFramebuffer
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&& glFramebufferTexture2D
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&& glFramebufferRenderbuffer
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&& glCheckFramebufferStatus
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&& glBlitFramebuffer
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&& glFenceSync
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&& glClientWaitSync
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&& glDeleteSync
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@@ -134,6 +172,12 @@ bool ResolveGLExtensions()
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&& glDeleteBuffers
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&& glBindBuffer
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&& glBufferData
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&& glBufferSubData
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&& glBindBufferBase
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&& glActiveTexture
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&& glGenVertexArrays
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&& glDeleteVertexArrays
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&& glBindVertexArray
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&& glCreateShader
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&& glDeleteShader
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&& glDeleteProgram
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@@ -150,5 +194,7 @@ bool ResolveGLExtensions()
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&& glGetUniformLocation
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&& glUniform1i
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&& glUniform1f
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&& glUniform2f
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&& glUniform4f
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;
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}
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