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This commit is contained in:
2026-05-08 20:01:22 +10:00
parent 8afef5065a
commit 163d70e9bd
11 changed files with 85 additions and 0 deletions

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@@ -7,6 +7,8 @@ float3 sampleLutCell(float3 index)
float g = floor(index.g + 0.5);
float b = floor(index.b + 0.5);
// The 33^3 cube is packed as blue slices laid horizontally, with red across
// each slice and green down the atlas.
float atlasWidth = LUT_SIZE * LUT_SIZE;
float2 lutUv;
lutUv.x = (r + b * LUT_SIZE + 0.5) / atlasWidth;
@@ -30,6 +32,9 @@ float3 applyLut33(float3 color)
float3 c011 = sampleLutCell(float3(baseIndex.r, nextIndex.g, nextIndex.b));
float3 c111 = sampleLutCell(float3(nextIndex.r, nextIndex.g, nextIndex.b));
// Tetrahedral interpolation chooses one of six paths through the cube.
// This avoids the muddy diagonals that simple trilinear LUT sampling can
// introduce for strong grades.
if (blend.r > blend.g)
{
if (blend.g > blend.b)
@@ -55,6 +60,8 @@ float hash12(float2 value)
float3 outputDither(float2 pixel)
{
// Subtract paired hashes to center the dither around zero, then scale to
// roughly one 8-bit code value.
float r = hash12(pixel + float2(17.0, 31.0)) - hash12(pixel + float2(83.0, 47.0));
float g = hash12(pixel + float2(29.0, 71.0)) - hash12(pixel + float2(53.0, 19.0));
float b = hash12(pixel + float2(61.0, 11.0)) - hash12(pixel + float2(7.0, 97.0));