Start up settle
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@@ -54,6 +54,7 @@ Included now:
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- async PBO readback
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- latest-N system-memory frame exchange
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- rendered-frame warmup
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- eight completed output warmup frames before DeckLink preroll, with DeckLink scheduled depth still targeted at four
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- background Slang compile of `shaders/happy-accident`
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- app-owned display/render layer model for shader build readiness
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- app-owned submission of a completed shader artifact
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@@ -198,6 +199,7 @@ Currently consumed fields:
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- `autoReload`
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- `maxTemporalHistoryFrames`
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- `previewFps`
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- `startupSettleMs`
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- `enableExternalKeying`
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The loaded config is treated as a read-only startup snapshot. Subsystems that need config should receive this snapshot or a narrowed config struct from app orchestration; they should not reload files independently.
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@@ -29,8 +29,9 @@ AppConfig DefaultAppConfig()
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config.autoReload = true;
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config.maxTemporalHistoryFrames = 12;
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config.previewFps = 30.0;
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config.warmupCompletedFrames = 4;
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config.warmupCompletedFrames = 8;
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config.warmupTimeout = std::chrono::seconds(3);
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config.startupSettle = std::chrono::seconds(5);
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config.prerollTimeout = std::chrono::seconds(3);
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config.prerollPoll = std::chrono::milliseconds(2);
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config.runtimeShaderId = "happy-accident";
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@@ -30,8 +30,9 @@ struct AppConfig
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bool autoReload = true;
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std::size_t maxTemporalHistoryFrames = 12;
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double previewFps = 30.0;
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std::size_t warmupCompletedFrames = 4;
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std::size_t warmupCompletedFrames = 8;
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std::chrono::milliseconds warmupTimeout = std::chrono::seconds(3);
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std::chrono::milliseconds startupSettle = std::chrono::seconds(5);
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std::chrono::milliseconds prerollTimeout = std::chrono::seconds(3);
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std::chrono::milliseconds prerollPoll = std::chrono::milliseconds(2);
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std::string runtimeShaderId = "happy-accident";
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@@ -133,6 +133,9 @@ bool AppConfigProvider::Load(const std::filesystem::path& path, std::string& err
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ApplySize(root, "maxTemporalHistoryFrames", mConfig.maxTemporalHistoryFrames);
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ApplyDouble(root, "previewFps", mConfig.previewFps);
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ApplyBool(root, "enableExternalKeying", mConfig.deckLink.externalKeyingEnabled);
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std::size_t startupSettleMilliseconds = static_cast<std::size_t>(mConfig.startupSettle.count());
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ApplySize(root, "startupSettleMs", startupSettleMilliseconds);
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mConfig.startupSettle = std::chrono::milliseconds(startupSettleMilliseconds);
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mLoadedFromFile = true;
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error.clear();
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@@ -96,6 +96,20 @@ public:
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return false;
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}
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if (mConfig.startupSettle > std::chrono::milliseconds::zero())
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{
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Log("app", "Settling render cadence before DeckLink output for " + std::to_string(mConfig.startupSettle.count()) + " ms.");
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std::this_thread::sleep_for(mConfig.startupSettle);
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Log("app", "Waiting for rendered reserve after startup settle.");
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if (!mFrameExchange.WaitForCompletedDepth(mConfig.warmupCompletedFrames, mConfig.warmupTimeout))
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{
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error = "Timed out waiting for rendered reserve after startup settle.";
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LogError("app", error);
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Stop();
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return false;
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}
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}
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StartOptionalVideoOutput();
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mTelemetryHealth.Start(mFrameExchange, mOutput, mOutputThread, mRenderThread);
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StartHttpServer();
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@@ -251,6 +251,7 @@ inline std::string RuntimeStateToJson(const RuntimeStateJsonInput& input)
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writer.KeyUInt("maxTemporalHistoryFrames", static_cast<uint64_t>(input.config.maxTemporalHistoryFrames));
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writer.KeyDouble("previewFps", input.config.previewFps);
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writer.KeyBool("enableExternalKeying", input.config.deckLink.externalKeyingEnabled);
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writer.KeyUInt("startupSettleMs", static_cast<uint64_t>(input.config.startupSettle.count()));
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writer.KeyString("inputVideoFormat", input.config.inputVideoFormat);
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writer.KeyString("inputFrameRate", input.config.inputFrameRate);
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writer.KeyString("outputVideoFormat", input.config.outputVideoFormat);
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@@ -22,6 +22,8 @@ struct CadenceTelemetrySnapshot
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uint64_t completions = 0;
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uint64_t displayedLate = 0;
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uint64_t dropped = 0;
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uint64_t clockOverruns = 0;
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uint64_t clockSkippedFrames = 0;
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uint64_t shaderBuildsCommitted = 0;
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uint64_t shaderBuildFailures = 0;
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uint64_t inputFramesReceived = 0;
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@@ -104,6 +106,8 @@ public:
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{
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CadenceTelemetrySnapshot snapshot = Sample(exchange, output, outputThread);
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const auto renderMetrics = renderThread.GetMetrics();
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snapshot.clockOverruns = renderMetrics.clockOverruns;
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snapshot.clockSkippedFrames = renderMetrics.skippedFrames;
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snapshot.shaderBuildsCommitted = renderMetrics.shaderBuildsCommitted;
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snapshot.shaderBuildFailures = renderMetrics.shaderBuildFailures;
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snapshot.inputFramesReceived = renderMetrics.inputFramesReceived;
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@@ -24,6 +24,10 @@ inline void WriteCadenceTelemetryJson(JsonWriter& writer, const CadenceTelemetry
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writer.KeyUInt("completions", snapshot.completions);
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writer.KeyUInt("late", snapshot.displayedLate);
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writer.KeyUInt("dropped", snapshot.dropped);
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writer.KeyUInt("clockOverruns", snapshot.clockOverruns);
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writer.KeyUInt("clockSkippedFrames", snapshot.clockSkippedFrames);
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writer.KeyUInt("clockOveruns", snapshot.clockOverruns);
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writer.KeyUInt("clockSkipped", snapshot.clockSkippedFrames);
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writer.KeyUInt("shaderCommitted", snapshot.shaderBuildsCommitted);
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writer.KeyUInt("shaderFailures", snapshot.shaderBuildFailures);
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writer.KeyUInt("inputFramesReceived", snapshot.inputFramesReceived);
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@@ -11,5 +11,6 @@
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"autoReload": true,
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"maxTemporalHistoryFrames": 12,
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"previewFps": 30,
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"startupSettleMs": 5000,
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"enableExternalKeying": true
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}
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@@ -557,6 +557,8 @@ components:
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type: number
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previewFps:
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type: number
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startupSettleMs:
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type: number
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enableExternalKeying:
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type: boolean
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inputVideoFormat:
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@@ -654,6 +656,20 @@ components:
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CadenceTelemetry:
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type: object
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properties:
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clockOverruns:
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type: number
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description: Render cadence overruns where the render thread was late enough to skip one or more frame intervals.
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clockSkippedFrames:
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type: number
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description: Total render cadence frame intervals skipped instead of catch-up rendering.
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clockOveruns:
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type: number
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deprecated: true
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description: Deprecated misspelled alias for clockOverruns.
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clockSkipped:
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type: number
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deprecated: true
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description: Deprecated alias for clockSkippedFrames.
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inputFramesReceived:
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type: number
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inputFramesDropped:
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@@ -1,5 +1,6 @@
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#include "AppConfigProvider.h"
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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@@ -36,6 +37,7 @@ std::filesystem::path WriteConfigFixture()
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<< " \"autoReload\": false,\n"
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<< " \"maxTemporalHistoryFrames\": 8,\n"
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<< " \"previewFps\": 24,\n"
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<< " \"startupSettleMs\": 2500,\n"
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<< " \"enableExternalKeying\": true\n"
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<< "}\n";
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return path;
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@@ -66,6 +68,7 @@ void TestLoadsRuntimeHostConfig()
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Expect(!config.autoReload, "auto reload loads");
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Expect(config.maxTemporalHistoryFrames == 8, "history length loads");
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Expect(config.previewFps == 24.0, "preview fps loads");
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Expect(config.startupSettle == std::chrono::milliseconds(2500), "startup settle loads");
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Expect(config.deckLink.externalKeyingEnabled, "external keying loads");
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std::filesystem::remove(path);
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@@ -65,6 +65,8 @@ struct FakeOutput
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struct FakeRenderThreadMetrics
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{
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uint64_t clockOverruns = 0;
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uint64_t skippedFrames = 0;
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uint64_t shaderBuildsCommitted = 0;
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uint64_t shaderBuildFailures = 0;
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uint64_t inputFramesReceived = 0;
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@@ -104,6 +106,8 @@ void TestTelemetrySamplesCompletedPollMissesAndShaderCounts()
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outputThread.metrics.scheduleFailures = 0;
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FakeRenderThread renderThread;
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renderThread.metrics.clockOverruns = 5;
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renderThread.metrics.skippedFrames = 8;
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renderThread.metrics.shaderBuildsCommitted = 1;
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renderThread.metrics.shaderBuildFailures = 0;
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renderThread.metrics.inputFramesReceived = 9;
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@@ -122,6 +126,8 @@ void TestTelemetrySamplesCompletedPollMissesAndShaderCounts()
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Expect(snapshot.completedFrames == 1, "completed frame count is sampled");
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Expect(snapshot.scheduledFrames == 4, "scheduled frame count is sampled");
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Expect(snapshot.completedPollMisses == 12, "completed poll misses are sampled");
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Expect(snapshot.clockOverruns == 5, "clock overrun count is sampled");
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Expect(snapshot.clockSkippedFrames == 8, "clock skipped frame count is sampled");
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Expect(snapshot.shaderBuildsCommitted == 1, "shader committed count is sampled");
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Expect(snapshot.shaderBuildFailures == 0, "shader failure count is sampled");
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Expect(snapshot.inputFramesReceived == 9, "input received count is sampled");
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@@ -176,6 +182,8 @@ void TestTelemetrySerializesToJson()
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snapshot.completions = 117;
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snapshot.displayedLate = 1;
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snapshot.dropped = 2;
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snapshot.clockOverruns = 3;
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snapshot.clockSkippedFrames = 5;
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snapshot.shaderBuildsCommitted = 1;
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snapshot.shaderBuildFailures = 0;
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snapshot.inputFramesReceived = 10;
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@@ -206,6 +214,8 @@ void TestTelemetrySerializesToJson()
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"\"renderedTotal\":120,\"scheduledTotal\":118,"
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"\"completedPollMisses\":3,\"scheduleFailures\":0,"
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"\"completions\":117,\"late\":1,\"dropped\":2,"
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"\"clockOverruns\":3,\"clockSkippedFrames\":5,"
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"\"clockOveruns\":3,\"clockSkipped\":5,"
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"\"shaderCommitted\":1,\"shaderFailures\":0,"
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"\"inputFramesReceived\":10,\"inputFramesDropped\":1,"
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"\"inputConsumeMisses\":2,\"inputUploadMisses\":3,"
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