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@@ -22,6 +22,8 @@ struct CadenceTelemetrySnapshot
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uint64_t completions = 0;
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uint64_t displayedLate = 0;
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uint64_t dropped = 0;
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uint64_t clockOverruns = 0;
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uint64_t clockSkippedFrames = 0;
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uint64_t shaderBuildsCommitted = 0;
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uint64_t shaderBuildFailures = 0;
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uint64_t inputFramesReceived = 0;
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@@ -104,6 +106,8 @@ public:
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{
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CadenceTelemetrySnapshot snapshot = Sample(exchange, output, outputThread);
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const auto renderMetrics = renderThread.GetMetrics();
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snapshot.clockOverruns = renderMetrics.clockOverruns;
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snapshot.clockSkippedFrames = renderMetrics.skippedFrames;
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snapshot.shaderBuildsCommitted = renderMetrics.shaderBuildsCommitted;
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snapshot.shaderBuildFailures = renderMetrics.shaderBuildFailures;
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snapshot.inputFramesReceived = renderMetrics.inputFramesReceived;
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